作者hgy32 (努力中)
看板PathofExile
标题[情报] 1.0.2 patch note
时间Fri Nov 29 13:35:06 2013
Version 1.0.2
Notes:
This patch contains substantial balance changes to Damage Over Time
calculations. If problems are found, we'll follow up rapidly with hotfixes.
Please be very careful when playing in the Hardcore or Nemesis leagues after
patches of this size.
Major Content/Features:
Added a new intelligence skill - Storm Call: Sets a marker at a location.
After a short duration, lightning strikes the marker, dealing damage around
it. When this happens, it will also set off the lightning at any other
markers you've cast.
Storm Call is available to the Shadow, Witch and Templar from the "Breaking
some Eggs" quest in Normal Difficulty.
Added four new Unique items, three of which were designed by supporters.
Added six new cosmetic microtransactions: Seraph Spectral Throw Effect,
Lightning Bat Pet, Orange Portal Effect, Exile's Essentials Back Attachment
and two Thanksgiving limited-time items: Pilgrim Hat and Ornate Pilgrim Hat.
Added two new achievements: Elemental Aegis and Dream Within a Dream.
One new vendor recipe has been added.
End-game Maps have been increased in size. Map mods that affect size have
been removed. More details are provided in the balance section below.
Minor Content/Features:
You can now report whisper messages by right clicking on them.
Our system for rendering effects on game objects has been improved. Multiple
effects on the same object can now co-exist without looking bad.
Several skills have had their effects updated to remove additional lights.
This should result in fewer performance issues and frame rate drops when
these skills are used.
A button to view the Path of Exile Credits has been added to the login
screen. It doesn't play the awesome music, though.
Some skills now display average damage per skill use instead of DPS, as DPS
would not make sense for them.
Hailrake now has a couple of new effects.
Added new visual effects to several unique items: Redbeak, Heartbreaker, Soul
Taker, Nycta's Lantern, The Supreme Truth, alternate art Reaper's Pursuit and
The Blood Reaper.
The Scion is now enabled on your account after killing Dominus, even if she
has not been rescued from her cage.
Continued to incrementally improve the sound, art, effects and environments.
End-game Map Balance:
All maps have been increased in size. All maps will be similar to or larger
than they would be if they previously had the Larger or Branchy map mods.
Removed "Massive" and "Labyrinthine" mods from maps. Existing maps with these
mods will grant 20% quantity, but will not change the size of the map. This
quantity won't show on the map, but will appear on the world area once it is
made.
The following mods have been added: "of Lightning" (causes shocked ground),
"Hexproof" (monsters are immune to curses), "Feral", "Demonic", "Bipedal"
(these replace monsters with a specific type).
The "Villainous" mod has been removed.
The "Capricious" mod now grants more quantity and larger pack sizes.
The map mod "of Ice" now grants more quantity. "of Flames" grants less
quantity.
Insect map packs have had their composition changed.
Added Vaal Fallen and Serpentine Constructs as the signature monsters for the
Maze Map.
Removed Devourers as the signature monster in the Labyrinth Map.
Added additional large skeleton packs to the signature monsters for the
Museum Map.
Added additional Vaal Construct packs to the signature monsters for the Vaal
Pyramid Map.
The "of the Warlord" mod has been removed (Warlord's Mark Curse).
The additional quantity granted by the "of Hemomancy" mod has been increased
to 25 from 15.
The "Fleet" mod has been increased from 20-25 attack speed, cast speed and
movement speed to 25-35 attack speed, cast speed and movement speed.
Damage Over Time Balance:
Previously, modifiers to damage dealt applied only to damage on hits unless
they specifically said otherwise (for example, Increased Burning Damage).
Generic modifiers to damage dealt will now apply to damage over time that
your character causes. Damage over time is not spell damage, nor attack
damage, so modifiers specific to those types will not apply. Non-specific
"increased damage" modifiers will apply to damage over time. Type-specific
modifiers will apply as well. For example, "increased fire damage" modifiers
will apply to fire damage over time.
Modifiers based on how the damage is dealt will apply as appropriate - for
example, increased area damage and increased projectile damage will both
apply to the poison clouds from Poison Arrow, as it fills an area and is an
effect of a projectile.
