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文章來源: https://goo.gl/9qxFFA =============================== Frontline Guide: Grand Canyon and Sunny Valley 前線戰指南: 大峽谷和太陽谷 Battle Setup 戰鬥配置 Vehicles: All Tier X vehicles except for Premium and Special Event tanks. 車輛: 除了金幣/獎勵車以外的所有十階車 Teams: 30 players per side. The matchmaker creates teams based on balance requirements and limitations established in 9.18, ensuring the difference in the number of light tanks, TDs, and arty within each part of the list is just one vehicle at the most. The difference in the number of Platoon players is set to two at the most. The number of SPGs is limited to six at the most per team. 隊伍組成: 雙方各30人,MM 會基於 9.18版開發的新規則來配對, 以確保雙方隊伍輕坦、驅逐戰車、砲車的數量差分別都在一台以內,組排玩家數最多差至2名, 最後砲車數量限制每方至多6台。 http://i.imgur.com/G6iMIzh.png; http://i.imgur.com/Qy3AWrf.jpg NOTE: If you’re looking for a little extra information on the way the matchmaker works, check out the dedicated article. 註: 要是你想找到更多MM如何運作的資訊,請洽以下連結 https://worldoftanks.eu/en/news/general-news/matchmaking-918/ Maps: The matchmaker chooses between two maps, Grand Canyon (Encounter battles) and Sunny Valley (Standard and Encounter battles). To provide each of the 60 players with enough space for maneuvers, we increased map sizes to 1.2×1.2 km for Grand Canyon and 1.4×1.4 km for Sunny Valley. 地圖: MM會從 "大峽谷"(遭遇戰)及 "太陽谷" (一般戰和遭遇戰)兩張地圖抽選。 為了讓 60 名玩家有足夠的空間暢遊, 我們分別將大峽谷跟太陽谷的地圖尺寸增至 1.2*1.2平方公里 和 1.4*1.4平方公里。 NOTE: At this point, the two new maps are merely prototypes of future arenas, designed to evaluate new combat scenarios. As we get closer to finalizing gameplay elements for each, we’ll bring maps to completion, too, texturing highly-detailed objects and environments for you to enjoy. 註: 現階段此二地圖僅為未來的戰場原型,乃設計以檢驗新的作戰情境。 當我們快要完成各自的遊戲進行要素的調整,我們也會把地圖做得更加完善, 將採用高細緻度的物件以及環境以供各位享受。 Victory conditions: Capture the base (the enemy base for Standard mode, or the neutral one for Encounter battles) or destroy all enemy vehicles. 勝利條件: 佔領基地(一般戰中佔領敵方基地,或是在遭遇戰中佔領中立基地)或是殲滅敵車 Base capture: Just as in Random Battles, once a tank enters a circle, capture begins. Three players can participate in capturing at the same time, and the capture speed hits its peak at three players. In Standard mode, base capture pauses if an enemy tank enters the circle. However, this won’t reset the timer. The timer resets if a tank in the circle, which is actively capturing points, receives any amount of damage or has a module damaged. In Encounter mode, base capture is halted when an enemy tank enters the circle and resumes when it leaves. The base is fully captured when the meter reaches 100. *編: 只提出跟隨機戰佔領的差別 在前線一般戰,若敵車踏入佔領中的基地,佔領會被暫停但不會重置。 在前線遭遇戰,如同隨機遭遇戰運作 *佔領時長需求不明,因為我還沒實測 :P Battle duration: 20 minutes. If the time limit expires and neither team captures the opposing base or destroys all vehicles, then the match is a draw. 戰鬥時限: 20分鐘,如果時間到了雙方仍未成功佔領基地或殲滅另一方, 則如同隨機戰判定平手(雙輸) Economy 經濟面 Frontline’s economic system is a work in progress. We used the Tier X economy as the foundation and are currently collecting stats to fine-tune vehicle earnings. 前線戰的經濟系統仍在設計中。 目前我們套用十階車的經濟基礎並持續蒐集統計資料以調整車輛收益。 We can’t thank you enough for the comprehensive feedback you’ve sent us so far, and encourage you to keep providing us with thoughts as we continue to work on the new mode. Your input on all aspects of the two setups will shape the future work on Frontline and ultimately help us deliver a truly worthwhile scenario. 我們對於各位至今為止提供的種種反饋只有數不清的感謝, 並希望在我們持續研發新模式的時候,各位能夠持續告訴我們您的想法。 各位對於兩種前線戰配置各方面的意見,都將形塑未來前線戰是應何樣貌, 最終將有助於我們提出一個值得您盡情暢遊的新模式 =============================== 洗版面好爽(X 如有誤譯或語意不清處 還請多多指教以及海涵 =============================== --



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1F:推 yeangigi : 辛苦您了 05/14 14:13







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