作者statue (statue)
看板WarHammer
標題[情報] Game Update 1.01 - Arrives 10/02/08!
時間Thu Oct 2 10:26:44 2008
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=338
Warriors of Order and Destruction,
Welcome to the war-torn battlefields of the Age of Reckoning! My name is
Destin Bales, and I'm the Live Producer for Warhammer Online. It's my job to
ensure that we successfully make the transition from one of the smoothest
launches in MMO history, to offering one of the most exhilarating and
memorable gaming experiences you've ever had.
Now that WAR is living and breathing, we have players all across the globe
battling it out in a relentless and brutal struggle to claim victory for
their realms. Playing and improving Warhammer Online is a journey that we
share with you, own with you, and drive forward together as a team. Our beta
testers can attest to just how much we value your opinion, and you’ll see
this reflected in all that we do, even within a small maintenance patch such
as this.
In fact, we've already made a number of improvements since launch to ensure
that your gameplay experience is even better. Since Warhammer Online went
live, we've identified and fixed several client crash issues, knocked out
reported bugs on numerous quests, added a feature that allows players to
queue for same-tier scenarios in other racial pairings, and rooted out hordes
of gold farmers in game. These are just a few of the hundreds of small but
impactful fixes we've made daily over the past week and a half.
Our maintenance patch 1.01 contains enhancements and fixes that you have
rightly identified and brought to the forefront of our attention. Target
Nearest has been revamped, the pesky “Target Out of Range” bug has been
squashed, we’ve fixed bugs with /ignore and your friends list, resolved an
issue with disappearing pet windows on zoning - and more!
To all of the players who take the time to report issues and send feedback
we'd like to say a big "Thank you!" and we hope you like the changes we're
making to improve the game. Please keep it up! We'll be depending on your
input as we chart the course for the future of WAR.
After over three years in development, the Age of Reckoning has finally
arrived. But if you think this is the end of the journey, think again,
because this WAR is just getting started!
WAR is everywhere, and we couldn’t be more excited.
- Destin Bales, Live Producer
Highlights
Players no longer need to scroll down through the EUALA when logging into the
game. The window now defaults to the bottom, and players need only check the
Agreement box and click accept.
The war against the gold sellers continues! We have made improvements to the
Appeal system to allow players to report spam messages from gold sellers more
quickly.
TAB-targeting should now more consistently select the nearest enemy in the
player's field of view.
Corrected an issue that was preventing players from adding new friends to
their friend list even while the number of existing friends was below the
list's size limit.
Fixed the issue that was causing players to sometimes get stuck in a
particular animation state.
Monsters which change velocity while moving in combat should no longer return
“Target is Out of Range” sometimes when attacked by players.
The /ignore command will now work more consistently.
In response to player feedback, we have made improvements to player pet
movement and behaviors.
The Pet window should no longer disappear when its master is zoning or
entering the game.
We made many UI fixes including a new "autoloot" feature requested by many
players.
Guild cloaks will now display their heraldry properly.
We have made several improvements to the chat window, and it should now be
more intuitive to use and set up. A number of chat window issues were
resolved in the process. We are continuing to work on your requests about
chat, with more improvements to come in the future.
Hotfix - 10/01/08
Combat and Careers
Shaman
The debuff from "Hurts, Don't It" will no longer stack with itself
Content
We have identified a couple of serious bugs that trivialize the content in
the Lost Vale dungeon. We have disabled the dungeon entrance while we
investigate these issues. Thank you for your understanding as we work to
improve your in game experience!
The Public Quest "Wagon Defense" will no longer get stuck because of
objectives spawning in trees.
Fixed a bug in the "Wagon Defense" quest
The quest “Killing Time” should now allow players to gain credit when
killing enemy characters in the Stone Troll Crossing scenario.
Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now
obtain this quest from the Uthorin Warscout.
The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good
Will" quest.
