作者nfsong (圖書館我來了)
看板PCSH91_305
標題Gamespot best of 2009
時間Sun Dec 20 21:46:12 2009
http://www.gamespot.com/best-of/
2009 was a remarkable year for the game industry that saw numerous game
studios shut down while smaller independent studios made a name for
themselves with exciting debut games. It was also the year that E3 returned
to fill up the massive Los Angeles Convention Center like in previous
years...and the year that E3 was taken by storm by motion-sensing controls
and by a couple of guys who used to be in some British rock band called "The
Beatles," or something like that. Follow the biggest news developments of the
year with GameSpot's Year In Review, complete with links to major news
stories and a timeline of major events.
Thanks to 8th grade English teachers' proclivity for Charles Dickens, "It was
the best of times, it was the worst of times" has become a groan-inducing
cliche. However, the phrase perfectly sums up the state of the game industry
at the start of 2009.
Microsoft's announcement of 5,000 layoffs was one of the first of many grim
2009 headlines.
Microsoft's announcement of 5,000 layoffs was one of the first of many grim
2009 headlines.
At virtually the same time NPD was reporting 2008's record game sales of $21
billion, Sega made what would become the first of a steady drumbeat of layoff
announcements. Then Microsoft revealed it was eliminating 5,000 positions.
Then Electronic Arts increased its previously announced layoffs to 11 percent
of its entire staff. Then THQ announced that its payroll would be reduced by
24 percent. Then long-suffering Midway finally declared bankruptcy, setting
the stage for its eventual liquidation.
Not all publishers were faring poorly, with Konami posting a profit and
Activision reporting record revenues--albeit with a small loss overall. The
latter numbers were thanks in no small part to brisk sales of Guitar Hero
World Tour, which, unfortunately, would be the last installment (to date) in
the series to see runaway success. As the year progressed, the rhythm genre
began to wilt, with Guitar Hero: Metallica selling fewer than 900,000 units
in the US--compared to World Tour's nearly 5-million-unit domestic haul.
Wii Fit stayed in NPD's top 10…until the month before Wii Fit Plus launched.
Wii Fit stayed in NPD's top 10…until the month before Wii Fit Plus launched.
One company that also saw its sales decline in 2009 was Nintendo, which had
started the year with a bang, thanks to Wii Fit. The Balance Board/minigame
pack-in was a fixture on NPD's top 10 list throughout most of the year and
was the top game in January and February, when US game sales increased. March
saw the first of six straight months of double-digit declines at US
retailers, but Nintendo continued to populate game charts with enduring
best-sellers like Wii Play, Mario Kart Wii, Mario Kart DS, and New Super
Mario Bros. Its Wii console and DS handheld were the top hardware platforms
all year, the latter helped by the introduction of the camera-equipped DSi.
As of mid-March, the little dual-screen portable had sold more than 100
million units worldwide since its fall 2004 launch.
Nintendo president Satoru Iwata was one of the keynote speakers at March's
2009 Game Developers Conference. There, he announced that the Wii had sold 50
million units and he unveiled the second Zelda game for the DS, Spirit
Tracks. Attendees of the San Francisco event were also treated to a
presentation by Konami's Hideo Kojima, who chronicled 20 years of Metal Gear
games and teased the next installment in the series, Metal Gear Solid Rising.
(The game would be revealed at the Electronic Entertainment Expo in June.)
Hideo Kojima teased the Raiden-centered Metal Gear Solid Rising with this GDC
2009 slide.
Hideo Kojima teased the Raiden-centered Metal Gear Solid Rising with this GDC
2009 slide.
However, the biggest news at GDC 2009 wasn't made at the event itself. On the
Monday preceding the conference, WebTV founder Steve Perlman and former Eidos
CEO Mike McGarvey announced OnLive, a new system that aims to combine cloud
computing and high-definition gaming. Instead of buying an expensive graphics
card, gamers can install a small application on virtually any PC, with all
the processing and graphics being done on the company's server farms.
The service, which will charge a monthly subscription and have players buy
games at a "competitive" price point, will also be available via a Roku-like
box that can be hooked up to any HDTV. (And will, presumably, cost less than
a console.) Though such high-profile publishers as Electronic Arts and
Ubisoft are backing OnLive, many skeptics wonder how the service will
compensate for lag--and whether consumers will purchase games that could
disappear if the startup's funding runs out.
Fallout 3 blew the lid off of the Little Big Planet-dominated GDC Awards at
the last minute.
