作者ONISUKA (我不是鬼塚英吉)
看板WOW
标题Re: [情报] 恐惧之心三王加拉隆更动
时间Sun Nov 11 10:49:06 2012
补充一下更细节的说明:
http://us.battle.net/wow/en/forum/topic/7006896797?page=4#66
The real question is, is this a change to underlying bf mechanics or just a
special case change to garalon.
Q:我想问的是,这个改动是针对剑刃乱舞这类技能,还是只是对加拉隆的特殊情形?
Sort of, and something we should take this opportunity to clarify. In
Cataclysm, cleave-type mechanics double-dipped on damage bonuses, but we
changed that universally in Patch 5.0 on a fundamental level. If you go back
to Halfus or Wind Lord Mel'jarak, you'll find that cleave effects that derive
their damage from the initial hit now only award the bonus damage on the
target that is receiving increased damage.
我想趁这个机会解释这件事情。
如果在浩劫与重生时,这种顺劈斩类型的机制会造成双倍的伤害,
(按: 顺劈斩类型(cleave),
也就是打主要目标同时也会对其他目标造成伤害的技能,
在对上加拉隆战斗中,若对脚使用会因为脚是主要目标,所以有两倍伤害,
但同时也对次要目标身体造成两倍伤害)
不过我们在5.0一开始的时候就统一做了改动。
如果你现在回去打哈福斯或者风领主玛尔加拉克,
你会发现顺劈斩类型的技能在影响到其他目标时,
并不会把你主要目标身上的伤害加成(这里的例子就是脚的200%增伤)也复制过去,
而只会复制技能的初始伤害。
Note that this works both ways. If you Sinister Strike a target that has a
50% damage reduction effect on it, your Blade Flurry will still do full
damage to a secondary target, which previously would not have been the case.
反过来也是一样的,如果你的邪恶攻击的主要目标有50%伤害减免,
那麽你的剑刃乱舞仍然会对次要目标造成100%的伤害,
这在过去是不会发生的情形。
The pending hotfix addresses a bug specific to the Garalon encounter which
cause these new rules to not apply. Abilities that can hit a leg and the body
simultaneously will still be extremely effective on the boss.
这次hotfix修正了一个加拉隆战斗中会让这个新规则失效的BUG。
但同时能攻击到腿部跟身体的技能不会受到影响。
You realize that without stacking, a 6min enrage was really tough to
meet--for a normal mode, right?
我想你应该知道,就算不特化某种职业,在普通模式下要6分钟狂暴还是很难的吧?
Garalon's berserk timer on Normal and Heroic modes was adjusted from 6
minutes to 7 minutes last week. So far, we've seen many Heroic kills (10H and
25H) where a balanced raid composition was utilized, many of which were well
ahead of the increased berserk timer.
上周加拉隆的狂暴时间不论普通或英雄模式都增加到7分钟。
我们发现许多组成相当平均的团队在英雄模式击杀的战斗(包含10人跟25人),
有些都刚好接近狂暴时间才击杀。
--
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◆ From: 36.229.192.80
※ 编辑: ONISUKA 来自: 36.229.192.80 (11/11 10:55)
1F:→ hhpsjoe:原来打哈福斯就这样了.. 11/11 13:52
2F:推 bloodruru:简单说 战斗贼头抬太高了? XD 我们打四王也是要战斗贼 11/11 14:21
3F:→ bloodruru:挂王吃增伤 改了也好 开个技能就是近两倍伤害 真爽... 11/11 14:22
4F:推 aqv112:所以打哈福斯 飞龙不再王旁边 不能扫 战贼都表示 哭哭 11/11 16:11