作者wake01 (醒来)
看板LoL
标题Trundle Jungle Guide by TheOddOne
时间Fri May 27 15:40:21 2011
http://www.solomid.net/guides.php?g=1134
(绿色区是我个人意见和补充XD)
符文
红,紫=破甲
黄=固定护甲
蓝=成长魔防
Again, this page looks very familiar, the arguments for it are verbatim from
the Olaf/Nocturne guides. Simply put, 25 armor penetration gives far better
damage returns at higher damage levels compared to the flat 15 or so damage
from flat damage runes. On Trundle and other champions who dont have ratios
beyond 1:1, flat damage runes tend to only be stronger than 25 armor
penetration runes at very early levels (say 1-3) as it's a bigger proportion
of damage in the overall picture until the champion's base damage increases
to the point where the runes are less proportion wise. Anyhow, seals/glyphs
have been explained in all my other guides, so I won't dwell upon this
anymore.
这部分看起来会很眼熟,因为就跟Olaf/Noc攻略一模一样。
很简单,25点破甲在更高的伤害等级就是比15点或是AD强。
在像是川岛或是其他没有1:1比率的英雄来说,AD在非常早期(1-3级)时比25破甲强,
因为整体输出会比较高,然而等到等级越高,英雄基伤越高,破甲就会比较强。
至於黄蓝我在其他攻略已经解释过,所以便不再废话。
召唤者技能
Smite+Flash
Smite for obvious reasons. Flash is due to the fact, if Trundle can't escape
something in his W which gives him CC reduction and increased MS, ghost
wouldn't save him. However, in many cases such as being trapped in dragon or
baron zone, flash would be able to save him from death. Trundle also has
pillar to make up for his lack of ghost or simply use his W skill to close
the gap even further, but nonetheless, there isn't a need for ghost over
flash.
Smite不需解释,Flash则是因为如果他的W都已经让他跑不掉了那麽Ghost也救不了他。
至於Flash则可以像是在被困在小龙或是巴龙区时顺利逃走。
川岛的E也可以补强Ghost的空缺就像W一样,总之Ghost不会优於Flash。
天赋
1/8/21
左=smite
中=护甲满,灵魂之力(回血)=2
右=
第一层:复活满,回复1
第二层:经验满
第三层:除了insight以外全满
第四层:跑速2,flash满
下面除了CV以外满
Disappointing as it may seem, I happen to use the same masteries on Trundle
that I use on Nocturne/Nunu because even if this doesn't ensure the fastest
jungle route, it's true strength lies past clearing jungle and simply being
viable all game. 21 in utility is simply superior to the others and it has
too many things to pass up that work better than the other trees past the 5
minute mark. I've explained it in my other videos (which I hope are still up)
in my other guides, so I hope you finally understand the power of the utility
tree, even if it's weaker at clearing the jungle faster as that is usually a
minor concern or else Master Yi would be awesome at all levels except that
jungling is only part of the equation in picking a champion to jungle with at
higher levels.
看了可能会让人失望,我以前用川岛时就跟用Noc/Nunu一样的天赋,即使那不是最快的,
它的真正价值在於jungle以及在整场游戏都很有用。
21点通用还有其过路点比点在其他地方还要有用地多(在游戏开始五分钟後),
我已经在其他影片解释过很多次(希望它们还活着),
总之我希望你了解通用页是多麽地强,即使它可能会让你江比较慢,
(这通常不会是重点,否则Master Yi在每个等级就超级强惹)
除非你在选英雄时只考虑谁江的比较快。
技能
Passive: Decompose
While seemingly unnoticeable, this passive allows Trundle to have a safer
route than most as it keeps him at a high enough hp. Also when stacked with
Wriggle's lifesteal, it often allows Trundle to be near full health after a
camp is destroyed. Though it's fairly weak on it's own.
