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徵求下列文字的翻譯 熱血的板友可在推文中說明願意負責的部分 板主在這裡先謝謝大家 m(_ _)m 文章原始檔案:http://rejtveny.atw.hu/24hours/2009/10_24HPC_INSTR.pdf 檔案內容:10th 24-Hour Puzzle Championship 之題型說明 截稿日期:2009 9/30 檔案內文轉貼如下(部分): 讓大家先看看大概是什麼內容 CIRCLE SUMS Fill the circles with the digits 1 through 9 so that the numbers given in the grid indicate the sum of all adjacent (horizontally, vertically and diagonally) digits inside the circles. Digits in circles cannot be repeated within any single row, column and sum. EASY AS ABC There is an A, a B and a C in each direction of the honeycomb while the rest of the hexagons remain empty. The letters outside the honeycomb indicate which letter is first in the corresponding direction. CHESS PLACEMENT Place five chess pieces on the board, namely one king, one queen, one rook, one bishop and one knight each. The numbers indicate how many pieces can move to this square from their position. No piece may attack another, and no piece may be placed on a numbered square. HEYAWAKE Black some of the cells in the grid following these rules: no two black cells can touch each other horizontally or vertically, all white cells must be connected, no horizontal or vertical sequence of white cells may pass through more than two rooms (rectangles with thick border). The number in the cells indicate the amount of black cells in that room. Cells with numbers may be black or white. Rooms without number can contain any number of black cells (including 0). NUMBERS AND LETTERS Spell numbers (in given language) on the left into consecutive squares of corresponding row. Numbers below the grid indicate sum of numbers which have a letter in corresponding column. SQUARES In each grid, draw five different squares, along the gridlines, with the sides from 1 to 5. Squares can cross each other, but cannot share the corners or the sides, not even partially. Numbers inside the grid show the sums of sides of squares covering the cell with number. RESTAURANT Grid represents a restaurant. Chairs are already placed and your task is to place 1x2 tables so that every chair has at least one table in an adjacent cell. Numbers right and below the grid indicate the amount of tables in corresponding row or column. Tables cannot touch each other, not even diagonally. ROAD IN VILLAGE Grid represents a village and gray cells represent a road going through it. Each house has its parking space in an adjacent cell which is adjacent to a gray cell. Cell with house can touch gray cell only diagonally. Numbers right and below the grid indicate the amount of houses in corresponding row or column. Numbers left and above the grid indicate the amount of parking spaces in corresponding row or column. Locate the position of houses and parking spaces in the village. PENTOMINO POOL Place the given pentominoes into the grid, and connect some of the numbers outside the grid to fishes. Each fish must be connected with a path to exactly one number outside the grid, which represents the amount of cells this path goes through (cell with the fish is included). Path connects centers of adjacent squares. Other numbers outside the grid indicate the amount of pentomino parts in corresponding row or column. Pentominoes can be rotated and mirrored, but cannot touch each other, not even diagonally. Path cannot intersect itself or another one. PHOTO MAZE Tourist entered the maze at the cell with S (start) and went through it without visiting the same place twice. He took some pictures on his way to the cell with F (finish), facing toward the way we are going. He took them in numerical order. Find the route he took from S to F. DOMINO TILING Black 5 grey cells so that it is possible (not necessarily in a unique way!) to tile the rest of the grid (white and remaining grey squares) with domino plates. CODED PARTY There are twelve puzzles which are interconected. There are exactly four leters in each puzzle. Each letter is a part of exactly two puzzles and it represents the same number in both puzzles. Partial points are given only if the solution of one puzzle is a part of a complete solution. CAPSULES Each capsule consists of numbers 1, 2 and 3. Each numer is repeated exactly twice in every row and column. Same numbers can not touch each other horizontally or vertically. SUDOKU Fill in the grid so that every row, column and outlined 2x3 region contains the digits 1 through 6. BATTLESHIPS Determine the position of the entire fleet in the grid. The ships do not touch each other, not even diagonally. The numbers outside the grid tell you the numbers of parts of the ships in the corresponding direction. FOUR WINDS Draw lines (horizontally and vertically) starting from the squares containing the numbers. The number represents the cumulative length of the lines that start in the cell with it. All cells are filled and the lines do not cross each other. LOOP Draw a single closed loop which does not cross itself and goes through all cells in the grid. The numbers outside the grid represent the number of turnes the loop makes in corresponding direction. EASY AS 1234 Place the numbers 1, 2, 3, 4 and two empty cells in the grid. The numbers outside the grid represent the number which is first seen in the corresponding direction. SKYSCRAPERS Every row and column has 6 skyscrapers of different heights (from 1 to 6 floors). The numbers outside the grid represent the number of visible skyscrapers in the corresponding direction. FENCES Draw a single closed loop. The numbers represent the number of parts of the loop (lines) that surround it (vertically and horizontally). TENTS Find the placement of the tents in the grid, having in mind that every tent has its own tree. Every tent is placed directly beside the tree (vertically or horizontally), and does not touch any other tent not even diagonally. PENTOMINO DIVISION Divide the grid into 7 different pentominoes (rotated and mirrored pentominoes are considered to be the same). Every pentomino consists of numbers 1, 2, 3, 4 and 5. SNAKE Draw a snake (21 cells long), which does not touch or cross itself. Snakes head and tail are given, and the numbers outside the grid represent the number of parts of the snake in the corresponding direction. MINESWEAPER Find the position of the 12 mines in the grid. The numbers inside the grid represent the number of mines in the neighbouring cells (horizontal, vertical and diagonal). 1. Star Battle - 130 points (60+70) Place two stars, the size of one square, in each column, each row and each outlined area of the grid. The stars do not touch each other, not even diagonally. Example (with only one star): 2. Kakuro - 40 points Enter digits 1–9 in the grid - one per square - so that the digits in each series of white squares add up to the number in the accompanying definition cell. Digits can not repeat in a single answer. 3. Word Snakes - 35 points Enter into the diagram all the words of the list. The first letter of each word is given just outside the grid. The following letters are written inside the diagram one after another in neighbouring cells, horizontally or vertically (in case of doubles, they need two different cells). Words can cross each other and a single word can use a letter more than once. 4. Slalom – 60 points (20+40) For each cell draw exactly one of the two diagonals. No closed separate internal area may be created by the diagonals. Digits in the intersections indicate how many diagonals start from that point. Example: 5. The Mysterious Four - 135 points (30x4+15 bonus) The four puzzles are a Skyscrapers, a Minesweeper, a Battleships and another one of the previous three, not necessary in this order. It is part of the puzzle to find out which grid belongs to which puzzle. Clues can be internal and external: For Skyscrapers, an external clue shows the number of skyscrapers visible from that point of view, an internal one is the height of the skyscraper itself; For Minesweeper, a clue (internal or external) shows the number of mines (inside the diagram) surrounding the cell; there are 12 mines for each diagram; For Battleships, an external clue shows the number of cells occupied by ship elements in that row or column, an internal one the sum of the numbers of ship elements in the row and the column of the cell (fleet will be given). A number between two grids is an external clue for both puzzles around it. Example: (15 points bonus for solving all four). 6. Dutch Loop - 45 points (20 + 25) Draw a single closed loop that passes through each square exactly once and never crosses or overlaps itself. The path travels horizontally and vertically, but never diagonally. In cells with a white circle the loop passes through, in cells with a black circle the loop makes a 90° turn. (後面文字略) --



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