作者forgot75421 (伏加特I
看板Flash
标题Re: [问题] flex汇入3D後的碰撞
时间Sun May 10 20:15:48 2009
我把我的程式码贴上来
我是用flex builder 3
cowdae.as
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.*;
import org.papervision3d.materials.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.parsers.Collada;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.*;
import org.papervision3d.view.Viewport3D;
public class cowdae extends Sprite
{
public var viewport:Viewport3D;
public var renderer:BasicRenderEngine;
public var default_scene:Scene3D;
public var default_camera:Camera3D; a
public var cow:DisplayObject3D = new DisplayObject3D();
public var cow1:DisplayObject3D = new DisplayObject3D();
public var sphere2:DisplayObject3D = new DisplayObject3D();
[Embed(source = "sphere.DAE", mimeType = "application/octet-stream")]
private var COW_dae:Class;
public function cowdae()
{
init();
cow1 = new Collada("sphere.dae"); 这是我在3dsMax中建好的模型转成dae
cow1.moveDown(100);
cow1.scale = 0.1;
default_scene.addChild(cow1);
var sphere2:DisplayObject3D = default_scene.addChild(new Sphere);
if(sphere2.hitTestObject(cow1))
{
trace("碰撞1")
}
}
private function init(vpWidth:Number = 800, vpHeight:Number = 600):void {
initPapervision(vpWidth, vpHeight);
initEvents();
}
protected function initPapervision(vpWidth:Number = 800, vpHeight:Number = 600):void {
viewport = new Viewport3D(800,600);
addChild(viewport);
renderer = new BasicRenderEngine();
default_scene = new Scene3D();
default_camera = new Camera3D();
}
protected function initEvents():void {
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
protected function onEnterFrame( ThisEvent:Event ):void {
renderer.renderScene(default_scene, default_camera, viewport);
}
public function up():void{
cow1.y += 100;
}
public function left():void{
cow1.x -= 100;
}
public function down():void{
cow1.y -= 100;
}
public function right():void{
cow1.x += 100;
}
public function testl():void{
cow1.z -= 100;
}
public function testr():void{
cow1.z += 100;
}
public function collision():void{
if(sphere2.hitTestObject(cow1))
{
trace("碰撞二")
}
}
}
}
cow.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="
http://www.adobe.com/2006/mxml" layout="vertical" creationComplete="init()">
<mx:Script>
<![CDATA[
private var aaa:cowdae = new cowdae();
private function init():void{
this.PV3DArea.addChild(this.aaa);
}
]]>
</mx:Script>
<mx:Canvas width="100%" height="80%" backgroundColor="white">
<mx:UIComponent id="PV3DArea" width="100%" height="100%"/>
</mx:Canvas>
<mx:ApplicationControlBar>
<mx:Button label="Front" click="this.aaa.left()"/>
<mx:Button label="Back" click="this.aaa.right()"/>
<mx:Button label="Up" click="this.aaa.up()"/>
<mx:Button label="Down" click="this.aaa.down()"/>
<mx:Button label="Left" click="this.aaa.testl()"/>
<mx:Button label="Right" click="this.aaa.testr()"/>
<mx:Button label="Collision" click="this.aaa.collision()"/>
</mx:ApplicationControlBar>
</mx:Application>
目前的问题是
我直接debug後 会侦测到碰撞的产生 会出现 碰撞一
可是当我再度按下collision的button後 却侦测不到碰撞的产生
请大家指点一下
非常感谢
※ 引述《forgot75421 (伏加特I》之铭言:
: 各位好
: 我想要请问
: 当我在3DsMAX中建好模型转成DAE(物件1&2)後,再到flex中显现出来(已经成功汇入)
: 这时,若我想要让这两个物件碰撞时会触发某件事,例如物件变色之类的
: 请问这可以做到吗?? 可以给我一点方向吗??
: (我有用DisplayObject3D.hitTestObject(DisplayObject3D)去试 可是一直失败
: 不知是否还有其他方法)
: 非常感谢
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 118.161.164.42
1F:推 cjcat2266:碰撞一的sphere2是local variable 05/10 21:04
2F:→ cjcat2266:跟public property sphere2是不同物件喔 05/10 21:04
3F:→ cjcat2266:碰撞二的sphere2是public property的sphere2y 05/10 21:05
4F:→ cjcat2266:还是一个空白物件! 05/10 21:05
5F:→ cjcat2266:所以你有两个同样名称为sphere2的变数,你把他们搞混了 05/10 21:05
6F:→ cjcat2266:解决方法是把 "var sphere2:DisplayObject3D =" 05/10 21:06
7F:→ cjcat2266:改成 "sphere2 =" 就好,然後public var sphere2後面 05/10 21:06
8F:→ cjcat2266:不需要 "= new DisplayObject3D();" 05/10 21:06
9F:→ forgot75421:可是只要我移动了cow1之後再执行collision就 05/10 23:53
10F:→ forgot75421:没办法出现碰撞二耶 05/10 23:54
11F:→ forgot75421:另外,我只要是用两个DAE物件 就无法产生碰撞 05/11 11:25
12F:推 cjcat2266:碰撞二不会出现是因为你public var sphere2根本是空的 05/11 14:22
13F:→ cjcat2266:你的碰撞一所使用的sphere2不是public var sphere2 05/11 14:22
14F:→ cjcat2266:而是一个local variable "var sphere2" 05/11 14:22
15F:→ cjcat2266:public var sphere2从头到尾都没有生成模型物件唷 05/11 14:23
16F:→ forgot75421:嗯嗯嗯 我已经改了 忘了回来推文 感谢你阿 05/11 15:38
17F:→ forgot75421:感谢的五体投地阿 现在在研究hitTestObject 05/11 15:38
18F:→ forgot75421:到底是如何形成的 05/11 15:38
19F:推 cjcat2266:你可以自己开DisplayObject3D的class定义来看 05/11 15:45
20F:→ cjcat2266:里面就写说是用bounding sphere来做 05/11 15:45
21F:→ cjcat2266:简单来说就是测试两个物体的包络球面是否有相交 05/11 15:45
22F:→ forgot75421:好的 我会再研究的 05/11 15:46
23F:→ forgot75421:开DisplayObject3D的class定义来看?? 是去哪看阿 05/11 15:47
24F:→ aquarianboy:从pv3d下载下来的那包东西里面应该有 05/11 15:49
25F:→ forgot75421:我是直接下载SWC耶 05/11 16:05
26F:推 cjcat2266:下载RAR就有AS档了,你也可以用SVN下载最新的AS原始档 05/11 16:09
27F:→ forgot75421:我正在看了 可是看不太懂 我以为他是用bounding box 05/11 16:35
28F:→ forgot75421:去判断的 05/11 16:35
29F:→ forgot75421:好像是用bounding sphere 05/11 16:39
30F:推 cjcat2266:bounding box更简单呀,自己抓AABB来算有没有交集就好 05/11 23:05
31F:→ cjcat2266:跟Rectangle差不多,只是多了Z轴 05/11 23:05
32F:→ cjcat2266:可以用for each回圈跑过所有的Vertex 05/11 23:13
33F:→ cjcat2266:来判断一个物件Vertex的x, y, z的最大与最小值 05/11 23:13
34F:→ cjcat2266:就可以得到AABB了 05/11 23:13
35F:→ forgot75421:是bounding sphere 我看到里面有写了 05/12 17:10