被动:
看起来十分低调,但是却可以让川岛维持HP,江起来更安全。
再配上灯笼的吸血,在江完每个点之後都可以让川岛几乎满血。虽然还是挺弱的。
Q: Rabid Bite
The heart and soul of Trundle, this skill when used properly (as shown in the
video) is one half of what makes or breaks Trundle. He'll be constantly using
this spell from level 1 onwards, against the jungle minions or champion's as
Trundle's damage output vastly increases when this is constantly used. This
spell also procs items like Wriggle's meaning that he is significantly faster
at killing dragon than almost every other jungle due to the fact he has far
more chances to proc Wriggle's due to the fact he has a 2nd route that isn't
affected by the dragons slow attack speed buff. Ever since that change and
the cannot disable change, most physical attacking junglers have significant
trouble soloing dragon without being near death or dying, but Trundle is
probably the best out of the physical attackers solely because of his Q. As
said in the video, time this skill correctly so it doesn't reset your normal
hit as it is virtually instant hit when you use it regardless of what stage
of animation you were at.
Q:
川岛的核心以及灵魂,当你能用好这技能(像影片那样)就是川岛成功的一半。
他从lv1就开始狂用,不管是江狗怪或是英雄,因为只要持续使用就可以增加很多输出。
Q会触发物品特效像是灯笼,所以他杀龙比大部分jungler快因为他可以触发更多灯笼,
而用Q的触发方式是不会被龙的缓慢攻击影响的,而其他的物理攻击型jungler
在solo龙的时候都会苦不堪言。像影片里面展示的,使用Q的时机要正确,否则会和普攻
时机冲突,因为你一按Q就会立刻击中,不管你在那个动画阶段。
W: Contaminate
I like to put 1-2 points into this early on (pre level 11) due to the fact
it's bonuses are similar to Nocturne's Duskbringer in that it's useful at
roaming around the map and killing things. However, I believe past level 11,
pillar becomes more relevant and it becomes more important to be able to have
it up more and have a more powerful slow as the enemy teams start teamfights.
However this is a solid extra skill for Trundle, use this constantly as it
can easily save Trundle's life if he happens to get chance arrowed/binded as
it'll lower the duration of those spells by a significant amount.
W:
我喜欢在早期(lv11前)摆个一两点,因为它就像noc的Q一样在roaming和杀东西时很有用。
然而在lv11後我相信E会比较重要而且一个强力缓速在团战会更加地有用。
然而这是个坚强的额外技能,持续地使用可以救命,因为当你被asheR时或是绑住时
它可以大幅地降低控场时间。
E: Pillar of Filth
An extremely powerful skill in the premade/teamplay enviroment, this has the
power to do many things such as engage on a stray, trap a group of champions
in/out and significantly hamper escapes/initiates due to the fact the slow is
very strong. There are a few instances of it's use in the video, it cannot be
underestimated how powerful this spell is in a premade/good team setting as
similar to Anivia's wall, it often forces the enemy to be in a
disadvantageous terrain if cast correctly. This is similar to Karthus Wall in
the way that it's a basic immediate pickoff tool from a long range as if this
is cast in front of a enemy's escape, they're going to have a hard time
escaping.
E:
一个在组队/团战时极度强大的技能,它可以办到很多事像是杀落单的或是隔开一群人,
或是妨碍开战或逃跑,因为它的缓速非常强大。影片中就有很多例子,它就像冰鸟的
冰墙一样,在组队或是好的队伍里面是无法低估地强大,只要正确地施放,
它可以强迫敌人在不利的环境下开战。它也像Karthus的W,是长距离瞬发直接阻挡敌人,
让对方在跑路时遭遇很大的困难。
R: Agony
While not super powerful as it may seem due to the way the skill is applied,
it is a strong tool to simply give Trundle some extra durability while he is
in the front lines if there is an applicable target. This skill vastly relies
on how not squishy the opponents are as casting this on a already low
armor/mr champion tends to do very little as flat armorpen/magicpen would
probably be doing more anyway. This spell is applied on the CURRENT armor/MR
values which means if they had a defensecurl or say an Aegis user nearby who
dissapeared/died, they would be losing more % wise than this spell would
imply, as this spell only accounts for the armor/mr the target had when Agony
was cast. This spell can also quickly heal Trundle if the need arises
(karthus ult, fighting dragon/baron) as the initial health boost might be
needed to save his life.
However a VERY important part of this spell is the fact that the % reduction
is applied FIRST over any flat/% penetration, this means large tanks will be
heavily shredded by this as I believe this is the only instance of %
reduction being applied before flat penetration, meaning that the target will
take significantly more damage even as a tanky champion due to the fact
theres % reduction being applied before all the flat penetration.