Fallout 3 blew the lid off of the Little Big Planet-dominated GDC Awards at
the last minute.
The first quarter also saw the year's most prestigious US game award
ceremonies, with Little Big Planet winning top honors at the Annual
Interactive Achievement Awards during February's DICE Summit. The game also
scored many statuettes at GDC's Game Developers Choice Awards, but Fallout 3
snuck in and stole Game of the Year in a surprise upset. The coveted GDCA
Pioneer Award was handed out to Alex Rigopulos and Eran Egozy, the founders
of Harmonix, the studio behind the original Guitar Hero games and Rock Band.
The three-month period also saw unwelcome headlines on the development front,
with Microsoft closing the studio behind the long-running Flight Simulator
series. Mythic, the EA-owned studio behind Warhammer Online, saw its staff
reduced, as did Volition, the THQ-owned shop behind Saints Row and Red
Faction: Guerrilla. Finally, the quarter saw the first reports that Sega had
pulled the plug on Obsidian Entertainment's role-playing take on the Aliens
films. The cancellation was officially confirmed later in the year, dashing
the dreams of sci-fi fans and RPG junkies everywhere.
The quarter started with two new major hardware announcements: The
PlayStation 2's new $100 price point and the Western launch of the DSi.
However, the biggest news came in June at the reinvigorated Electronic
Entertainment Expo. After two years of a scaled-down, insider-only format,
the event returned to the large-scale spectacle that had attracted the
world's attention from 2006 and before.
Natal brought Microsoft more than one kind of Kudo.
Natal brought Microsoft more than one kind of Kudo.
As was the case even during the "Min-E3" years, the big three console makers
held press events to show off their latest wares. Microsoft was first out of
the gate, with an event that trotted out the two surviving members of the Fab
Four to promote The Beatles: Rock Band on the Xbox 360. That was followed by
the rapid-fire unveiling of Crackdown 2, Left 4 Dead 2, Halo: Reach, the
overhauled Splinter Cell: Conviction, and Metal Gear Solid Rising--the first
game from the franchise for the 360.
While each of those announcements would normally be top-story material, all
were overshadowed when Microsoft unveiled its motion-sensing technology,
Project Natal. As had been rumored, the camera-based system could sense
movement in three directions to such a degree that it required no controller.
Former Fight Night developer Kudo Tsunoda was brought out to show off the new
tech with a dodgeball-like demo and a version of Burnout that could sense
players' hands and feet as though they were driving an actual car. Microsoft
also claimed that the device could recognize players' voices and faces--and
even their emotions. As proof, the company played a pretaped demo from Fable
creator Peter Molyneux in which an artificial boy, Milo, engaged in an entire
conversation with a developer.
Nintendo was next up, giving what was considered the weakest presentation of
the big three. It almost immediately announced New Super Mario Bros. Wii, a
four-person, 3D sequel to the NES's seminal side-scroller. Next up was Wii
Fit Plus, a customizable rerelease of the then-15-million-unit-selling
fitness game with six new activities and 15 new minigames. (Including one
based on…math?) Also unveiled were Golden Sun DS, Super Mario Galaxy 2,
Metroid: Other M, and--in a smaller Q&A session with Shigeru Miyamoto--a new
Wii Zelda game, due in 2010.
The Wii Vitality Sensor puts a Wii polygraph into the realm of possibility.
The Wii Vitality Sensor puts a Wii polygraph into the realm of possibility.
In terms of hardware, Nintendo brought out the Wii MotionPlus and its pack-in
game, Wii Sports Resort, to show off how the add-on soups up the Wii Remote.
Then it was on to the most bizarre item of the Kentia Hall-less E3 2009, the
Wii Vitality Sensor. Worn on your finger, the add-on, which is still in the
prototype phase, is designed to "visualize the invisible," according to
Nintendo president Satoru Iwata. The executive said the product would help
people relax by having them play games with their metabolism, but he offered
no examples.
Last but definitely not least was Sony Computer Entertainment, which used its
press briefing to "announce" the $250 PSP Go--three days after it was exposed
by leaked video footage. As had been rumored, the handheld would forgo the
UMD format Sony created exclusively for the PSP and become the first digital
download-only dedicated gaming device.
Sony also used the event to unveil its own, unnamed motion-sensing system.
Unlike Natal, Sony's tech uses light-emitting diodes mounted on special
controllers in conjunction with the PS3's existing camera, the PlayStation
Eye. A brief demo by Sony research guru Richard Marks showed how players
could use real-world motion to swordfight, shoot arrows, paint, and crack a
whip in-game. Games that use the system are already in development, and the
add-on is expected to launch in spring 2010.