Viper Strike can be supported by Melee Splash, now that the damage penalty
also applies.
Damage conversion does not apply to damage over time.
The changes in this patch apply to most damage over time in the game (i.e.
both players and monsters).
One exception is that damage increases will not apply to damage over time
that you cause on yourself. For example, having 100% increased damage won't
make the chaos damage over time from Blood Rage more powerful.
Note: This is a functional change to Righteous Fire. Previously this skill
did increase the burning damage on you by your increased burning damage
modifiers. Increased burning damage will still affect the burning on enemies.
Magic, Rare and Unique monsters have a damage bonus built into their rarity -
this will now also apply to any damage over time they cause.
On hit effects do not apply to damage over time.
The Ignite status ailment now deals only 20% of the original hit per second
for 4 seconds. This has been reduced as it can be increased in more ways with
the damage over time changes.
Several skills have had their scaling adjusted. As these skills now have many
more things that can scale them up, their built-in progression has been
reduced. They are potentially more powerful if you specialise in them.
General Balance:
Cast When Stunned now has a 250ms cooldown.
On the passive tree, the Deadly Draw and Heavy Draw bow group has been
changed. It now only has one entry and has been made symmetric. The Heavy
Draw arm offers life, while Deadly Draw offers more consistent critical
bonuses.
General Gravicius' Molten Shell now has a 30 second cooldown in all
difficulties.
The Devourer's Emerge skill has had its damage reduced.
The priorities of several vendor recipes have been reordered. Recipes with
multiple components should now take priority over recipes with one component.
Some higher value recipes have been moved up in priority relative to others.
The Endless Ledge now increments one monster level per area after monster
level 30, until monster level 60. Areas repeat at level 60s. Only after 100
total Endless Ledge levels do you wrap back to the first area.
Bug Fixes:
The hybrid flask recipe now correctly gives rarity and itemlevel based on the
component flasks and no longer provides quality. This is now consistent with
other recipes.
Fixed a bug where initiating a trade with your stash open would cause the
trade to cancel.
Fixed a bug where right clicking could close the stash panel.
Fixed a bug in the character selection screen where pressing escape with the