R:
因为它的作用方式,用起来可能没有像看起来那麽超级强大,然而还是一个强大的工具,
因为它可以让川岛更加持久地在前线攻击目标。不要把它施放在低护甲/魔防的目标上,
否则你偷不到什麽东西。这法术是针对
目前的状态,所以只要你放的时候对方是
正在W的Rammus或是军团盾加持下,即使後来状态没了,它还是一样以施放时标准扣护甲
和魔防。R也可以用来救急(Karthus的R,或是打龙或巴龙时),因为施放时立即的HP增加
很有可能可以救你的命。
注意有个
非常重要的要点是,这个技能是减免%数,在任何固定或是%减免
之前
也就是说越强大的坦克受害就越重,而且我相信这是维一一个计算在固定减免後的%数减免
也就是说目标会非常显着地受到更多伤害即使它是坦克或是大男,因为它是%减免并且
计算在任何固定减免之前。
补:
总之先%再固定的破甲计算比传统的其他方式还要强很多
技能点法
QWQE
接着R>Q
然後W点2以後E>W
This skill order is fairly straightforward, Q is maxed first to give Trundle
any semblance of damage output as pillar isn't very useful if Trundle can't
damage the enemy when they're stuck in it. It also greatly helps his jungle
as it'll give him more damage and lower the damage output of enemy minions.
The reason for contaminate's 2nd level is because usually at that point in
the game, pillar won't be getting a 2nd cast or be used extensively at that
point in the game, so I like buffing the power of W. However, past level 11 I
think pillar gets more use and having the significantly lower cooldown is
very strong as well as having it slow for more so I like to max it out as
teamfights/ganks become exceedingly common at that stage of the game. Aside
from that, level Q/Ult when you can and level W/E as shown above.
非常直观的点法,Q先满因为可以增加伤害,E在早期帮不上什麽忙。
而且Q可以很显着地帮助江狗因为更多伤害同时降低怪物的伤害。
而lv2W是因为E在这时期还不会有什麽用,所以我比较喜欢W,
然而过了lv11那麽E就会比较常用,在这时期开始频繁发生的团战或是gank都比较好用。
所以Q/R优先,然而W/E照上面点法。
装备
起手:布甲+5水
接着:鞋=>灯笼=>龟壳=>水银鞋
标准配备:三向/Omen/女妖
如果队友选了四个脆皮所以你别无选择(在solo几乎都会发生):冰锤/女妖/Omen
买了上述装备游戏仍然没完:开始祈祷(精链总是不错的选择)
The starting items should be familiar as it copies most junglers, simply in
terms of durability/regeneration, it can't be beat. I'll explain each of the
core items:
起始装备跟其他jungler相同,为了耐久还有回复,无法变动,以下解释核心装备:
Boots: This is early because roaming/moving between camps/ganking is
extremely hard when the enemy outruns you, and this gives you the edge as you
dont really need a fast razor to do any of the camps except dragon (which is
very risky pre level 6).
鞋子先,因为roaming和在地图间移动和jungle非常重要,否则敌人会超你的车很难过,
而且你也不会急着需要灯笼除非你要6级前打龙(这是非常危险的)。
Wriggle's Lantern: This is core on any auto attacking jungler, it's simply
extremely strong at taking out jungle camps and dragon and allows you more
time to gank/roam. It also gives stats that Trundle can use, whether it be
armor/lifesteal/damage or warding, Trundle uses every bit of it.
灯笼对於每个自动攻击型的jungler都是必须的,不管江狗打龙都可以更快,也就是说你
会有更多时间可以roam/gank。而它提供的属性也都是川岛用的上的。
Heart of Gold: If gotten early, this'll easily pay itself out if the game
goes on long enough and the health bonus is always appreciated. Personally I
don't get philstone over this on Trundle as I rarely run out of mana or
health due to low mana costs on skills and Trundle's passive giving him
health.
龟壳出的早就可以及早回本,而且多一点HP总是好的。
个人来说我不会出贤者石因为川岛很少会HP/MP乾。
Mercury Treads: The reason for this being so late is the fact that is isn't
truly needed early on unless a barrage of CC is constantly being thrown at
Trundle, it can be delayed for the heart of gold which will pay itself off
sooner rather than later. However, these boots are highly recommended after
HoG.
