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以下文章是來自 RPGCodex 網站的評論 http://www.rpgcodex.com/content.php?id=76 簡而言之,孩之寶(Hasbro,就是 Wizards of the Coast 的母 公司,同時也是 Atari 的母公司)不僅為了 Teen Rating 砍掉一堆 遊戲內容,例如 Nulk 的妓院。我早就在懷疑,以 Tim Cain 那票人 的口味,怎麼可能把這個明明陰暗得要命的東西做成 Teen ,他們可 是做過 Fallout的人啊!XD Many of the bugs and problems with ToEE are really basic and even stupid stuff that should have been spotted and fixed by any halfway decent QA team. ToEE sometimes feels very unfinished and there's a ring of truth to that. Several dedicated fans of the game have started modding the game, fixing the various glaring mistakes and even re-implementing some of the content that was cut at the last minute by Hasbro, Atari's parent company. These modders report that several of the files they've been editing, the spell effects file, for example, bear quite clear 'work in progress' stamps from ToEE's programming team. It looks like Atari decided they wanted ToEE out on shelves as soon as possible and quality be damned. Essentially, Atari and Hasbro did a very sloppy job in publishing this game. They pushed it out of the door too early, they forced Troika to remove lots of content from the game at the last minute to squeeze into a Teen rating (for instance, the brothel in the town of Nulb was outright yanked from the game) and slapped on SecuROM. What is SecuROM, you ask? It's a sort of security program that runs alongside your game and periodically checks to see if you've got a valid ToEE disc in your CD drive. Atari doesn't seem to realise that it's utterly useless, however, since the warezers that SecuROM is meant to foil cracked it long, long a go and, on top of that, the SecuROM software has a tendency to waste a ridiculous amount of system resources just for fun, which results in occasional (read: every few minutes) freezes that last a few seconds and irritate the hell out of me. 評論很長,不過結語說得很好: However, one of the things that I find most intruiging about ToEE is the effect this game could potentially have on the CRPG industry. ToEE shows that turn-based combat isn't poison for sales--it's downright fun! Hopefully, this will convince publishers that a CRPG doesn't really have to be real-time, and I can't wait to see what kind of a game we get when combat of ToEE's depth is combined with role-playing of Arcanum's depth. -- But I, being poor, have only my dreams; Tread softly because you tread on my dreams. "He Wishes for the Clothes of Heaven," W. B. Yeats --



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◆ From: 140.112.25.161 ※ 編輯: Grayhawk 來自: 140.112.25.161 (10/05 18:49)
1F:→ PaoloMaldini:害死寶害死遊戲已經不是第一次了... :P 推 210.192.37.48 10/06







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