No, that's not a flyer from a 1990s rave.
No, that's not a flyer from a 1990s rave.
With its hardware ducks in a row, Sony then touted an ambitious slate of
PlayStation 3 exclusives, including MAG, Heavy Rain, God of War III, Ratchet
& Clank Future: A Crack in Time, and Uncharted 2--which would sell more than
1 million units by year's end. The PSP was not forgotten, with Metal Gear
Solid: Peace Walker and Resident Evil: Portable. Sony was also packing a
double shot of software surprises in the form of two previously unknown PS3
console exclusives: Rockstar Games' espionage action game Agent and Square
Enix's new massively multiplayer role-playing game Final Fantasy XIV. (The
latter title will also be out on the PC.) It even got old-school by
rereleasing the original PlayStation classic Final Fantasy VII on the
PlayStation Network in the middle of the expo.
E3 also saw Electronic Arts announce that it would be publishing APB, the new
massively multiplayer online game from GTA creator David Jones. And Konami
revealed that Hideo Kojima would oversee development of an all-new
Castlevania game, Lords of Shadow, at Spanish studio Mercury Steam. The
convention ended on a high note, with its organizers announcing that the
41,000 people in attendance and the rapt media attention had ensured there
would be an E3 2010.
Sims creator Will Wright quit EA to form a think tank called Stupid Fun Club.
Seriously, he did.
Sims creator Will Wright quit EA to form a think tank called Stupid Fun Club.
Seriously, he did.
Unfortunately, not all news in the second quarter was good. Sims creator Will
Wright left his longtime home at EA's Maxis studio, and the newly installed
Atari president stepped down after his company reported a $319 million loss.
In the US, the game market shrank all three months, with the NPD Group also
reporting that presumed hit Grand Theft Auto: Chinatown Wars had sold under
90,000 units--a major disappointment. Interplay revealed that its
long-planned Fallout MMORPG deal with Bethesda was being terminated, and
Konami abruptly dumped the provocative Iraq war shooter Six Days in Fallujah.
Finally, Activision waited until the last day of E3 to file suit to block the
release of former Vivendi Games title Brutal Legend.
In the previous two years, July was a hotbed of activity for the gaming
industry, thanks to an influx of news stemming from the Electronic
Entertainment Expo. However, because North America's preeminent gaming
convention flaunted its glitz during June in 2009, July proceeded at a
plodding pace. And considering the often dreary nature of many of the bigger
stories that did emerge during the month--not to mention the summer as a
whole--the adage "no news is good news" seemed to apply.
The first full month of the summer began with two former industry titans
bowing to their new corporate overlords. With Midway Games facing an
insurmountable debt load, Warner Bros. received court approval to purchase
the publisher and the bulk of its remaining assets--including the Mortal
Kombat IP and the studio that develops it--for $49 million. Midway's Chicago
headquarters were promptly shuttered, along with its Newcastle outfit, as THQ
swooped in to pick up TNA Impact developer Midway San Diego for a mere
$200,000. By summer's end, the company was in the final stages of
liquidation, existing in name only.
Square Enix also performed a bit of housekeeping related to its recent
purchase of UK publishing giant Eidos Interactive, retiring the label in
July. Though the Eidos name would live on through the company's development
houses, the move resulted in an unspecified number of "redundancies" as
Square Enix consolidated the publisher's operations in North America and
Europe.
Nobody was smiling at Bionic Commando developer GRIN, which closed its doors
in August.
Nobody was smiling at Bionic Commando developer GRIN, which closed its doors
in August.
Midway and Eidos weren't the only gaming companies to be hit with layoffs
during the summer months. On the same day that Activision said it would be
trimming Wolfenstein developer Raven Software after that game saw
disappointing sales, EA announced staff cuts at its Maxis studio. Other
studios to be hit with layoffs or shut down included Sony Online
Entertainment, Damnation creator Blue Omega, Six Days in Fallujah developer
Atomic Games, and Bionic Commando house GRIN.
The industry's belt-tightening could be seen as indicative of an overall
slump in sales. Any delusion that the game industry was somehow
recession-proof evaporated over the summer, as the NPD Group's June, July,
and August US retail sales reports reflected respective 31 percent, 29
percent, and 16 percent drops. Those developments were echoed in Japan, where
reports indicated that the market fell off by 24 percent during the first
half of 2009.