出水银鞋晚一些,因为早期通常用不到,除非对方控场都丢在你身上,
因为龟壳可以回本所以必须早点出。
As for the remaining items, it depends on how the game is going, if you find
yourself dying fast, you're either going in too early (aka not letting tanks
go first) or you simply dont have enough durability. While your damage may
suffer in the short term by not going triforce, you'll do more damage later
when the enemy isn't able to burst you down instantly, allowing you more hits
off than going the triforce route. However if this isn't the case, the
trinity force route is very strong at dealing out damage and from there on
out, it's simply a matter of surviving to get as many procs off as possible.
至於其他玩意则是看游戏怎麽进行,如果你死很快,那可能是你太早加入战团
(抢在坦克之前),或是你不够持久。如果你不先三向那麽伤害力短期会不够,然而你只要
活着那麽就可以做出更多伤害。如果不是这样的话那麽三向可以提供非常强大的伤害,
而触发越多次特效往往都是活命的关键。
Introduction
Trundle is one of those seemingly seldom played gems (like Swain) who is
actually very viable at higher levels of play but nobody wants to play him
for they don't understand his power. Personally I'd now rate him as one of
the better junglers out there as he's fast/safe for early game routes,
extremely good at roaming/dragon control and helpful at a support role late
game. Accompanying this guide should be a video of a full game, which
hopefully shows a bit how to play/jungle Trundle, and hopefully will be just
as helpful as my other video guides. Though if it wasn't, be sure to tell me
otherwise. Regardless, I've made sure that the text portion of the guide this
time is more in depth due to the fact I dont personally explain it by video
this time. And everyone likes to see CLG lose, so the video is a great treat
if you hate em too!
川岛是个很难看到的英雄(Swain也是),因为没人知道他的威力所以都没人玩,
但其实他在高阶却是个很可行的英雄。
在我个人意见里,他是个不错的jungler之一,因为他早期可以江的又快又安全,
而且在roaming和控龙方面都极度优秀,在後期也是个很好的支援角色。
在这攻略我有放了整个游戏的影片希望能帮助你们了解他,并跟其他我的攻略一样有用,
如果不是这样,那麽请告诉我。希望攻略的文字部分会更加深入因为我这次不完全解释
整个影片。而且每个人都喜欢看到CLG输掉,所以如果你也恨他们,那麽这影片就是个
很大的威胁。
Early Game
The video above mostly shows a entire game of Trundle play but in the
following sections, I'll try to summarize what the playstyle you should be
aiming for or what to do.
上面影片大略地解释整场游戏川岛怎麽玩,但是下面则要解释你应该要在游戏中做什麽。
Jungle Route is as follows: Someone either leash blue or do it yourself (use
a pot early if you do) making sure you Q+Hit correctly or you're gonna get
killed and smite the large golem -> do standard route from there,
wolves->wraiths->liz(smiting it)->double golem and likely healing/ganking at
this point and getting nearby camps when appropriate.
江狗路线:
找人帮拉或是自己来打篮(如果自己来就尽快喝水),记得要良好地抓Q的时机,
否则你会被干掉,然後smite蓝。然後就是标准路线,狼->鬼->红(smite)->双石,
然後回家或是gank,或是去附近的江狗点。
Compared to most junglers, Trundle is one of the stronger gankers due to the
fact his pillar at level 4 will often secure a long range instant slow on
someone and either force them to ghost/flash unless your team had something
to use first whereas you can pillar where they land after a flash. This
allows for strong ganking on pushed on lanes or simply showing presence in
that area. Trundle is also strong at taking out wards or fending off the
opposing jungler as his early levels are fairly strong due to the fact Q is
extremely powerful early on as it saps a huge portion of the enemy champion's
attack damage. Aside from roaming around, there isn't much else Trundle can
do aside from taking buffs/dragons/ganking until lanes break.
