作者Subway1668 (Subway)
看板Hearthstone
标题Re: [情报] 下一个Patch即将进行的改动
时间Tue Dec 10 11:08:51 2013
※ 引述《ONISUKA (我不是鬼塚英吉)》之铭言:
: 转自:http://eu.battle.net/hearthstone/en/forum/topic/8882579138?page=1#1
: 等之後的Patch note,因此这里简单翻译
: As we move further into the closed beta, we’re continuing to closely monitor
: card balance as more and more Hearthstone games are played. We also want to
: ensure that cards acquired in Hearthstone are done fairly through our various
: game modes.
: The amount of gold gained by winning games in Play mode per day will be
: capped at 100 in the upcoming patch. This cap does not affect gold gained
: through Quests, Arena, or Achievements. There will be an indication within
: the game when this gold cap is reached. This cap is intended to combat
: certain methods of gold acquisition that violate our Terms of Service. The
: spirit of fair play is extremely important to us, and we will continue to
: monitor gold acquisition activity closely to ensure a fun and enjoyable game
: environment for everyone.
: 每天透过游玩模式所能获得的金币现在有100元上限。
: 任务、竞技场及成就所获得的金币不包含在内。
: 当玩家每天达到上限时会有通知。
: 这个改动是为了避免玩家使用违反服务条款的特定方法以获得金币。
: In regards to card balance, there are a few cards we’ve noticed that have
: sprung up that warrant some tuning, and we’ll be making these changes in the
: next patch. Our goal is to change as few cards as possible over the course of
: time, but we felt the need to address these six cards in particular. The
: cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards
: will be adjusted along with the other cards we mentioned at BlizzCon: Mind
: Control, Starving Buzzard and Unleash the Hounds.
: 底下是六张将要被修改的卡片:
: Shattered Sun Cleric is now a 3/2 (was a 3/3)
: 破碎之日教士从3/3变成3/2
: Argent Commander is now a 4/2 (was a 4/3)
: 银白指挥官从4/3变成4/2
: These cards are quite good for their cost, and they currently feel to be
: slightly above the curve in power compared to cards of a similar cost and
: type. Players end up choosing these cards for their deck much more often than
: other cards at the same mana cost. We want to increase the variety of cards
: being played at 3 and 6 mana.
: 这些卡片以他们的花费来说有点太强,
: 而且与同样花费的或同样类型的卡片相比,这些卡片太强大。
: 比起其他相同花费的卡片,玩家最终常常会把这些卡片放进牌组
: 我们希望能增加玩家在选择3及6法力卡片的多样性。
: Flame Imp’s Battlecry now deals 3 damage (up from 2)
: 烈焰小鬼的战吼效果从2点伤害变成3点伤害。
: Warlocks have a very strong early game, and this small change to Flame Imp
: should help a small amount. There are other cards that help the Warlock
: maintain early board advantage, and we’re keeping a close eye on those as
: time goes on.
: 术士在游戏早期很强大,这点小改变能更提升这一点。
: 虽然其它还有很多卡片能让术士在游戏早期占有优势,我们仍然会关注这些卡片。
: Mind Control’s mana cost is now 10 (up from 8)
: 精神控制的法力花费从8提高为10。
: Mind Control has some pretty accurate flavor text … perhaps a little too
: accurate. Raising the mana cost will allow players to have a couple more
: turns to play with their big minions.
: 精神控制有点太符合他的文字说明了(被提名为「最有可能让你的对手捶墙壁的法术」。)
: 提高法力消耗能让玩家有更多的时间能控制自己的强力怪物。
: Starving Buzzard is now a 2/1 (was a 2/2)
: 饥饿的秃鹫从2/2变成2/1
: At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This
: change to Starving Buzzard will help even the playing field against those
: classes in particular.
: 在某些排名中,猎人对战德鲁伊、法师及盗贼有很强的优势。
: 这个改变能让猎人在与这些职业对战时有更公平的对战环境。
: Unleash the Hounds has been reworked and now reads: “(4) For each enemy
: minion, summon a 1/1 Hound with Charge”.
: 放狗的技能被重新设计:
: "(四点法力花费)敌方每有一只手下,便招换一只1/1有冲锋效果的猎犬"。
: The old version of Unleash the Hounds was allowing for Hunters to win in a
: single turn, starting with no minions on the board. The new version adds some
: fun, new card combos to Hunters and helps with their ability to AoE.
