PathofExile 板


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(前略) Some of these changes have already been deployed without a realm restart, others will be deployed in an upcoming patch. 下列内容为官方已关注重点,有些已经实装,有些仍待後续更新。 ----- Dodge Roll Changes 翻滚相关----- A lot of players have expressed frustration about being trapped in by monsters . While it is intended that monsters are able to trap and kill you, we felt that the frequency of this was a little too high. 虽然原本设计就是玩家会有被围殴致死的机会,但这发生频率有点超出我们的预期 We will be deploying the following changes in an upcoming patch: 下次更新会实装: Player size is now set to Zero units while dodge rolling instead of One unit 玩家翻滚时碰撞体积1单位→0单位 Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth. 小型怪将可以被玩家翻滚推开,对,就是你,第三章小飞行甲虫。 This should result in getting trapped less often. Note that you can still be trapped. A player size of a zero can still not phase through monsters, but it can get through even the smallest gap between them. 这将会减少玩家被困住的情况,但请注意玩家仍然不能真正的翻滚穿怪,你只能穿越怪与 怪之间的小缝隙。 -----Checkpoint Changes传送点相关----- A lot of players have been reporting that it can be tedious to need to retread areas of maps in order to get back to objectives that they already found. We will be deploying the following change in an upcoming patch: 下列更新日後将实装: Clicking on a checkpoint will allow you to teleport to other checkpoints in the area that are explored on your minimap 点击一个重生点能让你传送到其他该地图已探索并启用的重生点。 Checkpoints have been added to all entrances and exits of zones to allow for teleportation 地图入口和出口都会有重生点 A Checkpoint has been added to the midpoint of the first Dreadnaught area Dreadnaught地图的中间新增一个重生点。 We will be making further adjustments to checkpoint positions as we continue to gather feedback. 重生点相关问题会持续收集意见和更新 ----Item Changes物品改动---- One of the major problems that players have been experiencing is feeling that the game is not rewarding enough. This is an area that we have to be very careful when adjusting because it's very hard to reduce drops if we increase them by too much. We have identified a few key areas that we believe will significantly improve the experience that players are having. 我们知道玩家在抱怨掉落问题,但我们必须谨慎小心处理这类问题以免大放送之後覆水难 收。我们已掌握关键调整策略,相信能大幅改善玩家体验。 ----Rare Monster Changes稀有怪改动---- We felt that Rare monsters were not rewarding enough. This didn't affect the campaign as much because there are more Unique bosses, increasing the overall amount of drops, but it's especially noticeable when playing in the endgame where Unique monsters are less common. In particular, the reward that you were getting for the increased difficulty of rares wasn't lining up. 我们认知到金怪奖励不够丰厚,特别是金怪的奖励与击败他的难度而言不成正比。虽然整 体来说独特头目的奖励有一定程度减缓这问题,但玩家在end game时候的感受将更强烈- 因为end game头目较少的缘故。 We have deployed the following changes: 预计实装以下: Rarity bonus per rare mod has been doubled +10% Quantity bonus per rare mod Increased the chance of rare monsters inherently having more modifiers as you progress through endgame 金怪掉落稀有度由一倍调整为两倍/每条词缀,掉落率+10%/每条词缀 金怪拥有多条词缀的机率上升,在end game更为明显。 These changes will cause rare monster rewards to naturally scale up as you get to higher levels because the number of mods a monster can have increases throughout the campaign and into endgame. In addition, many other forms of map juicing will indirectly cause rare monsters to have more mods as well, increasing the rewards of these other mechanics too. Also note the change below to make sure each map has a minimum number of rares which will also increase the average number of rare mods, and thus increasing drops further. (总而言之就是鼓励玩家打造地图时候弄出更多金怪,奖励就会越高。) ----Currency Changes通货改动---- We felt that players were not getting enough of certain currency either in the early game, or to sustain adding mods to maps. 