Emulator 板


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2013-02-05 PPSSPP Git (2013/02/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++. PPSSPP Git Changelog: * Some shader and vertex format optimizations * Fix screen size when not using buffered rendering on Android * Fix error in vertex shader compiler - no uniform called u_matambient * Merge pull request #603 from Xele02/master Update readme for Qt Ubuntu build * Readme update for Qt Ubuntu build * Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. * Merge pull request #602 from Xele02/master Fix linux build ^^ * Fix linux build ^^ * MacOSX buildfix * Windows build fix :P * Android buildfix + cleanup * Merge pull request #601 from unknownbrackets/hw-transform Match the lighting/alpha logic in the sw transform * Match the lighting/alpha logic in the sw transform. * Merge pull request #594 from unknownbrackets/savestates Savestate / PointerWrap changes * Automatically delete pointers when savestating. * Fix some more non-pod structs in savestates. * Simplify savestate code so it's all automagical. If you can't beat 'em, join 'em? * Make savestates automagically call DoState(). * Add a safety check that p.Do() is only used on pod. * Don't error when savestating a psmfplayer. * Don't allocate a 0 array in savedata savestates. * Expand out some savestate code saving non-pod. * Cut down on h files including PointerWrap. This makes changes to it a bit faster to build. * Merge pull request #598 from lioncash/master Found another check that should be before the other one. * Another 'Check if the number is within range before accessing' array change * Merge pull request #599 from mikusp/master Fix Qt interface compilation * Fix Qt interface compilation * Merge pull request #596 from lioncash/master Remove unused iterators, fix 3 sprintf calls' formatting. * Check if num is within range *before* accessing the array. * Get rid of unused iterators. Also fix the formatting in 3 sprintf calls. Download: PPSSPP Git (2013/02/05) x86 http://down.emucr.com/v3/4595007 Download: PPSSPP Git (2013/02/05) x64 http://down.emucr.com/v3/4593007 Download: PPSSPP Git (2013/02/05) for Android http://down.emucr.com/v3/4583011 Source: Here http://www.github.com/hrydgard/ppsspp ================================= PSP的模擬器,這款模擬器改版的速度真的很快 --



※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 111.253.253.241
1F:推 SRWSEED:我看這款模擬器不用多久可以把Jpcsp幹掉了 ww 02/06 17:03
2F:→ Bellkna:希望如此 不想裝一堆BUG的JAVA 02/06 18:32
3F:推 CP64:他不吃iso( ′_>`) 02/06 19:23
4F:推 belion:只吃cso.. 02/07 16:36
5F:→ oginome:那就更省容量啦~ 02/07 17:36
6F:→ remina:放久一點再說..開十個大概只會有一個有一點畫面 02/07 18:55
7F:推 CP64:把iso壓成cso沒反應( ′_>`) 02/07 19:20
8F:→ jeff0811:畢竟jpcsp也發展了那麼久,實用性上還是強很多 02/07 20:23







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