作者rod24574575 (天然呆)
看板NTU-Exam
標題[試題] 99上 陳炳宇 遊戲設計 期中考
時間Wed Feb 12 22:03:43 2014
課程名稱︰遊戲設計
課程性質︰選修
課程教師︰陳炳宇
開課學院:電資學院、管理學院
開課系所︰資工系、資管系
考試日期(年月日)︰2010.11.09 ~ 2010.11.16
考試時限(分鐘):2010.11.09 公布考題, 2010.11.16 上課前繳回
是否需發放獎勵金:是
(如未明確表示,則不予發放)
試題 :
Midterm Examination (due: 2010/11/16)
Assigned: 2010/11/9
Due: 2010/11/16
1. Please compare the differences between the game controls of using the
gamepad and the mouse.
2. Why do we usually embed a cheat code system in the game?
3. Please explain the differences between oriented mesh and non-oriented mesh
and give some examples to describe why oriented mesh is better than the
non-oriented one.
4. Why do we need the system analysis procedure before developing a game?
5. Please explain Level of Details (LOD). Give some situations when
continuous LOD is better than discrete LOD and describe the reason.
6. Please describe the three major types of character (the actor in TheFly)
format used in real-time 3D games and compare their pros and cons.
7. Please explain what is shader? What are the differences between vertex
shaders and pixel shaders? Please also explain why shaders can be used for
GPGPU computation?
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◆ From: 220.136.171.203
1F:→ rod24574575 :已收資訊系! 02/12 22:10
※ 編輯: rod24574575 來自: 220.136.171.203 (02/12 22:14)
2F:推 hosanna0813 :這堂課不需要code能力嗎@@? 02/15 00:24
3F:→ rod24574575 :上課教的大部分都是像這篇題目這種影像的東西 但是 02/15 01:29
4F:→ rod24574575 :作業是一步一步寫出一款簡陋遊戲(當然有強者可以寫得 02/15 01:31
5F:→ rod24574575 :很好) 所以coding能力還是必要的 完全不會的話應該 02/15 01:31
6F:→ rod24574575 :會很辛苦 (排除隊友罩全部作業的情況) 02/15 01:32