Emulator 板


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http://code.google.com/p/bizhawk/ ■Scheduled for Release (tentatively): December 1, 2012 ■Revision Range 3525 – 4026 ■New Core: ColecoVision! Multiclient ■New input config dialog ■Ability to map meny console buttons such as reset and power as controller keys ■Fix cases where Statusbar pause icon didn't appear when paused ■Tracelogger – fix bug that was pausing some NES games ■Move virtualpads from TAStudio to its own tool dialog ■Move all remaining .dll files to dll folder ■Fix – Force stop av capture on loading a new rom core, to avoid crashes. ■Fix – Fixes weird input behavior in frame advance when using things like joypad.set() ■Input/Hotkeys – Support mapping to Ctrl/Alt/Shift ■Make the rom open filter remember its last option used in this bizhawk session ■Fix crash on Joypad unplug ■Tracelogger: copy to clipboard ■AV dump – support resizing everything to a single resolution. Lua ■Fix savestate.loadslot() ■Implement client.screenshot(), client.setscreenshotosd(), client.screenshottoclipboard() ■Fix Lua scripts to use their folder as the default folder for that script ■Fix movie.setrerecordcounting() Movies ■Fix recording from savestate ■Fix loading of sync depending GB menu items. ■Sync dependent movie header items now force the emulator settings when the movie is loaded ■When switching from record to play, write movie to disk ■Add Save Movie hotkey and menu item TAStudio ■Only go to Movie 'Finished' mode if Tastudio is not engaged. ■Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode. ■Fix Rewind To Frame ■Fix – Minor tweaks to make tasstudio not run out of memory so easily ■Fixed ListView double-click to run forward to the selected frame. ■Fixed the ListView highlighting for the current frame. NESHawk ■20% Faster! ■FDS Emulation ■PAL Support ■Implmented Power Cycle (Hard reset) emulation, including in movie recording ■Implemented mappers 19, 20, 28, 36, 103, 171, 249, 250 ■Fix Robocop 3 scroll glitches ■Mapper "TENGEN-800008". support Tetris (Tengen) ■Add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games ■VRC 2 – fix Contra (J), Ganbare Goemon 2 (J) ■Fix Nametable Viewer in some games ■Fix Dragon Ball – Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z - Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2 ■Namco163 Audio ■MMC5 – add ExRAM memory domain ■Gxrom board – fix possible crash on 64K prg carts ■Add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man" ■Fix Mapper 27 based on new understandings from fceumm – fixes World Hero ■Change memory initialization pattern, fixes Huang Di. ■NESPPU view: implement ctrl+C copy on mouseover ■Fix Mappers 74 and 192 GBHawk ■Added a GPU Viewer tool ■System Bus memory domain – fixed to read deterministically ■Tracelogging support ■implement GBC palette selection AtariHawk ■a CPU timing fix – breaks movie sync! (Most movies will need 2 less frames at the beginning of the movie to sync) ■Implement mapper E7 ■Fix glitches with Frostbite. ■Add Graphics Layer toggling ■Fixed graphics on games including Enduro and Activision Boxing ■Fixed issue with vsync which caused flashing in Pleaides and Enduro SNESHawk ■Fix potential desyncs with some games (like Super Star Wars) ■Log core firmware requests to console ■SNES GFX Debugger ■preliminary sprite visualizing ■display OBJ tiles ■add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window ■support rightclick freezing ■hookup UI for color palette selection SMSHawk ■put islag variable into savestates PCEHawk ■Fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color DiscoHawk ■ECM support --



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1F:推 ceming:現在的手機性能我想是動的了 12/02 16:39
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