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http://mamedev.org/?p=435 Happy new year from the MAME team! To help you celebrate, we’re unwrapping an extra-special release this month, with enough improvements to put anyone in a good mood. The exciting news that’s got people talking is that protected microcontrollers (MCUs) from a number of games have been read out and hooked up in MAME. This gives real, emulated sound in Toaplan’s Vimana, Fire Shark (also known as Same! Same! Same!) and Teki Paki, proper emulation of Tokio/Scramble Formation, M-chip emulation for Taito Extermination, Dr Toppel and Plump Pop, MCU emulation for Sega Altered Beast and Golden Axe, and partial sound in World Beach Volley. There’s more coming on this front, so stay tuned for upcoming releases! MAME 0.181 also marks the debut of Votrax SC-01 emulation in MAME, based on reverse-engineering die photographs. The digital section should be pretty much perfect, although there are still some issues in the analog section (plosives don’t sound quite right). Overall, it’s a huge improvement in Votrax speech synthesis emulation, and a great leap forward in our understanding of how the hardware works. It also means speech samples are no longer required for a number of games. Building on the ARM improvements in last month’s release, we now have working floppy drives and sound in the Acorn Archimedes driver, and default NVRAM images for the US Aristocrat Mark 5 games. This greatly increases the amount of RISC OS software you can try out, improves the gameplay experience in the Archimedes-based arcade games, and allows you to play the Aristocrat gamblers without having to make your way through the setup process first. MAME’s discrete netlist emulation library has been expanded substantially in this release, including some new classes of devices like ROMs, and many newly supported logic chips. This will make it substantially easier to emulate arcade games which used discrete TTL logic, and as a test of this new functionality, the TTL video board from the Hazeltine 1500 intelligent terminal is now emulated using the netlist system. There’s ongoing work in this area involving multiple developers, so look out for more exciting updates in this space. We’ve fixed some fairly significant bugs, including one preventing the debugger from working on Linux or Mac with drivers that use a dynamic recompiler core, and one that could cause MAME to crash when using BDF fonts. The internal UI should be more efficient if you’re using icons now, and issues with spurious key repeats should be reduced. The Beezer driver has been rewritten and should be improved overall. There are quite a few newly dumped arcade games in this release, including Eeekk!, Simpson Junior (a Korean bootleg of J. J. Squawkers), Power Flipper Pinball Shooting (an updated version of Grand Cross), a version of Momoko 120% with English text, Miss World 2002 (an adult Qix game), and alternate versions of The NewZealand Story, Real Bout Fatal Fury, Space Dungeon, Flicky and Turbo Force. The Apricot PC and Xi are now working, further increasing MAME’s coverage of DOS-based computers that aren’t IBM-compatible. You can also play with the COP44L version of Entex Space Invader, and Mattel Funtronics Jacks and Red Light Green Light. There are far too many improvements to list here, including lots of fixes for graphics and flip screen issues, but you can read all about it in the whatsnew.txt file, or grab the source or Windows binaries from the download page and start playing. MAMETesters Bugs Fixed 00101: [Misc.] (kaneko16.cpp) berlwallt, berlwallk: an error message "Copy Board" pops up. (Angelo Salese) 02855: [DIP/Input] (hanaawas.cpp) hanaawas: Credits dip switch does not work (Angelo Salese) 04796: [Flip Screen/Cocktail] (m58.cpp) 10yard and clones: Flip Screen/Cocktail Mode offset (Robbbert) 04921: [Flip Screen/Cocktail] (fcrash.cpp) fcrash: Game sprites not flipped when Flip Screen is ON (Robbbert) 04922: [Flip Screen/Cocktail] (finalizr.cpp) All sets in finalizr.c: Ships and scores should both be on top when screen is Flipped (Robbbert) 05006: [Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack not lined up) (Wilbert Pol) 06338: [DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard matrix emulation and missing keys ! (AJR) 06440: [Gameplay] (segag80r.cpp) Most/all sets in segag80r.cpp: game resets itself during play (smf) 06449: [Color/Palette] (8080bw.cpp) sicv, sicv1, invadpt2, invadpt2br, moonbase, moonbasea: In a 2-player game, colors don't change at certain