作者dryman (dryman)
看板NTUMEB96
標題Re: [討論] 陳達仁機動程式
時間Wed Dec 3 00:35:40 2008
中文OpenGL教學網站:
http://0rz.tw/9304Q
英文:(資源較豐富,有些地方有點冗,不夠精簡)
http://nehe.gamedev.net/
畫一個三角形和正方形的OpenGL程式碼
我想大部分人都是跳一頁之後就直接end吧XD
稍微講解一下:
這篇程式碼只用到三個函數:IntGL, DrawGLScene, ResizeGLScene
這三個我有用顏色標起來(
淡藍)
前面的都只是在load標頭檔
IntGL, ResizeGLScene也都是別人寫好的,照抄就行
真正在畫圖的就是DrawGLScene那幾行(才24行而已)
摘錄一下:
GLvoid DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //清除顏色、深度
glLoadIdentity(); // Reset The View
glTranslatef(-1.5f,0.0f,-6.0f); //把畫圖座標移到()裡的位置
glBegin(GL_POLYGON); //畫三角形
glVertex3f( 0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f,-1.0f, 0.0f);
glVertex3f( 1.0f,-1.0f, 0.0f);
glEnd(); //三角形結束
glTranslatef(3.0f,0.0f,0.0f); //把畫圖座標移到()裡的位置
glBegin(GL_QUADS); //畫矩形
glVertex3f(-1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f,-1.0f, 0.0f);
glVertex3f(-1.0f,-1.0f, 0.0f);
glEnd(); //矩形結束
glFlush();
}
其實沒那麼複雜啦
套件很多但也不是像MATLAB那樣,大家可以試著用這寫寫看
以下附全部的原始碼:
#include <stdio.h> // Header File For Standard Input / Output
#include <stdarg.h> // Header File For Variable Argument Routines
#include <string.h> // Header File For String Management
#include <stdlib.h>
#include <OpenGL/gl.h> // Header File For The OpenGL32 Library
#include <OpenGL/glu.h> // Header File For The GLu32 Library
#include <GLUT/glut.h> // Header File For The GLUT Library
#include <math.h>
// Constants -----------------------------------------------------------------
#define kWindowWidth 400
#define kWindowHeight 300
// Function Prototypes -------------------------------------------------------
GLvoid
InitGL(GLvoid);
GLvoid
DrawGLScene(GLvoid);
GLvoid
ReSizeGLScene(int Width, int Height);
// Main ----------------------------------------------------------------------
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (kWindowWidth, kWindowHeight);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
InitGL();
glutDisplayFunc(
DrawGLScene);
glutReshapeFunc(
ReSizeGLScene);
glutMainLoop();
return 0;
}
// Init ----------------------------------------------------------------------
GLvoid
InitGL(GLvoid)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
glDepthFunc(GL_LESS); // The Type Of Depth Test To Do
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); // Reset The Projection Matrix
gluPerspective(45.0f,(GLfloat)kWindowWidth/(GLfloat)kWindowHeight,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
glMatrixMode(GL_MODELVIEW);
}
// DrawGLScene ---------------------------------------------------------------
GLvoid
DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity(); // Reset The View
glTranslatef(-1.5f,0.0f,-6.0f);
glBegin(GL_POLYGON);
glVertex3f( 0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f,-1.0f, 0.0f);
glVertex3f( 1.0f,-1.0f, 0.0f);
glEnd();
glTranslatef(3.0f,0.0f,0.0f);
glBegin(GL_QUADS);
glVertex3f(-1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f,-1.0f, 0.0f);
glVertex3f(-1.0f,-1.0f, 0.0f);
glEnd();
glFlush();
}
// ReSizeGLScene ------------------------------------------------------------
GLvoid
ReSizeGLScene(int Width, int Height)
{
glViewport (0, 0, (GLsizei) Width, (GLsizei) Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (GLfloat) Width / (GLfloat) Height, 0.1, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
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※ 編輯: dryman 來自: 61.228.98.106 (12/04 05:28)