options panel open would log out instead of closing the options panel.
Fixed bugs related to Dominus' charge attack.
Fixing a bug where flask-use sounds wouldn't play if you had reduced flask
charges used.
Fixed a bug where shield crabs did not drop items in certain situations.
Fixed a bug where monster outlines disappeared when monsters were on low life.
Fixed a bug involving spectres and trigger supports.
Fixed a bug where Lightning Warp cast at the caster's feet would always
default to casting in the same direction.
Fixed a bug where some Nemesis mods with casted effects would not work if the
monster was hidden.
Fixed Cast on Death preventing curse application on hit, which is not a
triggered cast.
网址 :
http://www.pathofexile.com/forum/view-thread/659400
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 118.161.66.120
1F:推 ckgegg:新配方会是洗白洞吗? 11/29 13:39
2F:推 tony820708:刚看完来PTT就发现有人贴了XDDD 11/29 13:41
3F:→ bnn:Devourer 总算nerf...不够啊 11/29 13:41
4F:→ tony820708:gravicius的molten shell真的很难搞 现在好多了XD 11/29 13:42
5F:推 ckgegg:Devourer那张图我都不打 喝火抗水还是很抖 -.- 11/29 13:42
6F:→ tony820708:CwS这样会被打死吗? 好像还好 但是有点影响 11/29 13:42
7F:→ bnn:很多泥土沼泽tileset都有机会spawn Devourer..一坨蓝的跳出来 11/29 13:44
8F:→ tony820708:另外map最好打的诅咒被拔掉了QQ 然後Fleet这样又更可怕 11/29 13:44
9F:→ bnn:都会被吓到 11/29 13:44
10F:推 scripter:总算可以回报一直密语的广告了 11/29 13:45
11F:→ tony820708:希望别太强不能打 23%很爽的QQ 11/29 13:45
12F:推 Connec:Gravicius总算Nerf 我有时候觉得他比Piety还难打XDD 11/29 13:46
13F:→ bnn:25-35大概就比Onslaught多一些又不到turbo,算是合理调整 11/29 13:46
14F:→ tony820708:BM从15%改成25% 痾...... 还是不会打= =||| 11/29 13:46
15F:推 ckgegg:将军就带两罐火抗水 旁边的清光在上 不然降抗+火盾爆超痛 11/29 13:47
16F:→ tony820708:Bandit被移除了 Goatman增加IIQ跟pack size 11/29 13:48
17F:→ tony820708:将军拉出来打女巫不会跟 但是火盾很麻烦...... 11/29 13:48
18F:推 FayeOwO:刚买到BloodReaper就有游戏内美图还真爽XDDD 11/29 13:50
19F:→ tony820708:减伤又会痛 近战通常很讨厌他...... 不打也不行会回ES 11/29 13:50
20F:推 knightzero:下午正想农的说 不知道会更新多久... 11/29 13:50
21F:→ tony820708:冰地板+IIQ 火地板-IIQ 看来他们总算注意到了XDD 11/29 13:51
22F:→ bnn:维修中...2Hr solo来玩Storm call witch看看 11/29 13:52
23F:推 FayeOwO:将军的火盾真的比P姐难打....... 11/29 13:53
24F:→ tony820708:结果发现开的时候race已经开始了XDD 先更新先赢的概念 11/29 13:53
25F:→ tony820708:待会要上课就不试了 B大试完来讲个感想吧XDD 11/29 13:54
26F:推 knightzero:已经可以进去玩! 11/29 13:54
27F:推 ckgegg:更新好了还是维修中阿 ˊ_>ˋ 11/29 13:55
28F:→ FayeOwO:正在上课,各位加油(咦 11/29 13:55
29F:→ ckgegg:"have run into a small issue." ˊ_>ˋ 11/29 13:56
30F:推 knightzero: 下午刚好是ping最低的时候耶 沮丧 11/29 13:57
31F:→ ckgegg:楼上你也可以试试看午夜以後阿 也是很顺 肝会爆就是 11/29 13:58
32F:推 IAmLaguna:晚上也很顺阿 常常爆ping而已 11/29 14:00
