作者O10lOl01O (累的跟貓一樣)
看板Little-Games
標題Re: [分享] 放置 - Idle RPG
時間Sat Sep 29 19:18:25 2018
睽違已久的更新
上次更新已經是8/19
所以已經有40天沒更新了
對比之前沒幾天就更新一次
實在是很久阿~~~
Hey guys! Sorry for the long time without any update.
And no, this isn't an update as well :/
Nonetheless I should keep you guys informed of what’s going on.
So here we go:
1. As many of you know Idle RPG was built for a game jam without the intent
of making it a long game. It is also, technically, my first public game. With
that said, the core of the game wasn’t coded as tidy as it should be
expected. With every update I released I tied to clean up the mess little by
little until I reached a point where it requires me a lot of refactoring to
get it done. Pretty much coding it down from zero. That led me to…
2. If I’m to code Idle RPG back from scratch I had a second option in mind.
Why not work on Idle RPG 2 instead and get everything that was good from the
first game and add to the second one while making the core of the game more
stable and faster? I did discuss it a bit on Discord and it seemed that
everyone also thought that way.
3. I’m fully aware of memory leaks happening to the game. I ran a couple of
tests with a new project to find the source of the leaks and it turns out the
fault is on the compiler itself. I got in touch with YYG and I’m hoping for
them to fix it from their sides.
4. I finally realized YYG introduced variable definitions to GMS2 less than a
year ago. I will dedicate some time to use those we won’t have problems with
int32 (2.1b limit) anymore~
5. On a final note, I use mostly Discord to keep you all informed of the
upcoming patches, news and other sorts of stuff. Come and join us on
https://discord.gg/3vrvHS and you can also check out the sneak peaks for Idle
RPG 2~!
Cheers, ThePandaSenpai (ZeroKalt)~!
如果我沒搞錯的話
有可能會直接出二代 然後一代就這樣停止更新了。
噗~還以為會有什麼大改版 是說還有人在跑嗎?lol
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1F:推 acopika : 這樣也不錯..單一idle如果沒大團隊維持還不如打掉 09/29 21:01
2F:→ acopika : 而且1我記得好像因為引擎所以有些限制 09/29 21:02
3F:推 ddrtime : 是因為引擎有嚴重記憶體溢位問題所以打算換一個來做 09/29 21:31