作者Kendai (Carrier has Arrived!)
看板StarCraft
标题Re: [SC2] 官方问与答
时间Tue Nov 18 13:08:23 2008
似乎没人翻译第46批Q&A
---
Chat with Devs:
StarCraft II is definitely evolving to be even more intense than the original
StarCraft, with the increased mobility of units with cliff traversing abilities,
as well as new transport abilities. In response, the development team has
buffed up the Terran Planetary Fortress to have splash damage as well, which has
proven to hold off decently against raids now, especially with your SCVs fixing
the command center at a very high rate.
星海争霸二毫无疑问地会发展成比原本星海争霸一更加的紧张刺激,包括有些机动单位能横
越峭壁,或是发展新的运输技能。回应玩家要求,研发小组强化了人类的星球堡垒,也让它
能造成范围伤害,能有效地对抗基地骚扰,尤其是当你的太空工程车努力维修主堡时。
As always, shoot the devs and I a w00t! if you are enjoying this Q&A batch!
如同往常,如果你喜欢这次的Q&A,请给研发小组和我一个w00t!
---StarCraft II Q&A Batch 46---
星海争霸二问答集第46回
1. In StarCraft II, will there be friendly fire? – Xigon(Battle.net)
在星海争霸二里,会有我军伤害吗?
Yes, friendly fire is still available in StarCraft II. You can take out cloaked
units attacking your base by using friendly fire on your own unit and giving
splash damage to cloaked enemy units, which has been executed by many players
in the original StarCraft. For example, if you play Zerg, you can kill Dark
Templar attacking your Hatchery, by targeting your Banelings to attack your
Hatchery near the invading Dark Templar.
会有的。我军伤害在星海争霸二仍然存在。当隐形单位攻击你的基地时,你可以强制攻击我
方单位,利用其范围伤害来除掉隐形敌军单位,这在原本的星海争霸,很多玩家露过这一手
。(注: Xellos?) 举例来说,如果你玩异形,当暗影圣堂攻击你的基地时,你可以利用柏油
虫攻击你自己的主堡来杀死附近的暗影圣堂。
2. Trilogy is Beginning, mid and end, or is it the same story told from three
points of view? – Lolod(Battle.net)
三部曲里,是包括始动,中奏以及尾声,还是说是同一个故事,但由三个不同角度来诠释?
The stories will be sequential. The Zerg story will begin from the end of the
Terran story, and Protoss story will begin from the end of the Zerg story.
三部曲故事将会是有顺序的。异形的故事将会接续人类故事之後展开,神族的故事则将会在
异形故事结束後启动。
3. Are there any special animations for units which are standing around doing
nothing for a long time? (StarCraft 2 Source)
游戏里的单位如果站着不动耍笨一段时间,会有特殊的动画吗?
There will be multiple animations for units which are idle.
他们将会有很多方式来展现天然呆
4. What is the optimum procedure for the new gas mechanic? Should a player mine
both gases at the same time and cycle the inactive workers (when the geyser
goes down) to the minerals? Or should a player mine only one geyser and
alternate the workers between the two? (StarCraft 2 Forums)
目前对於采集瓦斯流程的最佳安排是甚麽? 玩家应该同时采集两个气矿,并且当瓦斯炸光时
把闲置工兵拉回去矿区,或者是应该只要挖一个气矿就好,并让工兵轮流在两个气矿采集?
It totally depends on what your strategy is in the game. For example, you
can mine two at the same time and double up your gas supply to build up certain
armies or tech up very quickly. Or if you need more continuous and stable gas
supply for your strategy, you can switch off your workers between the two gases
with your micro-controls.
这完全决定於玩家在游戏中想采用的战术而定。举例来说,你可以同时采集两个气矿,这样
你就会有双倍的柏油能源,很快地就可以建立起相当的军队;或是你需要稳定且持续的瓦斯
补给来完成你的战略,你可以透过微控调整工兵在两个瓦斯矿间采集。
5. What Protoss unit is now the best option to counter mass enemy air units? The
Phoenix lost its overload ability which was really the only Protoss splash
damage option other than Psi Storm. (StarCraft 2 Forums)
现今神族对抗大量空军单位的最佳选择是甚麽? 自从凤凰号的超载能力被拿掉後,神族现在
只剩下心灵风暴还有范围伤害了。
Against Zerg’s mass air units like Mutalisks, Archons and Psi Storm are still
the best counters. Against Terran’s mass air units like Vikings and Banshees,
Protoss can still use Phoenixes and focus fire. Vikings currently do additional
damage to large ships, rather than light armor.
对抗异形的大量空军,如飞螳,破坏能和心灵风暴是最佳反制方法。对抗人类的大量空军单
位,如维京人或是女妖式,神族仍然可以使用凤凰号集火攻击。维京人目前对大型船舰有额
外伤害,但对轻型装甲则无。
6. What kind of damage do spells deal? Is there a type “Spell” or don’t
they have any specific attack type? (StarCraft 2 Source)
当法术施展时伤害怎麽计算? 是不是会有一个"法术"类型的伤害,或是跟其他攻击一样?
There isn’t a specific “spell” type of damage, but some do additional damage
to current types already in the game. For example, Ghost’s Psi Round deals an
additional 40 damage to Psionic units. There are ‘special"; cases though as
well, seen when Psi Storms instantly kill Hallucinations and when a Yamato
Cannon will not activate an Immortal’s hardened shields.