Perhaps unsteadied by the weakness in the market, a whole host of publishers
opted to hold off on releasing their wares until 2010, in the hope that the
retail environment would be less hostile. Big-name games that dropped out of
the relatively vacant 2009 holiday window included Ubisoft's Splinter Cell:
Conviction and Red Steel 2; Activision's Singularity and Blur; Blizzard's
Starcraft II; Capcom's Bayonetta and Dark Void; Sega's Alpha Protocol;
Take-Two's BioShock 2; and Sony's MAG.
With Activision chief Bobby Kotick advocating a mentality of "skepticism,
pessimism, and fear" within his studios over the global economic downturn,
many within the industry were taking steps toward righting the ship. Namely,
August was rife with rumors concerning hardware price cuts from all three
console manufacturers, and none disappointed.
Sony games chief Kaz Hirai unveiled the PS3 Slim at GamesCom, surprising
absolutely nobody.
Sony games chief Kaz Hirai unveiled the PS3 Slim at GamesCom, surprising
absolutely nobody.
Sony led things off in August at the Games Convention in Cologne, Germany,
introducing the sleeker PlayStation 3 Slim at the $299 price point. The $100
trim was made possible thanks to a 70 percent reduction in the system's
production costs. The move quickly proved to be a boon for the struggling
electronics company, with Sony saying that console sales spiked some 300
percent at "top retailers" following the price cut.
Microsoft responded to Sony's move two weeks later, phasing out its mid-line
Pro unit and dropping the MSRP on its 120GB Elite model to $299. The price
cut came as Microsoft rolled out its fall Xbox Live update, which introduced
a new set of features for the Xbox 360's online platform, including
game-download service Games on Demand and the Avatar Marketplace.
In early August, Nintendo president Satoru Iwata appeared adamant in keeping
the Wii's $250 launch price in place, even after seeing its April-June
quarter revenues dip 40 percent as profits slipped 60 percent. With analysts
clamoring for an imminent price cut and third-party executives predicting a
new console by 2011, Nintendo changed its tune by September, trimming $50 off
the Wii's price tag.
Blizzard took the wraps off the latest World of Warcraft expansion,
Cataclysm, at BlizzCon 2009.
Blizzard took the wraps off the latest World of Warcraft expansion,
Cataclysm, at BlizzCon 2009.
A number of behind-the-scenes developments also occurred during the summer
months. Namely, Disney went shopping, dropping $4 billion on comic book house
Marvel and an undisclosed amount on Halo cocreator Alex Seropian's Wideload
Games. Also, Ubisoft established a massive new studio in Toronto, which is
set to hire up to 800 developers over the next 10 years, and Activision
poached EA's Dead Space team at Visceral Games to form a new Bay Area studio,
later dubbed Sledgehammer Games.
On the games front, Microsoft began ramping up internal hiring to work on
Project Natal titles, while also announcing a whole host of third-party
support for its camera-based motion-sensing add-on for the Xbox 360--and
perhaps the PC. Sony's own EyeToy-compatible motion-sensing controller for
the PlayStation 3 picked up a spring 2010 release window.
Blizzard revealed the name of World of Warcraft's latest expansion,
Cataclysm, and also dropped more hints about its future massively multiplayer
online role-playing game, saying the all-new IP would have a broader appeal.
Speaking of new IP, Halo house Bungie revealed that it was close to signing a
publisher for its all-new effort. However, beyond a highly publicized meeting
with Capcom, no additional information on that front has surfaced.
The last quarter of 2009 began with one of the industry's first steps toward
a new business model. Sony launched its PSP Go on October 1, the first major
console or handheld released with a strict focus on digital distribution. A
download-only system is no good without games to download for it, so Sony
marked the system's launch by adding more than 100 titles to the PlayStation
Store. That massive launch lineup included the first PSP Minis (Tetris,
Sudoku), previously released retail games (God of War: Chains of Olympus,
Daxter), exclusive downloadable titles (PixelJunk Monsters Deluxe, Thexder
Neo), and original PlayStation efforts (Jumping Flash! 2, Nuclear Strike).
While the PSP Go technically launched just inside the industry tracking NPD
Group's September sales window, it didn't register much on the monthly
charts. The PSP was largely overlooked, coming in a distant fifth behind the
three major consoles and Nintendo's DS.
Call of Duty: Modern Warfare 2 terrorized sales charts in November, minting
$550 million in five days.
Call of Duty: Modern Warfare 2 terrorized sales charts in November, minting
$550 million in five days.
