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http://forum.themaister.net/viewtopic.php?pid=49 This is a major release that marks the first proper release of PlayStation 3 and XBox 360 ports by Squarepusher. PlayStation 3 port is quite accomplished, and is more or less feature complete. XBox 360 port has also received a lot of work, and it'll be more complete for a future 0.9.6 release. Both PS3 and 360 ports have a small frontend similar to Phoenix that eases use of different cores, called Salamander. Rest of code base has been tightened up to accomodate that SSNES now runs on 6+ platforms. Console - PlayStation 3 port quite complete (Squarepusher). - Lots of work on XBox 360 port (Squarepusher). - Add SSNES-Salamander for PS3 and 360 (Squarepusher). General - Add experimental audio rate control. This will dynamically adjust input rate on the fly to possibly eliminate all stuttering in video if enabled. - Add new SSE-optimized windowed sinc resampler for improved audio quality. If SSNES is built on 32-bit x86 and sinc is used, it is recommended to compile with SSE enabled for major speedup. Old hermite resampler is still available in compile time (--disable-sinc). 32-bit Windows build still uses hermite by default. 64-bit Windows build has sinc enabled as availability of SSE can be guaranteed. - Add resampler test cases to objectively verify quality and correctness. - Add IPS patching support. - Add --no-patch option to disable all rom patching. - Add compatibility layer for legacy network implementations. - kp_plus/kp_minus detected properly again. - Add fixes to C++ build. - Fix regression with screenshots (Mziab). - Bump maximum players to 8 to accomodate possible needs in future. - Add SET_VARIABLES extension interface to libsnes. Cores can advertise support for very obscure settings that cannot be supported generically. - Add SET_ROTATION interface to allow implementations to defer screen rotation to hardware if available. - Add audio batch callback that improves performance of certain libsnes implementations. - Add *_equal semantics to state tracker. Allowing checking for multiple buttons pressed at once. Useful for certain shaders. - Fix bug with XAudio in nonblock mode. - .cgp shaders can take absolute paths for shaders. Mostly useful on consoles. - Add code to be able to cleanly reinit Cg. - If output sample rate is not supported in OSS, do not fail, and use the given rate. - Fixup compatibility with very recent FFmpeg. Should now work seamlessly with v52/v53/v54 libav*. - Add option to use FFV1 instead when support for H.264 recording is compiled in. - If loading a library fails on Windows, the more precise error code is logged. - Movie playback doesn't fail if the recording and playing core doesn't match. A warning will be logged instead. - Allow stopping movie playback early. - Add device selection to XAudio2 and DirectSound. - BSV movie error handling is more lenient, and tries to give warnings about possible incompatibilities rather than throw an error. (AlexFolland). - Savestates that have path appended with ".auto" will be automatically loaded on startup. Useful for arcade-style games. - Lots of minor bug fixes and cleanups allround. GUI - Make the updater more intuitive to use by adding dedicated buttons for using and downloading libsnes cores. - Fix bug where torrentzipped archives were crashing the GUI. Source http://themaister.net/ssnes-dl/ssnes-0.9.5.tar.gz Windows binaries Slim/Full build is available from Phoenix GUI and it's the recommended way to update SSNES to save massive bandwidth (~1MB vs ~15MB). 32-bit: http://themaister.net/ssnes-dl/ssnes-win32-0.9.5.zip (Full + Redist) 64-bit: http://themaister.net/ssnes-dl/ssnes-win64-0.9.5.zip (Full + Redist) --



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