将不会有特定的"法术"攻击类别,相对的,而是在目前游戏里有的攻击模式予以强化。举例
来说,鬼子的心灵弹药对有通灵单位给与额外的40伤害。他们是"特殊"情况。同样的,心灵
风暴也可以瞬间消灭幻影,以及大和波动炮攻击不朽者时,强化护盾不会启动。
[StarCraft II Blue Roundup]
星海争霸二综合报导
How useful Archon have in SC2?
i've heard they lost their splash damage and they lost Feedback ability for
longtime ago even the Archon have thier splash damage but what improvement
Archon have from SC1 ?
我听说破坏能很久以前就拿掉了扩散攻击以及能源反馈的的能力,现在虽然破坏能还是能
范围攻击,但从星海争霸一以来破坏能有啥改进?
against Terran , Archon easily defeated by ghost
against Zerg , Does Archon still have splash damage ?
对抗人类,破坏能很容易被鬼子干掉
对抗异形,破坏能仍然有扩散攻击吗?
now the protoss have Immortal with High HP equip with Harden Shield and have
longer attack range i think Archon need buff :/
(Pondpond, USWest)
现在神族有了不朽者,高血量又搭载强化护盾,而且长射程,我想破坏能应该加强一下。
Archons still have their splash damage and are still quite the beasts they were
in the original StarCraft. There is no better feeling than watching a group of
Archons instantly pop a stacked group of Mutalisks.
破坏能现在有了扩散攻击,而且仍然跟星海争霸一样是个怪物。当一队破坏能冲出来电掉整
群飞螳时,应该没啥比那更爽的了。
Question on Zerg
I read this interview about mbs.
They said let's say you have 3 baracks in one group
you have to press m three times to get 3 marines.
Now, let's say I have 3 hatcheries in one group,
do i have to press z 3 times for lings,
or do i have to press z for each larva=9times?
(Shaytan, USEast)
我读过有关於多选建筑的报导,他们是说如果你的编队里有三个军营,你需要按m三次生产
三个陆战队。现在,如果我有三个孵化主巢在同一个编队里,我需要按三次z来生产异形虫
,或者我必须按九次z,因为有九个孵化幼虫?
If you have three Hatcheries in one group, press your group number and hit 's'
key, you will select all your Larva of three Hatcheries.
And you can hit 'z' as many as you want them to morph to Zerglings.
If you have nine Larvas, you need to hit 'z' nine times to morph all of them to
Zerglings.
如果你的编队里有三个孵化主巢,按你的编队数字热键并且按下s键,你将会选到这三个孵
化主巢里的所有幼虫。你可以随你高兴地按z,端看你想要孵化多少异形虫。如果你有九个
孵化幼虫,你按z九次将会让他们全体孵化成异形虫。
(注:我觉得这个问题问的很笨,然而解决方法更笨..)
---End of Transmission---
--
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预言蛇?懒趴蛇?魔王蛇?踩烂蛇?剁掉蛇?不信蛇?冒火蛇?对决蛇?遛鸟蛇?CCC蛇?GAY炮蛇?
趁早投降蛇?保留风骨蛇?不送保重蛇?变本佳丽蛇?要当总统蛇?CCCCCCC蛇?!!!!!!!!!蛇?
~ 摘自民明书房《我与蛇蛇的365天》
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 155.98.80.240
※ 编辑: Kendai 来自: 155.98.80.240 (11/18 13:09)
1F:推 GreenGear:神族看起来不太妙.... 11/18 13:25
2F:推 o035016:竟然要按九次( ̄□ ̄|||)a 11/18 13:27
3F:推 DouglasLee:他们将会有很多方式来展现天然呆XD 11/18 14:02
4F:推 surolanter:柏油能量XDDD WOOT!!! 话说按9次是啥鬼OTZ 11/18 14:42
5F:→ surolanter:要我按一次就闇阴阳一次嘛.... 11/18 14:43
6F:推 yuanwu:那楼上会 按按按按按按按按按按按按按按按按阴阳 11/18 14:48
7F:推 dispenser:柏油虫 x D 是柏原从的兄弟吗 x D 11/18 14:54
8F:推 kramnik:....2代就算是jaedong的手..也会按到抽筋吧 =..=||||| 11/18 17:14
9F:推 ddavid:好像是Reach也干过溅射反遁地 11/18 20:23
10F:推 ORB941:柏油虫XDDDDDDDDDDD 11/18 21:41
11F:推 zunreada:滑鼠左键两下好像还比较快 11/18 21:58
12F:推 Zeroyeu:推柏油虫XDDDDDDDDDDDDDDDD 11/18 22:20
13F:推 cloudstr:whats w00t? 11/18 23:33
14F:推 senmen:天然呆~ 我笑了~ 11/19 00:33
15F:→ wwz:柏油魂! 11/19 10:21
16F:推 yt7526:"大和波动炮无法攻击不朽者的强化护盾"这句翻错了吧@@? 11/19 11:42
已修正,感谢。
※ 编辑: Kendai 来自: 155.98.80.240 (11/19 11:43)
17F:→ yt7526:应该是说强化护盾无法对大和炮起作用 11/19 11:43
18F:推 NightLolita: 11/19 13:50
19F:推 xxxEVA:神族到目前为止还是很糟糕= = 11/21 12:47
20F:推 tonysan:天然呆......XD 11/21 15:06
21F:推 JohnWalk:!! 11/21 19:39
22F:推 nehex:粗查w00t: 不知道可不可以说是 "呜喔喔,这个好!" 这样. 11/21 22:16
23F:→ nehex:但不清楚为何用 0 取代 o 个人猜是要把小o凸显又懒得按shift 11/21 22:17