作者haseta (濑田宗次郎)
看板NTUCCG
标题神谴卡表──白
时间Fri Apr 12 00:31:58 2002
白色
Ancestor's Chosen
5WW
Creature - Cleric
First Strike
When ~this~ comes into play, you gain one life for each card in
your graveyard.
4/4
Aven Warcraft
2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold - Creatures you control also gain protection from the
color of your choice until end of turn.
Battle Screech
2WW
Sorcery
Put two 1/1 white Bird creatures with flying into play.
Threshold - Tap three untapped white creatures you control.
Battlewise Aven
3W
Creature - Bird Soldier
Flying
Threshold - ~this~ gets +1/+1 and first strike
Experience is a good teacher, not a kind one.
2/2
Benevolent Bodyguard
W
Creature - Cleric
Sacrifice ~this~: Target creature you control gains protection f
rom the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achived"
1/1
Border Patrol
4W
Creature - Nomad
Attacking doesn't cause ~this~ to tap.
'We have been victims of trechery, of the Cabal, and of out own
ambitions. No more." - Commander Eesha
1/6
Cagemail
1W
Enchant Creature
Enchanted creatures get +2/+2 and can't attack.
'Power often costs too high of a price." - Commander Eesha
Chastise
3W
Instant
Destroy targer attacking creature. You gain life equal to its po
wer.
"Why do we pray to the Ancestor? Because She listens" - Mystic e
lder
Commander Eesha
2WW
Creature - Bird Soldier Legend
Flying, Protection from Creatures
"War glides on the simplist updrafts while peace struggles again
st hurricane winds. It is the way of the world. It must change."
2/4
Funeral Pyre
W
Instant
Remove target card in a graveyard from the game. Its owner puts
a 1/1 white Spirit token with flying into play.
"Raise the body. Raise the soul" - Mystic Elder
Glory
3WW
Creature - Incarnation
Flying
2W: Creature you control gain protection from the color of your
choice until end of turn. Play this ability only if ~this~ is in
your graveyard.
"Glory was gone; Glory was everywhere" - Scroll of Beginnings
Golden Wish
3WW
Sorcery
Choose an artifact or enchantment you own from outside the game,
reveal that card, and put it into your hand. Remove ~this~ from
the game.
She wished for nobility, but not for a nation to honor it.
Guided Strike
1W
Instant
Target creature gets +1/+0 and gains first strike unti lend of t
urn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade" - Nomad
war prayer
Lead Astray
1W
Instant
Tap up to two target creatures.
'Never underestimate out enemy's strength, brutality, ... or stu
pidity' - Commander Eesha
Nomad Mythmaker
2W
Creature - Cleric
W,T: Put target enchant creature card from a graveyard into play
enchanting a creature you control.
Nomads weave tales thicker than tapestries
Phantom Flock
2WW
Creature - Bird Soldier Spirit
Flying
~this~ comes into play with three +1/+1 counters on it. If damag
e would be dealt to ~this~, prevent that damage. Remove a +1/+1
counter from ~this~
0/0
Phantom Nomad
1W
Creature - Nomad Spirit
~this~ comes into play with two +1/+1 counters on it. If damage
would be dealt to ~this~, prevent that damage. Remove a +1/+1 co
unter from ~this~
0/0
Prismatic Strands
2W
Instant
Prevent all damage that sources of the color of your choice woul
d deal this turn.
Flashback - Tap an untapped creature you control
Pulsemage Advocate
2W
Creature - Cleric
T, Return three target cards in an opponent's graveyard to his o
r her hand. Return taret creature card in your graveyard to play
.
'Out unity revives our hopes'
Ray of Revelation
1W
Instant
Destroy target enchantment
Flashback: G
Selfless Exorcist - 3WW
Creature - Cleric
T: Remove a target creature card in a graveyard from the game. T
hat card deals damage equal to its power to Selfless Exorcist.
4/4
Rare
Silver Seraph - 5WWW
Creature - Angel
Flying.
Threshold - Other creatures you control gets +2/+2.
6/6
Rare
Solitary Confinement - 2W
Enchantment
At the beginning of your upkeep sacrifice Solitary Confinement u
nless you discard a card from your hand.
Skip your draw step.
You can't be the target of spells or abilities.
Prevent all damage that will be dealt to you.
Soulcatcher's Aerie - 1W
Enchantment
Whenever a bird is put into a graveyard from play, put a feather
counter on Soulcatcher's Aerie. All birds gets +1/+1 for each f
eather counter on Soulcatcher's Aerie.
Uncommon
Spirit Caim - 2W
Enchantment
Whenever a player discards a card from his or her hand, you may
pay W. If you do put a 1/1 white Spirit creature token into play
.
Uncommon
Spummage Advocate - W
Creature - Nomad
T: Return two target cards in an opponents graveyard to his or h
er hand. Destroy target attacking creature.
1/1
Uncommon
Suntail Hawk - W
Creature - Bird
Flying.
"Our forebears once flew like this-carefree, needing nothing but
a warm nest and a fully belly. Our intellect may be more burden
than blessing." - Commander Eesha.
1/1
Common
Test of Endurance - 2WW
Enchantment
At the beginning of your upkeep, if you have 50 or more life, yo
u win the game.
Trained Pronghorn - 1W
Creature - Antelope
Discard a card from your hand: Prevent all damage that would be
dealt to Trained Pronghorn this turn.
1/1
Common
Unquestioned Authority - 2W
Enchant Creature
When Unquestioned Authority comes into play, draw a card. Enchan
ted creature has protection from creatures.
Uncommon
Valor - 3W
Creature - Incarnation
First strike.
As long as Valor is in your graveyard and you control a plains,
creatures you control have first strike.
2/2
Rare
Vigilant Sentry - 1WW
Creature - Nomad
Thershold - Vigilant Sentry gets +1/+1 and has 'T: Target attack
ing or blocking creature gets +3/+3 until end of turn.'
2/2
Common
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昇华次风,风名掠火,除灭普天鄙陋 █◥◤█◢◤◥◣█ ▆◣ █ █
昇华参风,风名扫荡,引领吾人凯旋 █ █◤◥██◥▆▆◤███◥██◤
昇华肆风,风名涂膏,尊贤士以圣誉 █ █ The Gathering
昇华伍风,风名喜赞,证我族以天命
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