作者if4 (逍遥游)
看板Paradox
标题[心得] 南北韩分别成为美苏的傀儡国事件之我见
时间Sun Mar 2 18:49:02 2008
所用版本:DA 1.1 加 中文化...
我玩 中华民国 希望能打到落日事件(以前玩 DD 就玩出过)
可是我失败了...没有发生落日事件...
我玩 DA 主要是想吞并别国的科技组(要是三军将领也能为我所用,那就更好了)
所以我稍微构思了一下:吞并满州国不是问题...只有南韩,我也觉得不够...
所以在我打到北韩六省的时候我就解放北韩(清津这一省有 60 几师的日军部队...
硬是被我打到海里,这动员我大部分的军力围剿(协同进攻)...不然堆叠惩罚很高!)
我是想南北韩都解放...然後再解决日本...等日本解决了之後...
再回过头解决南北韩...
可是当我吞并日本时(他的科技组不错麻)...却发现南韩被美国傀儡...
北韩被苏联傀儡...那我要打南北韩...对我来说是有点困难(两边开战,太可怕了...)
我把南北韩分别被美苏傀儡事件...看了一下...觉得还有改进的地方...
在此提出...大家讨论一下:
这事件分别记载在:(安装资料夹)\Paradox Interactive\Armageddon\db\events下的
USA.txt(事件:3811) 和 USSR.txt(事件:3810)...
以下是原本事件:3811
#########################################################################
# South Korea - USA Puppet
#########################################################################
event = {
id = 3811
random = no
country = USA
name = "EVT_3811_NAME"
desc = "EVT_3811_DESC"
picture = "korea"
style = 0
trigger = {
exists = KOR
exists = PRK
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
}
}
date = { day = 0 month = january year = 1939 }
offset = 2
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "EVT_3811_ACTA" #
command = { type = make_puppet which = KOR }
}
}
以下是原本事件:3810
#########################################################################
# North Korea - USSR Puppet
#########################################################################
event = {
id = 3810
random = no
country = SOV
name = "EVT_3810_NAME"
desc = "EVT_3810_DESC"
picture = "korea"
style = 0
trigger = {
exists = KOR
exists = PRK
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
}
}
date = { day = 0 month = january year = 1939 }
offset = 2
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "EVT_3810_ACTA" #
command = { type = make_puppet which = PRK }
}
}
条件很简单:只要南北韩存在,日本被灭...就发生这事件...
我觉得有改进的必要...所以我做了修改...以下是新改的事件:
#########################################################################
# South Korea - USA Puppet
#########################################################################
event = {
id = 3811
random = no
country = USA
name = "EVT_3811_NAME"
desc = "EVT_3811_DESC"
picture = "korea"
style = 0
trigger = {
exists = KOR
exists = PRK
NOT = { exists = CHI }
NOT = { exists = CHC }
NOT = { ispuppet = KOR }
NOT = { ispuppet = PRK }
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
}
}
date = { day = 0 month = january year = 1939 }
offset = 2
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "EVT_3811_ACTA" #
command = { type = make_puppet which = KOR }
}
}
#########################################################################
# North Korea - USSR Puppet
#########################################################################
event = {
id = 3810
random = no
country = SOV
name = "EVT_3810_NAME"
desc = "EVT_3810_DESC"
picture = "korea"
style = 0
trigger = {
exists = KOR
exists = PRK
NOT = { exists = CHI }
NOT = { exists = CHC }
NOT = { ispuppet = KOR }
NOT = { ispuppet = PRK }
OR = {
event = 45 # Japan already surrendered
NOT = {
exists = JAP
}
}
}
date = { day = 0 month = january year = 1939 }
offset = 2
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "EVT_3810_ACTA" #
command = { type = make_puppet which = PRK }
}
}
我改的也很简单:
在触发条件里加了四行:
NOT = { exists = CHI }
NOT = { exists = CHC }
NOT = { ispuppet = KOR }
NOT = { ispuppet = PRK }
意思是只要中华民国存在或中共存在,南北韩就不能任意由美苏两强摆弄...
另外,南北韩若已是其他第三国的傀儡,为了尊重原来的宗主国,也不能说要就要...
後来,终於让我如愿以偿...收了南北韩的科技组...
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 203.67.190.66
1F:推 ThomasJP:南北韩科技组有啥价值??有日本的应该就够啦 03/02 18:56
2F:→ ThomasJP:还有DA应该也有落日才对的...除非中文化弄坏了 03/02 18:57
3F:推 orcaZZC:推一个,这样做不错,不然常常辛苦打下的土地莫名其妙 03/02 18:57
4F:→ orcaZZC:变成别人的puppet. 03/02 18:57
5F:→ orcaZZC:说不定是进军速度太快在offset时间前annex日本.. 03/02 18:58
6F:→ orcaZZC:s/l的话offset也会重算的样子?? 03/02 18:59
7F:→ zaknafein987:这样也不错呢,每次看到魁儡国跑就很不爽... 03/02 19:14
8F:→ zaknafein987:不过这个也是逼美苏大战的好方法... 03/02 19:15
9F:→ if4:没错!我原先也是这样想的...可是我不想等太久... 03/02 19:21
10F:推 leslielion:南韩有三星...可以研发OLED萤幕 (误) 03/05 08:05