作者choan (八房龍之助)
看板Emulator
標題[新聞] (PS3模擬器)rpcs3 SVN r20
時間Thu Jul 21 23:19:44 2011
http://code.google.com/p/rpcs3/
rpcs3 SVN r20 is released. rpcs3 is an open source PlayStation 3 (PS3)
emulator for the Microsoft Windows. It is only a PS3 disassembler now.
rpcs3 SVN Changelog:
r1
Initial directory structure.
r2
- Created base for create ELF loader.
TODO:
1. Main frame
2. Log frame
3. Configure/delete unnecessary from wxWidgets
r4
- Created Main and Log frames
- Better project structure
r5
- Created simply emulating memory.
- Created memory viewer frame.
r6
rpcs3:
- Created disasm.
- Created self loader.
- Fixed RAM emulating.
- Created mthreading.
r7
rpcs3:
- Implemented interpreter mode.
- Implemented saving settings.
- Wrote SysCalls table.
- Wrote basic pad info.
- Implemented PSF loader.
DisAsm:
- Added more opcodes.
r8
Forgot this one...
r9
rpcs3:
- Created video out frame (SDL).
- Fixed ELF64 loader.
- Interpreted some main instructions.
DisAsm:
- Fixed dump mode.
r10
ElfLoader:
- More info about ELF64.
- Fixed ELF32 loader.
DisAsm:
- Fixed jumps.
r11
ElfLoader:
- Fixed SELF loader.
- Rewrote ELF32, ELF64 loaders.
r12
interpreter:
- emulated some G4 opcodes
- implemented flip video output window
DisAsm:
- more opcodes
r13
DisAsm:
- Fixed dumping mode
- Added G4 instructions (~90%) (thanks to BlackDaemon for helping)
r14
rpcs3:
- emulated some file system SysCalls
- rewrote MThread mode (now use pthread 2.8.0)
- rewrote memory manager
- rewrote save (ini) manager
- main and Log frames now save current position and size
- added more opcodes
- fixed crash if Log/DisAsm/Memory Viewer frame is closed
- implemented OGL video mode
DisAsm:
- implemented MT dumping
r15
rpcs3:
- fixed compilation bugs for debug mode
memory:
- fixed read/write 16/32/64/128
- implemented fast read/write
r16
interpreter:
- Emulated more instructions.
ElfLoader:
- Fixed SetPc value.
r17
WikiFAQ
r18
Deleted wiki page WikiFAQ through web user interface.
r19
DisAsm:
- Fixed dump code.
interpreter:
- Founded and emulated more instructions.
- Fixed sc value.
r20
rpcs3:
- implemented ELF compiler (Asm, only for test).
interpreter:
- Fixed ADDI opcode.
SysCalls:
- fixed FileSystem syscalls.
http://down.emucr.com/v1/0BKV7ZDA
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◆ From: 59.126.232.106
1F:推 belion:婕強 07/22 09:19
2F:推 ghostx2:進去官網沒任何東西出來 07/22 14:57
3F:推 osanaosana:這模擬器如果完成了...需要多高檔的電腦來跑阿? 07/22 17:29
4F:→ remina:幾年後再考慮 07/22 17:51
5F:→ gfneo:P2我都覺得有點過頭了,還要模擬P3 @口@ 07/22 19:15
6F:推 ayichen:當年bleem出現時...我也覺得不可思議 07/22 20:52
7F:→ ayichen:隔沒多久的VGS..讓我玩完機戰Alpha..因為我主機壞了XD 07/22 20:53
8F:推 ddrdod:1999推出的UltraHLE更是驚艷,跟PS一樣,都是主機出3年就有 07/22 22:23
9F:→ ddrdod:模擬器,執行效率以達到可以遊玩的水準了! 07/22 22:24
10F:推 WeasoN:正要貼這篇的說 還好有先爬文 07/22 22:35
11F:推 silomin:因為I社太厲害嗎XD?? P3不錯了能撐這麼久 以後家機和PC的 07/22 23:39
12F:→ silomin:主要單元總體結構越來越相似 不小心可能就更容易模擬了?! 07/22 23:40
13F:→ andysamlee:硬體問題應該還好吧 優化才是困難 07/23 00:41
14F:推 withoutremit:指令的轉換會耗掉大量得資源.. 07/26 22:30
15F:→ sora7:我覺得要下下代CPU 才有可能跑得動 冏 11/30 08:12