作者tengharold (RoadMan_A)
看板Eng-Class
标题Re: [请益] 关於论文摘要的翻译 小弟先翻了一次了 …
时间Fri Sep 23 00:33:04 2011
※ 引述《fafada (准)》之铭言:
目前体感游戏持续蓬勃发展,但却少有相关研究,针对体感游戏融入数学科教学进行探讨
本研究采准实验法,以高雄市某一国民小学,16位三年级低学习成就学生为研究对象,
分为实验组、控制组各8位,进行实验教学。实验组学生接受每周一次,每次40分钟,共
期十周之Kinect融入数学科之教学,探讨运用Kinect体感游戏融入数学科,是否能引起
学生的学习动机?对学童课後数学学习成效如何?进而找出教师在进行游戏教学时,可能
遭遇的困境和如何突破的方法。针对体感游戏的新式操作介面,以Xbox 360 Kinect为例
,探讨其体感游戏融入教学之可行性,将提供未来体感游戏应用於教学上之参考。
翻译时请注意
1) 专有名词统一性,如'体感游戏' 已译为 somatosensory gameS 就不该再译为
physical interactive games。
[somatosensory 可不可用请自行决定 XD]
2) 要用译入语的名词,如 Kinect 不是 Kinect Physical Interactive Toys
[我以下的修改未必是惟一写法]
: Currently somatosensory game continued to flourish, but there is little
gameS (i.e. games directly controlled by the
players' physical motion, utilizing various motion sensor technology such as
in the Kinect for XBox 360, in the Playstation Move for the Sony PS3, and...)
are flourishing,
感觉这里需要讲解一下,somatosensory 一个字要让读者直接想到 Kinect 之类的电玩
可能有点困难
: research for introducing physical interactive games into into the teaching of
in the use of somatosensory games in mathematics teaching.
: mathematics. In this study, we used quasi-experimental method with 16 third
employ a quasi-experimental method with 16
: grade elementary students with low academic achievement in Kaohsiung City
academically underachieving 3rd graders in Kaohsiung City, to explore the
possible effects of Kinect-enabled somatosensory gaming on student learning and
motivation.
西方 abstract 希望尽早把实验目标讲出来。如果我是在写而不是在改,我会先讲
'用 Kinect 探讨...云云' 然後再来以准实验法、国小三年级、16位学生 ...
: Those students were divided into experimental group and control group, each
an experimental a control
: side with 8 students. Experimental group received the teaching of Mathematics
不要 side The experi... mathematics instruction
: with Kinect once a week for 40 minutes, a total of 10 weeks. We want to
, once a week for 40 minutes, over 10 weeks. We want to explore
: explore the use of Kinect Physical Interactive Toys, whether could it inspire
whether the use of Kinect-enabled games in teaching could improve motivation,
: students' motivation? Is there any improving of after-school mathematics
and result in improvements in math scores.
: learning ? And then we want to find out the difficulties of the teaching in
We also want to explore and better understand the inherent
: progress, and also find out how to break the them. Therefore, the new
difficulties in current teaching methods, in order to try to overcome them.
: Physical Interactive interface game as Xbox 360 Kinect might be an new
We believe somatosensory games such as those enabled by the Kinect with XBox
: example to explore the physical feasibility of a sense of the game into
360 could introduce a 'physical' aspect into learning, and we wish to attempt
: teaching will provide future somatosensory games used in teaching reference.
that for future scholars' reference.
: 主要想看看要怎麽润饰 会比较顺
请注意我上面是针对你写的东西作修改,并未回朔原中文 (除非完全看不懂)。
如果要我翻译我可能会写出完全不一样的东西
如果这篇 abstract 是递西方期刊可能会有问题,因为几乎是完全反过来写
一般常见的顺序为
实验动机:
目前体感游戏持续蓬勃发展,但却少有相关研究,针对体感游戏融入数学科教学进行探讨
实验目标:
1) 探讨运用Kinect体感游戏融入数学科,是否能引起学生的学习动机?对学童课後数学学习
成效如何?
2) 进而找出教师在进行游戏教学时,可能遭遇的困境和如何突破的方法。
3) 提供未来体感游戏应用於教学上之参考。
实验内容:
本研究采准实验法,以高雄市某一国民小学,16位三年级低学习成就学生为研究对象,
分为实验组、控制组各8位,进行实验教学。实验组学生接受每周一次,每次40分钟,共
期十周之Kinect融入数学科之教学。
实验结论:
[没看到]
感觉这样写较有逻辑性... 不过如果是老师说 abstract 顺序那样写那请从善如流 XD
先酱~
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1F:推 fafada:谢谢,看起来顺多了! 09/23 14:22
2F:推 fafada:我也觉得你说的顺序比较好 不过那是我同学老板的意见#_# 09/23 14:24
3F:推 AtticusFinch:你真的厉害 09/23 14:27