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拜我们家录影带老头 Obie 之赐,我好像也把录影带学派挂在口中一 阵子了。总之就是媒体科技对於运动专业的冲击,体现在篮球的比赛 准备、斥候分析、球员发展上, 对於整个 NBA 的比赛已产生相当程 度的冲击。这些话题在联盟中只会有越来越多人谈论。 所以你不需要问 T-Mac 为什麽打球这麽「独」, 魔术这支「一人球 队」是怎麽回事,River 怎麽教的。要怪,就去怪魔术当局干嘛放走 DA 与 Sterner。 Tom Sterner 的工作: http://www.nba.com/coachfile/tom_sterner/index.html?nav=page (请点选那段影片) 刚好也有一篇相应的文字介绍: http://www.bayarea.com/mld/cctimes/sports/basketball/nba/golden_state_warriors/7584641.htm Posted on Sun, Dec. 28, 2003 Technology changing the way to scout By Matt Steinmetz CONTRA COSTA TIMES OAKLAND - For the Warriors, tonight's game against Denver might not come down to how well they defend Carmelo Anthony or whether Nick Van Exel can once again make a big shot or two down the stretch. No, the key to the game might be fire wires and Magmas, tagging and labeling or how well the team's video coordinator cut up the non-linear version of Denver's offense the past three games. If individual matchups are the game within a game in the NBA, technology has become the game behind the game. "The technology is so different now and the emphasis you put on film is different," said Warriors guard Avery Johnson, a 17-year veteran. "You watched tape back then (in the late 1980s), but now you can get to things so much quicker. Then, the technology wasn't that good. Film sessions were longer. They (coaches) had to watch more. Now, coaches only have to watch certain things, pick and rolls, back picks, early offense, whatever it might be." Video coordinators and advance scouts, who lay the groundwork for preparation, do much of the work for them. We're not talking about someone putting a film clip or two together that shows how Anthony uses a wing pick and roll to get a bucket. We're talking about the capability of compiling an opponent's entire offensive and defensive arsenal and disseminating that information within minutes of the conclusion of any NBA game. When the Memphis Grizzlies played the Nuggets on Monday, the Warriors had one of their video coordinators, as usual, watching the game on DirecTV and charting every offensive and defensive set Denver used. "It is fed directly into a computer and digitized," said Warriors assistant coach Tom Sterner, who also serves as the chairman of the NBA technology and scouting committee. "In other words, the image that's brought in is digitally altered to put onto the hard drive of a computer. That's a process." After the video coordinator is finished tagging and labeling every play, a computer program categorizes each clip, and this information is stored on a fire-wire drive. "He'll take this fire-wire drive, a device that looks a little bit bigger than a credit card, and give it to me," Sterner said. "It stores about 40 gigabytes worth of information. In basketball lingo, it stores about 10 games. I take it and load it onto my (laptop) computer." This transfer takes approximately five to seven minutes, and afterward, it's accessible to every member of the team's coaching staff. "When our guy is watching the game, he's categorizing every play, whether it's a fastbreak, a pick and roll, an early offense, a post-up -- a general play category. He labels these plays. He'll take all the pick and rolls and throw them into what we call a cut-up, a segment. "So, you sit there and have the ability to watch every pick and roll. First of all, you know how many they run, and then you can begin to identify what type of pick and roll, whether it's a wing, elbow or middle." Not long ago, editing game film was a tedious and timely process. "Back then, you would have to take a videotape and spin it, find the location, lay that down to tape, then find the mark (similar play) somewhere else on the videotape because they don't all occur sequentially," Sterner said. "The computer allows you to just tag the clip and label it. You move on and tag the next clip. "You go through the game one time. Before, without the computer, you had to find it, spin it, find it and spin it. And you had to go back. If you did just the pick and rolls it would take you forever. Then you had to go find the post-ups, the baseline screens, the continuities, the guard arounds. It took so long. Now, the computer does it for you." The video coordinator will watch the game on television, but he can also watch the game -- or edit, of course -- on his computer with the aid of what the team calls a Magma, a mechanism that converts a television signal onto the computer. One of the Warriors' advance scouts will likely be at the game that the video coordinator is watching and charting from the Bay Area. The reason? So that the Warriors can later match up specific play calls to each offensive clip. "He's getting play calls," Sterner said of an advance scout's job, which includes focusing on a coach to hear the play call or to see the hand signal a coach is using for a play. "There are things you can't get (from watching TV). When a coach puts up a 'fist up' or 'fist out,' we want to try to be able to alert our guys about what's going down the floor." The advance scout then puts together a report on the game, always an upcoming opponent. That report gets e-mailed or faxed afterward to the coaches, whether they're on the road or at home. "The emphasis you put on film is different," Johnson said. "We watched tape early in my career, but obviously you can get to editing so much quicker. Back then, the film sessions were a lot longer." This process isn't just used for pregame preparation. When the Warriors are playing a game live, the video coordinator is typically in the locker room, charting every play. By the time halftime comes ... "We might say, 'We've got problems with pick and rolls. Let's pull up all the pick and rolls in the first half,'" Sterner said. "Bang, they're done because they've been logged as the game is going on. We'll shoot it right up on the Smartboard (video screen). We can draw on that board (similar to a telestrator) so we can talk about whether our angles are correct or not or how we're showing on the pick and roll." There is also a whole other level to this technology thing. "When you get into the playoffs, there's this massive preparation that goes into it," Sterner said. "All this information is all stored onto a server. We'll have the entire year, everything that a team has ever done is stored there and tagged. So if you want to make a reference to anything, you can go back and get it at any point." --



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