作者dasea2008 (麥當勞的合約)
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標題[討論] flicker
時間Fri Jun 8 22:20:45 2012
Flicker (screen)From Wikipedia, the free encyclopediaJump to: navigation,
search For other uses, see Flicker (disambiguation).
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be challenged and removed. (January 2010)
Flicker is a visible fading[clarification needed] between cycles displayed on
video displays, especially the refresh interval on cathode ray tube (CRT)
based computer screens. Flicker occurs on CRTs when they are driven at a low
refresh rate, allowing the brightness to drop for time intervals sufficiently
long to be noticed by a human eye – see persistence of vision and flicker
fusion threshold. For most devices, the screen's phosphors quickly lose their
excitation between sweeps of the electron gun, and the afterglow is unable to
fill such gaps – see phosphor persistence. A similar effect occurs in PDPs
during their refresh cycles.
For example, if a Cathode Ray Tube computer monitor's vertical refresh rate
is set to 60 Hz, most monitors will produce a visible "flickering" effect,
unless they use phosphor with long afterglow. Most people find that refresh
rates of 70–90 Hz and above enable flicker-free viewing on CRTs. Use of
refresh rates above 120 Hz is uncommon, as they provide little noticeable
flicker reduction and limit available resolution.
Since the shutters used in liquid crystal displays for each pixel stay at a
steady opacity, they do not flicker, even when the image is refreshed. The
backlights of such displays typically operate in the range of 150–250 Hz.
The lighting used in film projectors is typically an incandescent lamp or arc
lamp, which does not flicker, but some degree of flicker is desirable to help
decrease the flicker fusion threshold comfortably below film's typical
framerate of 24 fps. This is usually accomplished with a shutter which causes
the lamplight to apparently strobe on and off at a multiple of the framerate,
most often 48–96 Hz.
The exact refresh rate necessary to prevent the perception of flicker varies
greatly based on the viewing environment. In a completely dark room, a
sufficiently dim display can run as low as 30 Hz without visible
flicker.[citation needed] At normal room and TV brightness this same display
rate would produce flicker so severe as to be unwatchable.
Another factor in detecting flicker is peripheral vision. The human eye is
most sensitive to flicker at the edges of our field of view, and least
sensitive at the center of gaze (the area being focused on). As a result, the
greater the portion of our field of view that is occupied by a display, the
greater is the need for high refresh rates. This is why computer monitor CRTs
usually run at 70 to 90 Hz, while TVs, which are viewed from further away,
are seen as acceptable at 60 or 50 Hz (see PAL and NTSC.)
Contents [hide]
1 Software artifacts
2 Flicker Frame Video (FLKR FRAME)
3 Health effects
4 External links
[edit] Software artifactsFlicker, a flashing effect displeasing to the eye,
often occurs through flaws in software, with no hardware faults involved.
Flicker in software is caused by a computer program's failure to consistently
maintain its graphical state. For example, the practice of blanking an area
directly in the frame buffer, then drawing 'on top' of it, makes it possible
for the blank region to appear momentarily onscreen.
When it is not feasible to set each pixel only once, double buffering can be
used. The method involves creating an off-screen drawing surface, drawing to
it, and then copying it all at once to the screen. While this technique cuts
down on software flicker, it can also be very inefficient.[1]
Flicker is also used intentionally by developers on low-end systems to create
the illusion of more objects or colors/shades than are actually possible on
the system, or as a speedy way of simulating transparency. While typically
thought of as a mark of older systems like 16-bit game consoles, the flicker
technique continues to be used on new systems, such as the temporal dithering
used to fake true color on most new LCD monitors.
Video hardware outside the monitor can also cause flicker through many
different timing and resolution related artifacts such as screen tearing,
z-fighting and aliasing.
[edit] Flicker Frame Video (FLKR FRAME)Flicker Frame Video, often called FLKR
Frame, is a method of modifying poor-quality video files into files that
trick the human eye into seeing a clearer and better image in a video. This
is done by doubling the total frames in a video file, and reducing the time
of each frame by half. Every other frame is then off-set from the frame
before it by 1 or more pixels. When the file is played back, this off-set
makes the human eye see clearer edges and a more improved overall image in
the film. Contrast, saturation, color and brightness can also be adjusted in
opposite frames to increase picture quality in the final playback video file.
[edit] Health effectsThe constant refreshing of a CRT monitor can cause
various symptoms in those sensitive to it such as headaches in migraine
sufferers and seizures in epileptics, if they are photosensitive. Screen
filters are available to reduce these effects. A high refresh rate (above 75
Hz) also helps to negate these particular effects. Frequent users of TFT
monitors usually are more sensitive to the low refresh rate of CRT monitors
as the light behind a TFT monitor (backlight) usually is driven at 40–50
kHz, which is unnoticeable to the human eye.
As the flicker is most clearly seen at the edge of our vision there is no
obvious risk in using a CRT, but prolonged use can cause a sort of retinal
shock where the flickering is seen even when looking away from the monitor.
This can create a sort of motion sickness, a discrepancy between the movement
detected by the fluid in the inner ear and the motion we can see. Symptoms
include dizziness, fatigue, headaches and (sometimes extreme) nausea. The
symptoms usually disappear in less than a week without CRT use, and usually
only last a few hours unless the exposure has been over a long period.
Health effects specific to FLKR FRAME VIDEO include some reports or seizures,
but due to the small pixel sized video adjustment, no accurate example of
this actually happening has been found. Reports of this come from anecdotal
stories from email and the internet.
[edit] External linksPredicting flicker thresholds for video display terminals
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