跟大部分jungler比起来,川岛是最强的ganker之一,因为lv4的E距离长并且瞬间缓,
逼迫他们使用ghost/flash,如果你队友可以先放什麽技能,那麽你就可以在敌人flash的
落点放E。这将会让你有很强的gank能力或是吓人。川岛同时也擅长拔眼或是防敌jungler
因为他的Q在早期非常强大,因为它会偷走大部分敌人的AD。除了四处roam以外,川岛也
没什麽事情好做,除了拿buff/龙/gank,直到某路被破。
Mid Game
Because 'mid game' is so diverse, it's often mostly a farming or cleaning up
period (if one team sucked so bad) as lanes break and people commence
warding/roaming looking for scraps of farm. If your team does decide to
teamfight, Trundle should try a pillar initiate (without being caught in a
stun/snare) and divide up the enemy forces when they get close or try to
engage. Trundle can somewhat tank the enemy at this stage provided his
ultimate can find a high armor/mr target to steal from as it's unlikely the
enemy is significantly powerful to kill Trundle quickly at this stage.
However there isn't much to dwell on here aside from watching the video to
see what I was doing for most of the game.
因为中期可能是形形色色,通常都是农或是清理阶段(如果某队很烂),某路被破然後大家
开始插眼/roam以及看看哪里可以农。如果你们队伍决定开战,川岛应该用E开启战斗
(不要被stun/snare),如果对方靠过来或是想开战时把敌人隔开。
川岛可以坦,因为他可以找人用R偷防御和魔防,而且这时敌人通常强不到可以瞬杀川岛。
这里没什麽好谈,基本上就是看影片然後看看我在整场游戏都在干嘛。
Late Game
Late game, Trundle is often played defensively unless his team has a huge
initiate comp or simply loves diving the enemy. It's fairly difficult for the
enemy to get close due to the fact Pillar is constantly splitting their
forces or Trundle ults the first diver who'll likely instantly die when
focused. Most games you 'should' be picking Trundle will end up like this,
both teams stalling until a pillar or say ashe arrow lands on someone then
starting up the teamfight. At these fights, Trundle mostly lives and dies by
his pillar and ultimate as he'll likely die if he dives in or will have
trouble peeling off enemy divers unless the ally being dived stands his
ground and fights.
游戏晚期,川岛通常需要打龟,除非队友有很好的开战组合或是喜欢dive敌队。
敌人将会很难靠近因为E可以轻易分开敌人而且R咬开战者然後被集火瞬杀。
大部分你选川岛游戏最後都会变成这样,双方对峙,直到川岛E或是asheR到某人,才开战。
在这种战斗中,川岛都在他的E附近战斗然後R,
不然dive太深会死或是没法将对方diver分开,直到被dive的友方战稳然後开火。
Team Fights
Teamfight wise, Trundle is often between the tank/squishies in terms of
durability and is often not the first one in but like Ashe, can start a fight
if a correct pillar lands. The power of pillar can't be underestimated as it
can split up forces or block groups of enemies (as shown in a part of the
video when caitlyn gets arrowed and her team is walled off to help) and slow
down a attempted escape. His ult should be used on any tanky champions who
are tanky in the way of high armor/MR as it'll greatly reduce their
durability should they be focused while greatly increasing Trundle's
durability. For the most part in teamfights, I find covering the squishies
tends to help the most as Trundle could get cut down if he walks into a group
of enemy carries.
团战时要聪明点,川岛的生存力处於坦克/薄皮之间,而且不应该第一个冲,除非像是
Ashe能够在E处占到好位子。E非常重要因为可以隔开或是切开敌人
(影片中就有cait被asheR然後队友被我的E挡住没法帮),或是阻挡一个想跑的敌人。
而R必须用在大男角,就是那些护甲和魔防很高的,因为会降低很多他们的生存力,而大
大地强化川岛自己的。大部分的团战中,我发现对川岛来说,保护队伍的薄皮比较重要,
因为你要是想冲进敌方carry很容易就会被干掉。
Final Comments
Hope you learned something about Trundle (otherwise go see the other Trundle
guide that is featured but I haven't gotten the chance to look at) and hope
to make you see how solid Trundle is at jungling/ganking/whatever. In terms
of viable high level junglers, Trundle is very high up as I use him far more
often now that his style of jungling is crucial against threats like Nunu. So
in summary, if you learn Trundle, you have a very safe champion that works at
high level play and can greatly help your team to win.