Far overshadowing that news was the fact that the US game industry broke its
six-month-long sales slump, posting software sales gains of 5 percent and
overall revenue growth of 1 percent. That slim gain could be attributed
primarily to Microsoft's launch of Halo 3: ODST for the Xbox 360, and the
1.52 million copies it sold during the month. The launch of The Beatles: Rock
Band also helped out, as the Fab Four-dedicated edition of Harmonix's rhythm
game sold 595,000 copies across platforms for the month, beating out
Activision's Guitar Hero 5, which debuted with 499,000 copies sold.
Notably, there was little of note regarding Nintendo's systems. While
"evergreen" titles like Wii Sports Resort took up long-term residence in the
NPD charts and the Wii and DS floated near the top of the hardware side of
things, Nintendo acknowledged that the bloom was off the rose. Nintendo
president Satoru Iwata told investors in Japan that the Wii "has stalled,"
with a weak software lineup sapping the system of the momentum it had held
since launching in late 2006.
"The mood of the market got colder than expected, and there was a difference
in expectations," Iwata said. "Now, we are preparing for next year and
thinking about what to do the year after next."
The day before Iwata's remarks, Nintendo announced one of its initiatives for
next year: the international launch of the DSi XL. Released in Japan November
21 as the DSi LL, the XL is a larger version of the standard DSi with a
bigger screen and a pen-size stylus.
The DSi XL will offer much bigger screens and a larger stylus for the
nearsighted and arthritic.
The DSi XL will offer much bigger screens and a larger stylus for the
nearsighted and arthritic.
One of the biggest stories of the quarter was the launch of Infinity Ward's
much-anticipated shooter Call of Duty: Modern Warfare 2. Before the game
launched and racked up an eyebrow-raising $550 million in sales over five
days, it garnered interest for an entirely different reason. A video of the
game's single-player campaign leaked online, showing a controversial airport
level where players went undercover in a terrorist group and gunned down
civilians.
While Modern Warfare 2 was tearing up the charts, not all the news about game
sales was good. Though the industry had eked out a slump-busting September,
the relief was short-lived. October's US game sales were down 19 percent
overall from October 2008, with hardware plummeting 23 percent and software
slipping 18 percent. Despite a 6-million-unit launch by Modern Warfare 2,
November sales sank as well, falling 7.6 percent.
Monthly figures like that have been taking their toll on the industry for
most of 2009, and one of the clearest examples of that arrived in November,
when Electronic Arts announced that it was laying off 1,500 employees. Among
the casualties was most of Pandemic Studios, creator of Mercenaries 2 and The
Saboteur. Despite that, the Pandemic name will live on. A "core team" of
Pandemic developers moved over to EA's Los Angeles studio and is at work on a
new game in the Mercenaries series called Mercs Inc.
EA ended 2009 on a dark note, announcing that 17 percent of its staff would
be pink-slipped.
EA ended 2009 on a dark note, announcing that 17 percent of its staff would
be pink-slipped.
EA wasn't the only publisher ending the year on hard times. After Take-Two
Interactive gave investors a grim outlook on the next year and announced
delays for Max Payne 3 and one unrevealed AAA title, the company's stock shed
nearly one-third of its value overnight.
While 2009 was a difficult year for the industry, there are reasons to be
hopeful for 2010. For instance, one of 2009's biggest banes, the steady
parade of delays on anticipated blockbusters, has left gamers with a
completely stacked calendar of top-tier releases to look forward to. January
alone has Darksiders, Bayonetta, Army of Two: The 40th Day, Dark Void, MAG,
No More Heroes 2: Desperate Struggle, Capcom vs. Tatsunoko, and Mass Effect
2. And that lineup should be followed in February and March by God of War
III, Splinter Cell: Conviction, Final Fantasy XIII, Dante's Inferno, BioShock
2, White Knight Chronicles, Lost Planet 2, Supreme Commander 2, Sin and
Punishment 2, Command & Conquer 4: Tiberian Twilight, Aliens vs. Predator,
Blur, Red Steel 2, Battlefield: Bad Company 2, and more.
GameSpot's special achievements awards cover a swath of categories meant to
acknowledge those games that deserve recognition for excelling in specific
areas that may otherwise go unnoticed with the incredible number of great
games released in 2009. There's plenty of competition across all categories,
ranging from those that honor technical and artistic excellence in graphics
to those that recognize the best stories and the best downloadable content.
As someone famous once said, "There can be only one," but to even be
nominated in these competitive categories is itself an award.
--
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