: 旧版本的放狗能让猎人在场上没有怪物的情形下一波带走对手。
: 新版本增加更多乐趣跟连招,而且让猎人能搭配技能来进行AOE。
: We hope these changes will increase your versatility and creativity in making
: card choices for your decks, and helps to make Hearthstone a more fun game
: for all to enjoy.
中立生物的HP变动 主要是许多AOE 或是 能单张打2点的牌较多 也变得比较好解
小鬼的变动基本上没啥问题 1点3攻实在太虾 後攻方很容易被连续打脸两次以上
改成3点伤害让术士玩家在放这张的时候会考虑要放2还是1 後期血线太低也不敢下
变得跟魅魔类似
再来看到被砍两张的猎人 猎人这个职业的特色定位不明
职业技能能打对方英雄两点伤害看似不错 缺点是无法跟自身的牌型来搭配
变得有点可惜
秃鹰砍血量颇奇怪 加上又重制放狗了 为什麽要改成一点(当然是方便法师火球..)
精控改10费 玩家会考虑只放一张
实际上我觉得可以限制某些卡片在牌组里面放的张数(只能放一) 即使他不是传说卡
像炎爆 精控 冰箱这些都可以考虑 原因在於炉石的设定一副DECK只有30张
要上手的机会太高了 还有各式各样的抽牌滤牌手段
拿法师跟猎人来说 秘法智力 一张抽两张 看起来只多一张手牌 实际上却差很多
因为它可以检索两张牌 追踪一换一 可是却可以看三张
游戏王里面可以一换二的强欲被禁掉多年 还有能一换一 检索三张的强谦壶
也是几乎必备的OP抽滤卡 甚至还有当回合不能特殊召唤的副作用 依然还是一堆人放满
现在的法师就是一套很完整的牌型 有抽滤有团伤/控 跟直击手段
一般牌型光抽牌都输人一截 整天卡牌又被控场+锁血 拖到後期直接秒掉
打法师还要搞神抽 虽然说卡片游戏多少有一点运气成分 但本身可以透过配牌去改善
抽到的机率 以长久的SOLOQ来说 算是可以提供很公平的胜率数据
我觉得NERF张数 会比去调整卡片效果来的好多了
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 203.74.102.105
1F:→ KeyFSN :拿游戏王类比并不恰当 游戏王没有出卡耗魔力的设计 12/10 11:12
2F:→ stupigII :法师的这些控场牌全放DECK,能放的生物有几只?玩法师 12/10 11:23
3F:→ Subway1668 :其实我主要重点还是在一换二检索两张 跟检索三张上面 12/10 11:23
4F:→ stupigII :最需要神抽了,君不见有些实况主,苦等不到冰箱或炎爆 12/10 11:24
5F:→ stupigII :被一波带走的苦主.大家都神抽手要炎爆有炎爆,要冰箱 12/10 11:25
6F:→ stupigII :有冰箱..不过真的多出些可以破秘密的中立怪比较好 12/10 11:26
7F:→ stupigII :因为超讨厌圣骑和猎人的一堆秘密了..超OP... 12/10 11:27
8F:推 yhchen2 :感觉nerf教士跟银白就是变相强化有AE的职业 12/10 11:31
9F:→ linceass :结果最多的就是法师 12/10 11:32
10F:推 DM1984 :把冰箱cost double也不赖w 12/10 11:38
11F:→ elong :职业秘密的cost都相同是不会变的... 12/10 11:39
12F:推 centaurjr :double cost 一眼就看穿了,秘密还叫秘密吗 12/10 11:40
13F:→ leafwind :法师的AOE冰可以放6张..还不算单体冰.. 12/10 11:51
14F:推 abcdeffg :游戏王耗的是友情不是魔力 12/10 12:40
15F:→ shuten :那只好把法师所有的秘密都一起double了 (咦?) 12/10 12:40
16F:推 yhchen2 :推游戏王耗得是友情 只要把友情挂嘴上什麽都抽得到 12/10 12:55
18F:→ g1409 :2点根本充满恶意 少一点血法师好打太多 宁可攻击少一 12/10 14:01
19F:→ KeyFSN :这又是不一样的类比 1.消耗不同 2.是限制,不是禁卡 12/10 14:04
20F:→ SuLiaen :丞相,起风啦。风都吹去骂法师了,怪了,法师这职业 12/10 14:29
21F:→ SuLiaen :从cb开始改动什麽,突然各种法师op文。想起一个月前 12/10 14:29
22F:→ SuLiaen :我在讲op和imba的区别,颇唏嘘。 12/10 14:29