作者ThomasJP (笔剑春秋梁父吟)
看板Paradox
标题Re: [VIC]A Modest Guide For Brand Spanking New …
时间Fri Dec 7 18:43:36 2007
Waging war 101
庙算101
Great! We’re well underway. Our divas are filling the air with Le nozze di
Figaro and soon the world will beat a path to our opera house door. Life is
good!
很好,我们打下了良好的基础,处处笙歌并且很快全世界就会走上我们歌剧院的红地毯。
生活好极了!
Constantly monitor your neighbors for vulnerabilities. If Peru has no allies,
pounce! If Peru is allied to Chile, investigate it. You might be surprised to
find it’s invalid against Brazil. If so, pounce! The best time to strike is
when your victim is already involved in a war. If Peru is at war with Chile
and their war weariness is 30%--pounce!
时时监视你的邻国是否有机可乘。如果秘鲁没有盟友的话,动手!如果秘鲁跟智利结盟,
调查一下,你很可能意外发现它还是无力抵抗巴西的侵略。这样的话,就干吧!最好的时
机是你的牺牲品已经卷入一场战争中,如果秘鲁跟智利陷入战局,并且厌战度高达百分之
三十 ──上啊!
Ideally you want to be allied with everyone in South America and bide your
time until you’re ready. But you can’t always control events. You’ll find
yourself allied with both sides and you’ll have to chose. Or one of your
allies may suddenly grow great. Your job is to neutralize everyone and
eventually impose your will. It’s tricky, and different each game, but fun!
理想上你会希望跟所有南美国家结盟,并且等到你完全备战完成。但是你不可能永远控制
情势。你可能会发现你跟战争的双方同盟并且必须选边站,或者你的一个盟友突然势力大
增。你的工作是维持所有盟友的均势并且藉机壮大自己。这很心机,并且跟所有游戏都不
同,但是很有趣。
What helps is to have the largest standing army possible while maintaining a
robust economy. So, while we wait until the 40’s for when the
prestige-creating inventions trigger, add divisions to your standing army.
对你有用的是以强健的经济维持区域内最大的常备军。当1840年代增加声望的科技事件发
生後,就要增加你常备军的师数。
It’s better to increase your standing army than increase your mobilization
pool. A large standing army makes your neighbors think twice before
attacking, and it also enables you to take advantage of opportunities as they
arise.
增加常备军比增加动员能力要好,大型常备军让你的邻居在攻击你前三思,并且在它们崛
起时给你优势与机会。
A final word about this pouncing business. Before attacking a neighbor, have
well defined war aims. In general you want POP-rich provinces and/or iron
producing ones. We’ll get to the importance of iron in a minute. Be aware
that if your bloodlust rises and you’re determined to annex Argentina, bad
thing might happen. Like Great Britain deciding to crush you for being a
threat to the peace and a blight on humanity. So is one more god-forsaken
stretch of Patagonia worth that?
最後叮咛是关於猎取利益,在攻击你的邻国之前,先搞清楚战争的目标。大致来说争取人
口众多和产铁的省份。我们马上会提到铁的重要。小心你血腥的崛起,如果你想吞掉阿根
廷就会招致厄运。例如大不列颠决定打倒你,以免你成为和平的威胁和反人道的刽子手。
多一块被神遗忘的巴塔哥尼亚领土值得这样的代价吗?
Educating POPs and expanding you industry
教育人口并且扩展工业
We’ve made it to the 1840’s! We’ve money in the bank. Low crime. 10 or so
army divisions. Several good generals.
我们已经来到了1840年代!银行里有存款,低犯罪率,10个左右的师以及一些优秀将领。
Start buying the things you’ll need to promote POPs to clerks and craftsmen:
paper, clothes, regular furniture, luxury furniture, and precious metal.
Sometimes it’s hard to procure them so start well in advance of when you
need them.
开始买进提升POP为职员或技工的所需物资:纸、衣服、家具、豪华家具和贵金属。有时它
们货源不足所以记得多买一些以备不时之需。
Remember to keep defense spending as high as practical. Defense spending not
only affects manpower and leadership, it affects prestige point growth. If
you have to cut somewhere, cut crime prevention.
记得把国防开支维持在尽可能高的合理位置。国防开支不止影响人力和指挥点数,也影响
声望成长。如果你需要删减预算,就砍治安支出好了。
Inventions triggered by all that cultural research begin firing. Our prestige
mounts and—voila!—we’re a GRAT POWER. Super!
