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Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Versus Mode Changes Tank melee attack can now hit multiple Survivors in one swing Fixed Tank punch being able to hit targets behind walls Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life Fixed a case where the Tank was moving too slowly while crouching and being shot Tanks now have the possibility of spawning in a slightly different position for the first and second teams The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first The Smoker tongue can now target and grab victims through common infected Increased the cone in which a Smoker can grab a target The Witch no longer cuts Smoker tongues in a radius around her Boomers that explode in mid-air will now hit Survivors directly below them with Bile Reduced the damage that burning Hunters do to pounced victims Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting. Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them Fixed a case where it was possible to spectate an AI infected and hit +use to take them over Server Changes Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types General changes Fixed a case where players would join as a dead Survivor when a living Survivor was still available Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1 The scoreboard now shows the numeric value of a player's ping GameUI Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns Games in a finale are now joinable via the Friends and Steam Group games list 翻譯: 對抗模式的更新: 1. Tank 一次攻擊可以一次打多人 2. Tank的穿牆攻擊修正 3. 修正"Tank parking"當有超過兩人因為"時間過長沒有攻擊生存者"而時間條結束後 Tank 會自動跑去攻擊生存者, 而不是待在原地等 4. 修正: 當Tank正好死掉的時候, 如果時間攻擊條消失Tank會回滿血的bug 5. 修正: 當tank蹲下 被射擊 移動太慢的BUG 6. 第一對跟第二隊交換後, Tank有機率在不同的地點重生 7. Versus中, 分數較高的一隊將會"先當"生存者 8. Smoker的舌頭可以穿過普通殭屍抓到人 9. smoker"瞄準圈"可抓到人的範圍變大 (不是距離變大喔) 10.修正: smoker的舌頭在Witch附近 將不會被witch擋下來 11.Boomer在半空中爆炸, 將會馬上噴到下方的生存者 12.減少燃燒中的Hunter對撲到的人的傷害 13.減少 當有人連線進來, 會使電腦AI Idle(離開)5秒鐘的時間 14.修正: 在有些案例中, 分數計算錯誤的問題當快要過關在安全室時, 互相傳藥瓶 或者治療其他的隊友們後射殺將不再有利於分數計算 15. 這一條也看不懂當觀看AI的感染者時, hit(打) +use to take them overhit加 use 會奪取(殺掉)他們我猜是當觀看AI感染者, 按左鍵會奪取控制權吧-.- 伺服器更改: 1. 打convar sv_gametype 可以讓伺服器管理者 限制 server的遊戲類型 預設值是: 戰役 or 對抗, 現在可以設成 只打戰役 or 只打對抗 普通案例修正: 1. 修正加入生存者時, 當有其他活著生存者可以選時而加到已死亡的生存者 2. 修正: 當團對死亡時點選 重新開始, 會有超過最大限制彈藥的案例 3. 修正當 voice_vox 設到1的時候, 在地圖更換時, 會出現說話標誌的案例 4. 現在分數視窗會出現玩家的Ping數字 Game UI: 1. 隨機加入選項會搜索到任何戰役模式, 玩家隨機搜索"偏好關卡"的優先權將會被移除 2. 玩家可以透過steam群組 或者 朋友名單加入正在finale的遊戲 (finale就是過關前,通訊後的大爆走, 或者是 No-mercy 地下鐵開鐵門所出現的大爆走) -------------------------------------------------------------- 轉錄至巴哈 原文:http://forum.gamer.com.tw/C.php?bsn=11333&snA=3761&tnum=7 -- == (嘶)╭* 幹 你 媽 的 出生日期:1977年09月24日 ─⊙-⊙ 身高體重:183公分 93公斤 ◣ ◥ 會 怕 就 好! 投打習慣:右投 ◥█ 最快球速:145km ︳︳ │╭ \\◥ 擅長球路四縫線快速球、滑球、指叉球 --



※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 59.120.234.179
1F:推 bkr:tank會出現滿貫全壘打嗎.XD 03/12 15:13
2F:推 hwst:TANK可以放無雙技了嗎 XD 03/12 15:34
3F:推 LayerZ:15. +hit是指按鑑"E" 03/12 21:35







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