我们有意识到玩家通货不足以打造装备或打造地图。 We have deployed the following changes: 下列更新将实装: Regal orb drop rates increased around 40% 富豪石掉落率增加40% Disenchanting of six mod rares to give two regal shards instead of one. 6词黄装拆掉会给2个富豪石碎片 Lesser Jewellers orbs drop rates increased around 33% 宝石工匠石(增加宝石连结)掉落率增加33% Reduced the drop rate of Chaos Orbs slightly as they are less valued and so that it doesn't consume so much of the "rare currency" drop pool. This causes currency such as Exalted Orbs to increase somewhat. 减少混沌石在高阶通货掉落池出现的机率,这将导致混沌石掉落率变低而其他高阶通货( 如崇高石)变多。 Gemcutter's Prism drop rates increased by 500% 宝石匠珠(提升宝石品质)掉落率增加500% Gemcutter's Prisms now increase quality on gems by 5% instead of 1% 使用宝石匠珠提升宝石品质由提升1%改为提升5%。 ----Map Mod Changes地图改动---- (还没玩到後面,先不翻) Like with rares, we felt that players were not being rewarded enough for the difficulty that was being added by map mods. We have significantly increased the value of all prefix map mods. We have changed all map prefix mods, but some example changes we have deployed are: Rarity mods have been increased by 2.5x Quantity mods have had extra rarity added to them (This is now in a later patch) We removed the bottom tier of some mods You are much more likely to roll modifiers that affect drops or pack size rather than less useful mods In addition, it has been identified that some areas are not being affected by the "Increased Number of Monster Packs" mod as they should be. We will be fixing these maps to work correctly in a later patch. ----"Unlucky" Drop Protection 衰小掉落的保底机制---- One of the major issues we have identified are outlier "unlucky" drops. A single Unique boss dropping badly, especially early on can significantly affect your character. 我们意识到玩家太衰的时候击败头目的奖励非常寒酸,在游戏早期发生的话影响非常剧烈 。 We have deployed the following changes: 下列更新将实装: No more than 50% of an Unique monsters drops can be gold 独特头目的掉落池里面,金币占比不会超过50% Act Bosses and Map Bosses will always drop at least 1 rare 章节王和地图王必掉一个黄装 The first of these changes is more significant than it first appears because players can't see the difference between "normal" and "rare" gold piles. You will get more equipment and currency items which can take more advantage of the rarity increases that unique monsters provide. (总而言之就是应该能改善玩家早期体验。) ---Click to Move点击移动模式---- There was an issue where the "Move Only" command was namelocking. This would often result in your character confusingly attacking in an unexpected direction while holding down this action. We have deployed the following change: Move Only no longer namelocks ----Endgame Maps终局地图---- A concern for players in endgame maps is accidentally missing Rare monsters. In addition, many maps did not have the number of rare monsters that they should have had. 已知不明原因导致地图金怪消失的问题 We will be making the following changes in an upcoming patch: 下次更新将实装下列: Rare monsters now appear on the minimap when there are 200 monsters remaining, instead of 50 怪物数量200以下时即会显示黄怪位置(之前是50以下)。 Many maps have had additional rare monsters added to them to make sure that there are a minimum number in every map type. 已确保所有地图都会含有一定数量的金怪。 Over the coming weeks we will be continuing to work on map layouts and monster density issues in maps. 接下来几周会持续改善地图布局问题和怪群分布问题。 ----Conclusion结论---- We will be posting patch notes for these changes when they're deployed. For a full list of what's just been deployed, check out the patch notes here. There are still a lot more changes to come, these are just some of the changes that are fast for us to make. We will be continuing to monitor feedback and adjusting things as we go. 我们会持续收集意见来进行改善,已实装内容会在接下来的patch note个别写明。 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 210.61.233.86 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1733819601.A.704.html
1F:→ zseineo: 在地图的门口跟出口都会加重生点 吧 12/10 16:39
2F:→ ben2227486: 喔对 因为大部分传送点都在入口 我脑袋卡到 12/10 16:40
※ 编辑: ben2227486 (210.61.233.86 台湾), 12/10/2024 16:41:24 ※ 编辑: ben2227486 (210.61.233.86 台湾), 12/10/2024 16:47:50
3F:推 drinkmywater: 终於 可以好好玩了 12/10 16:47
4F:推 wolver: 0.0001%的一倍是多少 12/10 16:49
5F:→ amsmsk: 看金怪词坠变多 宿敌还玩不够爽就是了 12/10 16:54
6F:推 sobiNOva: 商店的装会多一倍 想想就刺激 12/10 16:56
7F:推 belief0816: 必掉金装不知道什麽时候实装 12/10 17:04
8F:→ ben2227486: 打太快打错 那是必掉黄装 不是传奇装 12/10 17:07
9F:→ selica1031: 笑死 火墙召火灵要动刀了 12/10 17:14
10F:推 Hopeless: 有听到玩家声音给推 都有改到痛点 12/10 17:22
※ 编辑: ben2227486 (111.253.104.120 台湾), 12/10/2024 17:38:31
11F:推 orz286: 不快点改都要跑光了 12/10 17:50
12F:→ abc123kevin: 这才是真正的EA 三天左右就开始给回馈了 一些无耻 12/10 17:51
13F:→ abc123kevin: 技能也有下修到正常伤害 12/10 17:51
14F:推 brain41: 重生点可传好评 12/10 18:26
15F:推 ExCaleBuR: 翻滚体积减少根本德政 12/10 18:45
16F:推 davidbright: QQ 12/10 18:49
17F:推 metroid0104: 本来就是要设计成玩家被围殴到死<-智障设计腻 12/10 19:34
18F:推 hh123yaya: 如果自己往怪堆里面跳 晕眩门槛不搞 就是会被围殴呀 12/10 19:36
19F:推 iamnotfatest: 然而偷取的问题还是没解决 据说怪的偷取抗性现在都 12/10 20:27
20F:→ iamnotfatest: 比平常多一个0 12/10 20:27
21F:→ iamnotfatest: 导致大部分怪都超过100% 12/10 20:28
22F:推 aa0968: 赞 反观D4 12/10 21:06
23F:推 orange19306: 第二章无限列车该增加纪录点,昨天打到快吐血 12/10 23:39
24F:推 stepnight: 套句版友说的:难道会有人往怪堆里翻滚死掉的吗 12/10 23:53
25F:→ stepnight: 与其砍伤还不如先加强那些垃圾技能== 12/10 23:54
26F:→ stepnight: 然後地图真的太太太太太他妈大了 12/10 23:56
27F:→ stepnight: 有时候任务道具也很诡异,绕一圈清完找不到 12/10 23:56
28F:→ stepnight: 突然被怪宰了就在记录点旁边生一个绿色惊叹号 12/10 23:56
29F:→ stepnight: 真不知道没被宰的话那个道具会不会出现 12/10 23:56
30F:推 shortoneal: 感觉通货现在能玩的做装套路还太少了 12/11 01:29
31F:→ shortoneal: 至少给个工艺台让人补补抗吧...女高中生表示不舒服 12/11 01:29
32F:推 wuchianlin: 装备打洞的东西太少了,补抗很不方便 12/11 08:15
33F:→ cguchen: 我也是觉得要有个阉割版工艺台比较好,毕竟当初我会玩poe 12/11 08:29
34F:→ cguchen: 就是工艺台的强大。 12/11 08:29
35F:推 kingroy: 他们似乎很不想给工艺台 12/11 08:59
36F:推 TWayne: 商店洞装全买来拆省着用初中期应该还够? 12/11 09:26
37F:推 goldchild: 看的出来为了让每次的一般交战都是“史诗级”的战斗 远 12/11 09:52
38F:→ goldchild: 距离伤害靠走位 近距离伤害靠当下的地形和站位来避免围 12/11 09:52
39F:→ goldchild: 殴 但围殴还单位碰撞外面太拟真 12/11 09:52
40F:推 hh123yaya: POE当初工艺台是不是大师赛季才出阿 希望以後会有== 12/11 10:22
41F:→ stepnight: 最初Poe1确实是没工艺台的 12/11 10:43
42F:→ BeamRay: 可以不给工艺台啊,有符文了。只是符文不能拆也不能销毁= 12/11 10:45
43F:→ BeamRay: = 12/11 10:45
44F:→ BeamRay: 希望可以出销毁符文功能 12/11 10:45
45F:推 jackysuyu: 当初设计师说好二代做庄更容易的呢,才没工艺台,结果 12/11 11:52
46F:→ jackysuyu: 现在身上装备没半个是加工过的,全是捡起来就长那样的 12/11 11:52
47F:→ jackysuyu: reddit 也说如果有工艺台这次抱怨声音估计能在少8成 12/11 11:52
48F:→ jackysuyu: 刚进舆图的时候抗性难撑的离谱 12/11 11:53
49F:推 pooy6407: 符文不能拆真的很白痴 12/11 13:16
50F:推 Beersheep: 没改造石 很难做装欸 12/11 18:28
51F:推 CP31: 拆完装符文也消失 过渡装要不要塞符文超犹豫 12/11 19:22
52F:→ stepnight: 符文不值钱 没差吧 12/11 19:59
53F:推 egain: 天赋重置费用问题也很大 想换流派可能要几十万 一代可以跟 12/12 11:01
54F:→ egain: 别人拿後悔石 这代金币只能自己打 如果你的流派被官方一刀 12/12 11:01
55F:→ egain: 砍烂 是真的寸步难行 怎麽换流派? 跟朋友要百件装备来卖? 12/12 11:01
56F:→ egain: 回章节打几千件垃圾来卖? 12/12 11:01
57F:推 eric61446: 地图的标记 应该npc显示的 12/12 12:56
58F:→ eric61446: 跟锁妖塔的图差不多大了 12/12 12:56







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