发明事件会由所有已完成的文化研究触发,我们的威望提升了,然後碰的一声,我们已经
是列强了。万岁!
We gain more diplomats and negotiations go smoother. We can influence events
much better than our neighbors now.
我们得到更多外交点数而且谈判也进行得更顺畅。现在我们比邻国更能影响局势。
We can buy the all important machine parts from the world market, while our
prestige-challenged neighbors still can’t—nanny nanny boo boo. With the
factories we can now build, we’ll far surpass our neighbors in industrial
might.
我们可以从世界市场上买到更多机器零组件,当我们邻近的竞争对手还无能为力时......
靠着我们能够展开工业建设,透过工业力我们可以把我们的竞争对手远远抛开。
Machine parts enable us to build factories. Factories enable us to change our
research priorities somewhat, and put in place the final piece of our world
power strategy.
机械零件允许我们建筑工厂,工厂能够让我们的科研重点稍作调整,并且完成我们的战略
拼图。
Continue to grab prestige-growing technologies (other prestige-growing
inventions fire later) but begin taking industrial ones more frequently. Get
free market ASAP. The free market tech enables us to build a wide variety of
factories, especially steel mills.
继续取得增加威望的科技(事件会继续发生),但是增加研发工业科技的频率。尤其是越快
取得自由市场越好。自由市场能让我们兴建各种工厂,特别是炼钢厂。
If you don’t have free market when you first get machine parts, you might
build a glass factory but it’s better to wait until you can build steel
mills. We want steel, steel, and still more steel. Steel is the best factory
for us. It’s profitable early, middle, and late game. We can use the steel
later for all sorts of exotic things, like steamers and automobiles.
如果你刚买到机器零件时没有自由市场科技,你可以盖玻璃工厂,但是最好等到你可以盖
炼钢厂时。我们要炼钢、炼钢、大炼钢。钢铁是最好的工业,它在早期、中期还有晚期都
极有利润。我们可以用钢铁打平所有舶来品的支出,例如轮船和汽车。
Steel requires coal and iron. We produce some iron and iron is rather
plentiful in the whole of South America. Locate all the iron producing
provinces belonging to your neighbors. You want them. Although we don’t
produce coal, it’s cheap and always plentiful. Don’t worry that we have to
import it.
炼钢需要煤和铁,我们国内产铁而且南美洲的铁矿相当充裕。锁定邻国所有产铁的省份,
这就是你夺取的目标。虽然国内不产煤,但是市场上的煤既廉价又量大,不需要为它的进
口问题担心。
Lumber on the other hand is often in short supply (especially if there’s
great wars out in the world), so you’ll eventually want to build a few of
those too. But stay primarily with steel. You may end the game with 10-15
steel mills.
另一方面,木材也是常常短缺(特别是当世界上有世界大战时),所以你也会希望盖些木材
厂。但是把重心放在钢铁上。最好能够盖出10-15座炼钢厂。
Initially Brazil has some clerks and craftsmen standing around ogling the
babes. When you build your first factories, find out where these bums are
hanging out and build there. Usually its Rio do Janeiro and Minas Gerias.
开场时巴西有些职员和技工泡在...当你盖出第一座工厂时,找出这些闲人在哪里混然後盖
在当地。通常都是在里约热内卢和米纳斯杰纳斯。
Eventually you’ll have to promote POPs to fill the factories. This is
important: when you promote POPs, promote the biggest ones to clerks. This
not only makes your factories more efficient, but it increases the rate at
which you get research points.
但是你还是必须提昇人口来填满你的工厂。这很重要:当你提升人口实,尽可能把大群的
人口提升为职员。这不但会让你的工厂更有效率,也会加快你获得研究点数的速度。
Once clerks become about 12-15% or so of the total population, you’ll begin
running a surplus of RPs. OK, here’s how research works. You can’t research
a tech unless you have 0 or more RPs. When you start researching a tech, any
RPs you have (up to a maximum of 9 RPs) are applied to it; the more RPs, the
faster the research.
一但职员在你的人口比率中达到12~15%左右,你会发现研究点数滚滚而来。那麽,研发的
问题是除非你的研究点数为0或正,否则你无法进行研究。当你开始研究时任何点数(到9为
止)都可以派上用场,越多则研发越快。
Once you being accumulating RPs your research speeds up, and not only that,
you can trade surplus RPs for all the army and navy techs you ignored. You
get your cake and eat it too! Sweet.