areas of the screen for each player's turn. (Robbbert) 06450: [Color/Palette] (astinvad.cpp) spcking2: Incorrect colors at certain areas of the screen. (Robbbert) 06451: [DIP/Input] (ccastles.cpp) All sets in ccastles.cpp: Map Button 2 to start a 2-player game in upright mode. (Tafoid) 06452: [Flip Screen/Cocktail] (phoenix.cpp) phoenix: Cocktail Mode displays incorrectly (Robbbert) New working machines Eeekk! [Andrew Welburn, Craig Anstett, smf] Intel iSBC 286/10 [Al Kossow] Intel iSBC 286/12 [Al Kossow] Miss World 2002 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union] Player's Edge Plus (XMP00011) 5-in-1 Wingboard (CG2298) [BrianT] Power Flipper Pinball Shooting v1.33 [Jorge Silva] Quiz Kid Racer [hap, Sean Riddle] Steering Champ (GQ710 VER. UAA) [Bill D. / The Dumping Union, crzmx, smf] Tokio / Scramble Formation (newer) [ShouTime, brizzo, David Haywood] New working clones Fidelity Designer 2000 Display [yovan] Flicky (128k Version, 315-5051, larger roms) [system11] Golden Crown Hopper [Gerald COY] Mahjong Clinic (Japan, set 2) [system11] Momoko 120% (English text) [Paul Hogger] Multi Wars (bootleg of UniWar S) [Paul Hogger] Raiden (Korea, bootleg) [Tirino73] Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) [Brian Hargrove] Same! Same! Same! (1P set, NEW VER! hack) [CAPS0ff, trap15] Side by Side 2 Evoluzione RR (Ver 3.1 J) [ShouTime, The Dumping Union] Simpson Junior (bootleg of J. J. Squawkers) [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union] Space Dungeon (larger roms) [Ordyne, The Dumping Union] Super Visual Football: European Sega Cup (original rev) [Gerald COY] The NewZealand Story (World, old version) (older PCB) [Porchy, The Dumping Union] Tokio / Scramble Formation (older) [ShouTime, brizzo, David Haywood] Tokio / Scramble Formation (US) [ShouTime, brizzo, David Haywood] Turbo Force (US) [dos_] VTech Laser Turbo XT [Miodrag Milanovic] VTech Laser XT/3 [Miodrag Milanovic] Machines promoted to working ACT Apricot PC [Dirk Best] ACT Apricot Xi [Dirk Best] K28: Talking Learning Computer (model 7-230) [O. Galibert] Mattel Funtronics Jacks [hap, Sean Riddle] Mattel Funtronics Red Light Green Light [hap, Sean Riddle] Clones promoted to working Space Invader (Entex, COP444L version) New machines marked as NOT_WORKING Apple Laser Writer II NT [Lord Nightmare, Joakim Larsson Edstrom] Back To the Future (2.8) [PinMAME] Dulmont Magnum [Carl, Dave Jones] Ensoniq SQ-2 [R. Belmont, Guru] Force SYS68K/CPU-20 [Joakim Larsson Edstrom] Knights of Valour 3 HD (V105) [XingXing] Monday Night Football (2.9, 50cts) [PinMAME] Multistar 3 [Heihachi_73] Royal Ascot II [Gerald COY, ShouTime, The Dumping Union] New clones marked as NOT_WORKING Knights of Valour 3 HD (V101) [XingXing] Knights of Valour 3 HD (V102) [XingXing] Knights of Valour 3 HD (V103) [XingXing] Knights of Valour 3 HD (V104) [XingXing] Lost in Space (1.01 France) [PinMAME] Sega Rally Championship - DX (original rev) [Gerald COY] Terco 4426 CNC Programming station Top Skater (USA) [Gerald COY] Toshiba T1000 [shattered] Virtua Striker 2 '99 (Step 1.5) [Gerald COY] X-Files (3.03 France) [PinMAME] New WORKING software list additions apricot_flop.xml: Demonstration Pictures, MS-DOS 2.11 BIOS VR2.7, MS-DOS 2.11 BIOS VR3.1, QUEST - The Adventure [Dirk Best] Translations added or modified Catalan [Jordi Mallach] --



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1F:推 hdd60311: 現在有哪個改版MAME能自定義按鍵的,mameplus已經老早不 12/30 01:26
2F:→ hdd60311: 更新了 12/30 01:26
3F:推 playerlin: MAMEUI64可以吧?只是現在看還沒跟上官方的0.181... 12/30 01:53
4F:推 protect6090: 自定義按鍵跟其他功能有包在MAMR核心裡,進入遊戲後按 12/30 10:19
5F:→ protect6090: tab就能用,大部分的forntend都有 12/30 10:19
6F:推 hdd60311: mameui看了下沒看到custom buttom設置項啊 12/31 03:08
7F:→ remina: 很久以前看過沒有,看來現在也是沒有 12/31 11:54
8F:→ remina: 我自己摸過的是「大部分沒有」我也想問除了plus還有哪套 12/31 11:55
9F:→ playerlin: http://tinyurl.com/zlaq5bc MAME64UI的是進入任一遊戲 12/31 16:03
10F:→ playerlin: 後按Tab(預設)會出現選單,頭兩個Input選項就是。 12/31 16:03
11F:→ playerlin: (General是全域設定包括UI按鍵,This Mechine是該遊戲 12/31 16:04
12F:→ playerlin: 的設定。) 12/31 16:04
13F:→ hdd60311: 不是一般修改按鍵,自定義按鍵指的是像這樣的功能 #1BuK 12/31 16:56
14F:→ hdd60311: QXH0 12/31 16:56
15F:→ playerlin: 一按鍵多個定義(Custom Buttons)看起來只有MAMEPlus有 12/31 17:56
16F:→ playerlin: 支援,官方跟其他的似乎沒有... 12/31 17:56
17F:→ playerlin: 如果要做類似的方式也可以考慮看看 JoyToKey 這工具... 12/31 18:02
18F:推 protect6090: 我搞錯方向了!抱歉抱歉 01/01 03:59
19F:推 playerlin: 如果沒有理解Buttons是指機台上的大顆按鈕確實會誤解XD 01/01 12:56
20F:→ playerlin: (我一開始也弄錯意思,一查才知道。) 01/01 12:57
21F:推 hdd60311: 看來除非plus版起死回生不然是沒轍了 01/01 22:34







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