希望这攻略有帮你了解川岛(你也可以看其他推荐攻略,虽然我没时间看那些),
而且希望你了解川岛的真正jungle/gank/管他什麽的威力。
在高阶游戏里面,我更常使用川岛因为他在对抗像是Nunu时非常关键。
总结来说,如果你学习川岛,你会有一个在高阶非常安全的英雄而且很大帮助队伍胜利。
个人感想
Trundle让我觉得有些OP,控场辅助和在後期的个体强度上比不上其他较极端的jungler,
但是两者都比平均还要强,加上造型不讨喜,所以算是挺低调的稍微OP角。
Q=>快速jungle,损人利己,只要有人咬有法力,自己就是常驻AD加成。
W=>有蓝以後几乎常驻的加速和控场减免(超爽的),虽然有范围,但是范围超大。
E=>变态改变地形+缓速,施法距离惊人的长,非常有战略价值。
R=>加减用,也是损人利己技,CD也算短,可说需要放的时候都可以放。
两招损人利己加上控场减免,在1v1时很有优势,打不过还可以跑+E,敌人很难追。
虽然官方说明他是阵地型英雄,但是高等级後EW的CD惊人地短,勉强可说到处都是阵地,
在追人和逃跑时有巨大优势,占据主动权,加上三向後除非跨墙不然几乎都追杀的到。
特别要提的当然就是E,可以说是招牌技,在jungle和狭窄路口特别好用,
举例来说可以封住中路四鬼那个草丛路口,
还有每个塔的靠墙处,对方只要dive进那个缝,马上就可以放起来+自己档关门打狗。
另外在对方要推塔的时候随便在前面放个E就很有安全感。
唯一弱点大概就是没有快速推兵的范围技,所以队伍搭配时记得别少了推兵型。
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.122.76.84
1F:推 windsinger :it's他多打一个',"这个天赋的真正的优点在於...." 05/27 15:44
2F:→ Yadsmood :%Reduce并不是只有trundle有 05/27 15:47
3F:推 travelmat :个人用的想法觉得这篇的比较好用,有另一篇忘了谁写 05/27 15:54
4F:→ travelmat :天赋用 1/15/14 (?) 召换带 smit+ghost 05/27 15:54
5F:→ travelmat :我觉得虽然江的快,但此篇玩起来比较稳定而且强 05/27 15:54
6F:推 ks29418124 :所以低阶TRUNDLE玩家永远到不了高阶 完 05/27 15:55
7F:→ wake01 :solomid的话另一篇是DontMashme 05/27 15:56
9F:→ wake01 :有人leash可以450起手比较省钱 但危险而且没法直红XD 05/27 15:58
10F:推 travelmat :yes,楼上那篇。 但还有另一篇= = 忘了谁写的 05/27 15:58
11F:→ travelmat :那篇是 Q2 W满 E1 05/27 15:59
12F:推 virus13 :我觉得1/8/21是最好最快的jungle天赋 很多角色都是 05/27 16:00
13F:→ virus13 :q没先满 川岛实在没什麽输出力 我推这篇... 05/27 16:01
14F:推 evilisnear :push 05/27 16:03
※ 编辑: wake01 来自: 140.122.76.84 (05/27 16:07)
15F:推 frankie30432:Q一定要先满 05/27 16:11
16F:推 lafel :推 不过你补充破甲那边是在算什麽鬼 05/27 16:12
17F:→ lafel :可以请高中级数王出来解释吗? 05/27 16:12
18F:→ zseineo :川岛的R是减少,会比符文跟装破的物穿更早计算 05/27 16:14
19F:→ zseineo :*减少护甲 05/27 16:15
20F:→ wake01 :他的R是%减免,计算在固定减免前 05/27 16:15
21F:→ wake01 :比以其他玩意的先固定再%还要强 05/27 16:15
22F:→ zseineo :其实我觉得没啥必要补那段xd 05/27 16:15
※ 编辑: wake01 来自: 140.122.76.84 (05/27 16:16)
23F:→ zseineo :感谢翻译,我本来想翻这篇的XD(正想买川岛 05/27 16:15
24F:推 ixidor :其实以jungle我很爱15/0/15。或是1/14/15之类的 05/27 16:35
25F:推 evilisnear :basically~ 05/27 16:38
26F:→ zseineo :我平常也是用15/0/15,这比较快 05/27 16:39
27F:推 Shinpachi :Mr.Basically 05/27 16:39
28F:→ zseineo :不过通用点21是整场都很有用 05/27 16:40