当你拥有源源不绝的研究点数时你的研发会加速前进,不只如此,你还可以用多余的研究
点数去换所有的海陆军科技。你也可以参加瓜分世界了,卡兹!
Once you have 10 research points, pick a nation that has good relations with
you and trade for a military tech. This is another reason to maintain good
relations with at least some nations. Don’t expect to trade techs with poor
relations.
一但你有了10个多余的点数,找个与你关系良好的国家去换军事科技。这是另外一个要与
至少一些国家维持良好关系的好理由。别想要去跟关系不良的国家换科技。
If you trade a tech with less than 10 RPs, you get a negative RP total which
kills progress on your current project. Not good, so wait until you have 10.
如果你在少於10个多余点数时换科技,你的研究点数就会变成负数,让你现在研发的科技
无法有所进展。这样不好所以等到你有10点再说。
So now the truth can be revealed: while all our neighbors thought we were
worth worthless beach bums, we were actually maintaining a breathless pace in
the tech race.
所以现在可以揭开真面目了:当所有邻国都认为我们是废柴的时候,我们实际上是在科技
竞赛中稳步领先的。
Railroads and what they can do for you
铁路和其功用
Alright, where do we stand now? While we are somewhat behind our neighbors in
military technology, we have better generals, and we’re beginning to
industrialize while they’re still using horse and buggy. Not bad.
好了,我们现在到哪里了?当我们的军事科技相对邻国暂居下风时,我们有优良的将领和
工业化,当它们还在依赖马和篷车。不错嘛。
So we continue apace. Creating divisions, and maybe an occasional ship.
Building factories and promoting POPs. Next we turn to railroads.
所以我们应该更进一步,扩张师的数目,偶尔也造船。建设工厂并且提升人口。然後轮到
铁路了。
Grab the experimental railroad tech in good time. That is, there’s no need
for it until we have a few factories built and sufficient money in the bank
to finance the adventure. Caution! The game is long—a marathon, not a
sprint. Take industrialization slow. Promoting POPs is expensive. Building
factories is expensive. Building railroads is too. It’s better to go to war
with money in the bank than deep in debt. Go slow.
适时研发实验铁路科技,在我们拥有一些工厂和充裕的资金去支撑它之前它不是必要的。
注意,游戏是很长久的──是马拉松不是短跑。慢慢工业化,提升人口很贵,盖工厂很贵
,盖铁路也很贵。最好是有充费的战争经费而非负债累累,慢慢来。
Railroads increase province efficiency, both for factories and RGOs. It also
increases army mobility. Railroads are altogether a good thing. Eventually we
’ll have at least a level one road in each and every province.
铁路提升省份的生产效率,对工厂和土地劳动者同样有效。它也同样能增加军队的机动力
。总之铁路是个好物。最後我们至少在每个省份都要有起码一级的铁路。
We proceed by building railroads where there are factories and only there.
While railroads increase RGO output, they’re much too expensive to build in
RGO only provinces until industrialization is well under way.
但是我们将从建设工业省份的铁路开始,虽然铁路也会增加土地劳动者的产出,但是未免
显得太过昂贵。在工业化完成後再说吧。
Slowly add roads to all you factory provinces. Watch the money pour in. Build
more factories (as long as you have spare POPs) then more railroads. Watch
the money pour in even faster. Slowing increase the road levels. Some time in
the 80’s all of Brazil should be paved and all spare POPs accounted for.
慢慢加盖铁路到你所有的工业省份,并且注意你的金钱水库。盖更多工厂(当你拥有更多分
离的人口时)比盖铁路好。更加注意你的金库。慢慢提升铁路等级。在1880年代某些时候,
巴西的铁路跟就业应该都可以达到满分的状态。
Around 1900 all techs will have been researched. Take stock. Do you want to
coast to the end? If you’re ranked 4-5, you’ll make it. You will certainly
have the muscle, technology, and money to impose your will on your neighbors.
Why not go out and see the rest of the world?
大概在1900年前後,所有的科技大概都被研发完了。选择来了,你想要继续玩到底吗?如
果你是第四或者第五名,你就可以办到。你现在有肉体、科技和金钱去将你的意志施加於
邻国之上。何不走出去看看世界的样子?
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※ 编辑: ThomasJP 来自: 218.167.34.64 (12/07 18:45)