Ikariam 板


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刚在.com收到讯息 ----------------------------Ikariam Version 0.3.3---------------------------- We recently posted the changelog for the next exciting version of Ikariam. This version is a focus on stability and not adding a ton of changes to the game. Although, there are few listed bugfixes many minor bugs are being fixed. ---------------------------------------------------------------------------- 以下转自.com论坛,缩网址:http://ppt.cc/ceMJ 似乎未公布更新日期 ================================Version 0.3.3================================ Feature – Invite friends more easily: There is a new menu item under ‘ options’ called ‘Invite Friends‘. You’ll find a link there that you can send on to your friends. If they register for Ikariam via this link, their first town will be placed as close to your capital as possible.* Feature - Players that have activated holiday mode, are inactive or have been banned are not included in the faith calculation any more. Feature – Changes made to Barbarian Village: The village has been expanded from 10 to 15 levels. However, players that have already completed the last version will not see the new levels, as the resources have also been reduced. In addition, the reward has been changed so that Barbarian Village yields marble before crystal. Barbarians always have enough morale now. Feature – Small changes made to the builder’s overview Feature – Changes made to morale during battle: Armies do not have their own morale any more as this is now connected to the player. The detailed battle report’s display has also been altered to that effect. Furthermore, the round ’s morale change is now listed graphically as well as in textual form (details on the mouseover above the graphics). Feature – Fleet behaviour when arriving in a town has been changed: In the past, enemy fleets were able to sail through blockades, but now they have to be allied with the blocking fleet. Pillages and occupations that have also been started from the same island will still not be affected, as they do not need to sail through the harbour. Feature – Defenders cannot flee from battle by sending their fighting garrison on a mission somewhere else any more. Instead, they can flee just like the attacker, i.e. they have to survive another battle round. The fighting garrison does not appear amongst the town’s troops any more, but can now be seen on the military advisor as the running mission ‘Garrison is defending town’ or ‘Garrison is defending harbour’. Feature – The barracks and shipyard have been revised. Units are not completed individually any more but are only made available once the complete job has been completed. Up to 3 jobs can be commissioned at one time. Feature – Building list for spies: Several spies can be commissioned at the same time now. Spies are not completed individually any more, but are only made available once the whole job has been completed. Up to 3 jobs can be commissioned at one time. Feature – The size of experiments is restricted now. Previously the crystal price always increased, but now the maximum package size lies at 300 000 crystals, which corresponds to 150 000 research points. Feature – Pillaging unitless towns has been made easier. If a player has no units present, the battle will be over as soon as there is a breach in the wall (providing a wall exists). Feature – Changes made to the warehouse: The amount of goods that are safe from theft has been increased from 1% to 8%. The doubling of theft security for Ambrosia has also increased correspondingly. When a player is inactive, the values are reduced back to their old values. Up to 4 warehouses can be built per town (if someone has already built more than three, the surplus ones are not deleted, but will carry on functioning normally). Feature – More highscores: There are two new highscores. In the ‘donation highscore’, donations for extending resource sources and miracles are compared. As all players’ donations are saved, you can start with exact figures here. In the ‘consumption highscore’ all used resources are taken into account, for buildings as well as military units. The loss of units does not lead to highscore deductions. The starting value for existing players is taken from the ‘master builder highscore’ plus the ‘donation highscore’. Feature - Unit upkeep has been changed. Upkeep is now deducted per hour, instead of every 20 minutes. However, upkeep is now precisely calculated according to duration of use. If, for example, an army has been en route for 30 minutes, double the upkeep is deducted for these 30 minutes. ============================================================================= --
1F:嘘 wangtinyu:RACING本来要上涡轮?你在作梦吗?12/11 09:51
2F:→ biox:我听说G4本来要上一套牺牲机油会增加20匹马力的系统12/11 10:32
3F:→ biox:结果工程师嫌资金太少 就没做 只留下吃机油的部分12/11 10:32
4F:→ enzo31182:楼上XD12/11 10:34
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 111.251.194.176
5F:→ dinohsu:求翻译 03/03 10:00
6F:推 AlanSung:所以同盟封港才能上 又做回来了 03/03 10:05
7F:→ AlanSung:* 战斗中守方走兵, 要等该回合结束 03/03 10:05
8F:→ AlanSung:产兵不能一个一个生, 要一次拉 (最多同时拉三个) 03/03 10:06
9F:→ AlanSung:间谍也是 03/03 10:06
10F:→ AlanSung:水晶换研究点, 现在每次可换的有上限, 不会一直增加 03/03 10:07
11F:→ AlanSung:没兵的墙, 只要一个洞破就破 03/03 10:08
12F:→ AlanSung:每级仓库安全量由 1% 变 8% (80 => 640) 03/03 10:09
13F:→ AlanSung:最多四仓(这叫人怎麽建11村 =.=) 03/03 10:09
14F:→ AlanSung:维持费的计算更精确 1. 钱不是每 20 分钟算一次,而是1hr 03/03 10:10
15F:→ AlanSung:2. 但会视军队出去玩的时间成比例扣 03/03 10:11
16F:推 AlanSung:个人感觉, 同样在线上, 守方的优势稍稍降低 03/03 10:15
17F:→ AlanSung:1. 被打时, 不能立刻走兵 2. 不能只靠没兵的高墙拖时间 03/03 10:16
18F:推 x076235:看样子....学院真的可以拆了 03/03 10:34
19F:推 x076235:AlanSung:没兵的墙, 只要一个洞破就破 03/03 10:38
20F:→ x076235:表示小只更容易抢大只的了... 03/03 10:38
21F:推 x076235:那...厨医跟医生算是兵吗@@ 03/03 10:45







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