Some monsters have been identified that were dropping Destruction items for
Order players. These monsters will now drop Order items for Order players.
Fixed an issue with the spawning of burning bushes in the "Rewards for the
Faitfhful" quest.
General Changes and Bug Fixes
Player pets have learned to behave themselves. They should now listen to
their masters and stay focused while in combat with monsters, rather than
dancing erratically. In addition, they should follow obediently at their
masters’ side rather than spinning around.
Monsters that are rooted in place will no longer appear to chase you if you
flee from them, even though they are still rooted.
Continued improvements have been made to client stability and performance.
We have fixed an issue that was awarding an overly large experience bonus to
players who killed many monsters in rapid succession (IE, several killing
blows within a second or two of each other). This will largely only affect
small groups that use AE abilities to kill off a very large number of
monsters with a single ability activation.
Fixed an issue that would sometimes cause roots to last longer than they
should.
The delay between sending multiple mails has been reduced from 20 seconds to
5 seconds.
Combat and Careers
White Lion
Fixed an issue that was allowing players to use the "Pounce" ability without
an enemy target. The ability now requires an enemy target to jump towards.
User Interface
A feature has been added to User Settings which allows players to auto loot
corpses by default. Players can enable this feature by selecting the “always
auto loot” option, under the game play section. Please note that holding
shift while looting with the option enabled will cause you to loot normally.
When the option is disabled, shift-loot will still auto loot all.
Guild cloaks will now retain heraldry settings through zoning.
Corrected an issue that was preventing players from adding new friends to
their friend list even while below the list's size limit.
Improvements to the behavior of TAB-targeting. This should now more
accurately target the nearest enemy in the player's field of view.
The /ignore command will now work more consistently.
The Pet window should no longer disappear when zoning or entering the game.
In some cases, the chat window would reset to default position upon logout.
This should no longer occur.
Resizing the chat window should no longer cause the chat window to reposition
itself.
The text entry button is now colored to match the color of the channel the
player is currently defaulting to for text entry.
Hitting enter no longer fades in the entire chat window, instead it just
fades the text entry box.
Changing resolutions should no longer cause the chat tab labels to disappear.
If more chat tabs are created than the width of the chat window is able to
display, then buttons allowing the player to scroll forward and backwards
through the chat tabs will appear.
When resizing the chat window, players will now get a resizing cursor.
Left-clicking on the chat window now causes it to fade immediately.
When dragging a chat tab off of the chat window players will now get a “
phantom chat tab” until they release the mouse button, instead of creating
and dragging the new tab immediately.
When docking one chat window to another, an arrow indicator is now displayed
on the chat tab listing which indicates where in the order of chat tabs the
tab will now be placed.
When creating a new tab, the properties of the new tab are cloned from the
original tab chosen. For example, using New Tab on the Combat tab menu
creates a Combat(1) tab with all the same filters and font settings of the
original Combat tab.
Players will no longer be able to use the /petname command unless they have a
White Lion out.
New Cycle Enemy Target action added as a handier version of Target Next
Enemy. This action is bound to Tab by default; existing characters will not
have their keybindings changed, so if you would like to use this action
instead of Target Next Enemy with your current character, you will need to
change this keybind.
Fixed an issue that was causing the health bar fade option to work
incorrectly.
We have re-skinned the Guild Registrar interaction window.
Fixed an issue that was causing the health bar fade option to work
incorrectly.
International
Many parts of the UI have been modified to fit localized text properly:
- Quest Titles in the Quest Dialog window
- Zone Names in the Zone Loading screen
- The Title Bar in the Open Parties and Warband’s window
- Tactic Names in the Guild Tactics store window
- Zone Names in the Guild Roster tab of the Guild window
- Permission Text in the Admin tab of the Guild window
- Alliance Information in the Alliance tab of the Guild window
- Requirement (Blue) Ability Tooltip text
Fixed an issue with chat text in localized versions of the game.
--
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