33F:→ bnn:roll back...wtf 1.0.2取消XD 11/29 14:02
34F:推 ckgegg:爆肝 vs 爆Ping 今晚你选哪一边? dochi~~ 11/29 14:02
35F:→ ckgegg:看来是DOT上线後发现一些很恐怖的bug? 11/29 14:02
36F:→ FayeOwO:有点囧XDDD 11/29 14:03
37F:推 Shinpachi:将军比PIETY难打+ 11/29 14:10
38F:推 ckgegg:现在进去是 <Error League> 屌翻 XDDDDDDD 11/29 14:11
39F:推 sobiNOva:改回去了 11/29 14:13
40F:推 frankexs:我觉得将军超好打的耶...骷髅图腾放下去他几乎不理我 11/29 14:17
41F:推 ckgegg:GGG:有bug race中断. XDDDD 11/29 14:17
42F:推 sobiNOva:这样果园应该也会好打一点?XD 11/29 14:18
43F:推 scripter:更新取消罗! 11/29 14:21
44F:推 ckgegg:...............妈的reboot 我才刚开一张68map 11/29 14:21
45F:→ ckgegg:还好冲尾王有打死 -.- 11/29 14:22
46F:推 Butcherdon:这麽酷 11/29 14:22
47F:推 IAmLaguna:这也冲太快XD 11/29 14:22
48F:→ ckgegg:又要上1.0.2 这是在演狼来了吗? 11/29 14:22
49F:→ FayeOwO:好像找到问题要装回去了 11/29 14:22
50F:→ ckgegg:其实是莫名其妙走一走就到尾王 想说就打完再绕 11/29 14:23
51F:→ ckgegg:结果捡完一轮回家就看到要reboot WTFFFFFFFFF 11/29 14:23
52F:→ scripter:回溯後更新伺服器连不上,有人一样吗? 11/29 14:23
53F:→ ckgegg:现在连不上 GGG又要上1.0.2 11/29 14:24
54F:→ jasop:还没上线 等一下好吗 11/29 14:24
55F:→ FayeOwO:近战玩家表示:哪有人火盾这样一直放一直放的啦 11/29 14:24
56F:推 gogowow:一下说不装一下又装回去 GGG你搞得我好乱阿 冏 11/29 14:24
57F:推 IAmLaguna:我刚刚有遇上 多试几次就好了=_= 11/29 14:24
58F:→ ckgegg:GGG:我又上1.0.2惹 我又roll back 1.0.1c惹 打我阿~~~ 11/29 14:25
59F:推 jonny60314:patch note总算上了 11/29 14:26
60F:推 frankexs:所以我现在正在下载到50%的更新是哪一版啊... 11/29 14:26
61F:推 shallowpain:看来刚刚啤酒打翻了XD 11/29 14:27
62F:推 scott112:强盗任务有一只也是一直不停不朽战吼阿 11/29 14:27
63F:推 jasop:楼上这个正常吧 11/29 14:28
64F:推 ckgegg:Viper Strike表示:谁叫你们都不用我 11/29 14:30
65F:推 jonny60314:scion现在不用从笼子救出来,只要打败尾王即可使用 11/29 14:31
66F:推 knightzero:幸好是玩召唤 ping 500 也能稳农 只是感觉很差== 11/29 14:31
67F:→ jonny60314:是很多人都忘了救是吧XDDDDDD 11/29 14:31
68F:推 scripter:更新完可以上去了 11/29 14:32
69F:推 ckgegg:我玩召唤会玩到想睡... 比泡面灵还夸张 11/29 14:35
70F:→ bnn:火陷阱数值nerf,但是有伤害加成後好像烧得更快了 11/29 14:36
71F:→ bnn:正火图腾不意外和之前算得差不多,但是持久力变很长 11/29 14:36
73F:推 Connec:这也太快 11/29 14:50
74F:→ jasop:不小心6s惹 11/29 14:51
75F:推 louis10643:等楼上试用心得 lol 11/29 14:52
76F:推 FayeOwO:这太快了啦XDDDDD. BloodReaper好帅>//////< 11/29 14:53
77F:→ bnn:Exalted Orb T-shirt没有寿衣的震撼力~ sad 11/29 14:54
78F:→ bnn:自拿无限Nova法的Cosplay这下没问题了~ 11/29 14:55
79F:→ jasop:5L...等下来试用 11/29 15:04
81F:推 Shinpachi:算双持耶 好酷 11/29 15:09
82F:推 ericinttu:2把Wings of Entropy 的话, 法术格档怎麽算? 11/29 15:11
83F:推 louis10643:他是双手武 无法拿两把 11/29 15:12
84F:推 jonny60314:他只能拿一把喔,他是双手斧,额外判定成双持 11/29 15:13
85F:→ jasop:双手武 可是算双持(有格档天赋) 主手火伤副手混伤 11/29 15:14
86F:推 Connec:他是吃双持伤害还是双手伤害还是都吃啊 11/29 15:14
87F:推 ericinttu:原来如此 害我高与一下 11/29 15:15
88F:→ jonny60314:我比较想知道的是Cleave会不会判定他是双持 11/29 15:17
89F:推 vladmir:不知道有没有限制在哪才能打到 11/29 15:18
90F:推 louis10643:只要是双持会影响的技能都会吧 11/29 15:18