29F:推 kafka0 :天赋,防护那边,是回血吧? 05/27 16:40
30F:推 HornyDragon :很强,但是真的太丑了,做人干嘛这样,算了吧。 05/27 16:44
※ 编辑: wake01 来自: 140.122.76.84 (05/27 16:44)
31F:→ zseineo :其实我不太懂去点回血做什麽... 05/27 16:45
32F:→ wake01 :大家好像真的很爱那个天赋 我也不知道为什麽 05/27 16:45
33F:→ zseineo :嗯,theoddone的annie攻略也是点那个,搞不懂XD 05/27 16:46
34F:推 kafka0 :jungle走来走去,点回血不错啊~防护天赋都很实用 05/27 16:50
35F:→ zseineo :等等点点看好了,用算的感觉不太出来差别 05/27 16:52
36F:推 jack0204 :好文,但标题要不要加个英雄分类? 05/27 16:56
37F:推 yuims57 :老人好像很喜欢用flash 05/27 17:08
38F:嘘 kindom :OP 05/27 17:09
39F:推 kent550079 :刚实验了一下 直接打一圈 蓝狼鬼红 血量超低... 05/27 17:10
40F:推 mike0227 :要有人leash blue 有leash至少省个200血 05/27 17:12
41F:→ kent550079 :蛮危险的 就算有红也一定要回家一趟 05/27 17:12
42F:推 ixidor :他点1/8/21就不是为了要快速吃完一轮才这样点 05/27 17:14
43F:→ ixidor :是为了能够在吃完某区之後随时支援才点的 05/27 17:14
44F:→ ixidor :如果要快速吃完15/0/15应该更快。1/13/16也行 05/27 17:15
45F:推 SeaBear :这没办法一次吃完 吃到最後高轮我就挂了 05/27 17:19
46F:→ kesterking :这篇不是OP了吗...之前就有人发过了 05/27 17:25
47F:→ wake01 :吃的完 你可能Q节奏没抓好 我刚试最後HP剩100 XD 05/27 17:27
48F:推 travelmat :这点法是吃的完的。喝水跟用招用抓好 05/27 17:30
49F:→ travelmat :血量大概都维持一半左右 3狼-4鬼会低一点点但还ok 05/27 17:30
50F:→ travelmat :如果是求快速的,建议就别用这方法。 05/27 17:31
51F:→ wake01 :可能花时间等蓝回mp用w会更安全 05/27 17:31
52F:→ travelmat :快速江狗trundle方法一堆。 还有6:45上lv6的 05/27 17:31
53F:推 kaosu :有人看到同标题就高潮了 op又如何? 至少这篇有详尽 05/27 17:39
54F:→ kaosu :翻译也有个人意见 提出来讨论没甚麽不妥 05/27 17:39
55F:嘘 kindom :我高潮了~ 05/27 17:40
56F:→ wake01 :带flash是因为他已经有加速 而且trundle也欠突进技 05/27 17:41
57F:推 evilisnear :嘘两次干麻 0.0 05/27 17:41
58F:推 SeaBear :Q的节奏怎麽用 八拍还是十六拍 05/27 17:43
59F:→ wake01 :普攻挥下去造成伤害的时候马上Q 跟poppy一样 05/27 17:45
60F:推 kaosu :符文部分破甲换成攻速会不会比较好? 有人试过吗 05/27 17:46
61F:推 zseineo :江狗会比较快,不过theoddone要的是打人痛 05/27 17:47
62F:→ wake01 :红色8攻速1破甲应该是jungle最佳效率 05/27 17:47
63F:→ wake01 :不过他说了jungle速度不是一切 你还要顾及其他地方 05/27 17:48
64F:推 kaosu :安全应该也是要考量的点 上面有人说用这个天赋将狗 05/27 17:51
65F:→ kaosu :血量会过低 所以才想说调整符文来避免 05/27 17:52
66F:推 kindom :有见解有推 05/27 19:04
67F:推 hardyuse :push 05/27 22:00
68F:嘘 kesterking :所以有原文看不懂英文要怪我说OP吗? 05/27 23:00
69F:推 travelmat :那楼上你去翻一篇,我个人保证帮你20推 05/28 00:17
70F:推 kenshin333 :又不是纯翻译,还有心得... 根本是看标题就嘘了吧 啧 05/28 01:29