作者choan (八房龙之助)
看板Emulator
标题[新闻] PCSX2 SVN r2638
时间Thu Feb 25 21:16:14 2010
http://www.emucr.com/2010/02/pcsx2-svn-r2638.html
PCSX2 SVN r2638 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2637
Runaway voices should be faster with this. My previous ideas for optimising
this were based on the principles that there's no way a game could rely on
this feature other than requiring interrupts to fire when the muted voice
hits the interrupt address. Well... Fatal Frame 2 proved me wrong. SPU2
interrupts aren't even enabled. I have no idea what it's doing.
Rougher granularity than this probably doesn't break anything, this is the
finest that should have observable effects.
Not running voices when they're in a special sentinel block may also help
games... but not Fatal Frame 2. It resets the loop register constantly. I
really have no idea what it's playing at and it's driving me crazy.
r2638
I guess I should've tried this from the beginning. Actually, I did, but it
wasn't quite the same code and rama benchmarked it instead of me. Other
optimisations are irrelevant, speed is now within measuring error of r2634, I
feel like an idiot.
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1F:推 xmlr:Cool 这真是好消息~ 可惜我还是P4的古董电脑... 02/25 22:38
2F:推 assfaceman:新出的 会不会不稳定?? 一开始执行会出现 说可能会吞掉 02/26 00:15
3F:→ assfaceman:什麽的~"~? 02/26 00:15
4F:推 assfaceman:我要设置摇杆时 都会出现无回应耶 有人跟我一样吗 02/26 17:13
6F:→ remina:最近几乎每天1~2版释出 02/26 21:52
7F:→ remina:至於稳不稳定,测自己要跑的游戏就知道啦~:X 02/26 21:52