91F:推 ericinttu:面板有双持的攻速加乘吗? 11/29 15:20
92F:推 ahadears:趁刚出快高价卖掉 11/29 15:24
93F:→ jasop:我在68图打的 11/29 15:26
94F:→ tony820708:cleave应该会唷 之前的影片他用cleave是双手一起挥的 11/29 15:26
95F:→ jonny60314:NOOOOOOOOOOOOOOOOOOOOOOOOOOO 11/29 15:27
96F:→ tony820708:why no...... 判定双持是好事吧= =??? 11/29 15:43
97F:→ tony820708:这样两把武器都有伤害 只是会降一点而已阿...... 11/29 15:43
98F:→ jonny60314:啊双持Cleave会减伤40%啊 11/29 15:43
99F:推 vincent0911x:更新完就在Nemesis打到exalted了030 11/29 15:45
100F:→ tcpic:四个新独特装 还有三个不知道.. 11/29 15:54
102F:推 yols:话说双重打击伤害计算现在是不是怪怪的= ="以前可以破万 11/29 15:57
103F:→ yols:现在伤害跟FRENZY一样.... 11/29 15:58
104F:→ tony820708:你用双手只有一次武器的伤害 但是没减伤 11/29 15:59
105F:→ tony820708:双持有两次武器的伤害 -40% 你觉得哪个好...... 11/29 16:00
106F:→ tony820708:比较麻烦的事现在游戏内DPS显示似乎不准(WIKI说的) 11/29 16:01
111F:→ tony820708:好像有点猛阿XDDDDDDDD 11/29 16:06
112F:推 louis10643:代价:900镁... 11/29 16:06
113F:推 jonny60314:太大了吧XDDDDDD 11/29 16:07
114F:→ tony820708:附注: cleave是reduce 不是less 我前面说-40%不太好 11/29 16:07
115F:推 jasop:这好帅 11/29 16:07
116F:→ tony820708:reduce 40%用increase就可以补回来 因此大家使用cleave 11/29 16:08
117F:→ tony820708:绝大部分都是用双持 没甚麽人用双手 11/29 16:08
118F:→ tcpic:这胸甲搭配药水流还ok 11/29 16:10
119F:→ jonny60314:了解,40%这数字太大实在没甚麽好感 11/29 16:12
120F:推 louis10643:cleave 1.0.0变成multiplicative了.... 11/29 16:18
121F:推 croww:我觉得Champion的传送门最好看,不过我没钱买啦XD 11/29 16:25
122F:→ croww:那些齿轮很有种能够穿越时空的感觉! 11/29 16:26
123F:→ bnn:cleave现在变成单持*0.7,双持*0.6不是reduced了. 11/29 17:03
124F:→ bnn:Storm call蛮吃预判落点的...不过在race清骷髅殭屍蛮好用的 11/29 17:04
125F:→ bnn:对冰法一开始打不痛冰抗殭屍可以提供不错的辅助,打王也ok 11/29 17:05
126F:→ tony820708:真的变成multiplicative了QQ 不过还是强...... 11/29 17:26
127F:→ tony820708:起码race还是好用啦XDD descent Champions 11/29 17:27
128F:→ bnn:新recipe: 戒链+浑抗水+Aug ->蓝戒链带下一级混抗字根 11/29 17:27
129F:→ tony820708:也太快= =||| 虽然那个看起来不难试出来 11/29 17:31
130F:→ tony820708:但是我还是懒的去试阿XDDDDD 11/29 17:31
131F:→ FayeOwO:所以不是众所期盼的白洞啊XDD 11/29 17:38
132F:→ tony820708:搞不好早就偷偷出了只是没人知道? 11/29 17:41
133F:→ jasop:15ex出掉了 小赚一笔 11/29 18:41
134F:推 vladmir:一登入发现点数又重置了 11/29 21:11
135F:→ Horre:天赋重置是随机的= =? 11/29 21:53
136F:→ tony820708:他只是太久没登入吧XDDD 11/29 21:53
137F:→ ckgegg:为什麽我的没有重置 我好想重置 Q___Q 11/29 22:14
138F:推 vladmir:应该是右下角那一圈改了的关系 11/29 22:34
139F:→ vladmir:然後看到推文时间才发现我点天赋想了一个半小时.. 11/29 22:35
140F:→ frankexs:Orz 才规划好怎麽配点他就改了...而且我还没点的说= = 11/29 22:35
141F:推 ahadears:花5ex买了新胸甲来试试 想说可以加38%life 还可以打洞很 11/30 09:29
142F:→ ahadears:神 想不到这血加成是和被动一起算 11/30 09:30
143F:→ ahadears:果然是junk unique还好又马上脱手了 11/30 09:36
144F:推 suyushan:没有more都是这样的不是嘛= = 11/30 11:07
145F:→ tony820708:increase算法都一样 这是more就OP了-...- 11/30 13:05