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https://github.com/neko68k/M1-Android M1-Android (2011/06/02) is released. M1 is a multi-platform arcade music and sound emulator. M1 lets you enjoy music from over 1400 arcade games, from the classics through the 3D era. It even supports games for which full emulation isn't otherwise possible. For most games, you can also listen to all the sound effects, but 100% coverage is not guaranteed of all sounds in all games. M1: multi-platform arcade music and sound emulator v0.7.8a6 "Tommy Tallarico" released January 10, 2008 Core by R. Belmont and Phil Bennett. Mac version by Richard Bannister. Android version by Shaun Thompson. Main site: http://rbelmont.mameworld.info/?page_id=223 Forums : http://www.bannister.org/forums/ Bridge M1 and updated list files: http://www.e2j.net/ --------------------------------------------------------- M1 lets you enjoy music from over 1400 arcade games, from the classics through the 3D era. It even supports games for which full emulation isn't otherwise possible. For most games, you can also listen to all the sound effects, but 100% coverage is not guaranteed of all sounds in all games. System requirements ------------------- Minimum: 400 MHz CPU, 32 MB RAM, stereo CD-quality soundcard Win32 (Win98, ME, 2000, or XP) or a modern Linux based system (Glibc 2.5, like Fedora Core 6, SuSE 10.1, the latest Ubuntu, etc). Android device running at least Android 2.2(froyo) and at least 800MHz CPU. NOTE: Some games may have requirements far in excess of the minimum. In particular, DCS games like Killer Instinct need 750 MHz or more to play without breakups. The Windows version of M1 is developed on and for Windows Vista, and you'll have best results with Windows 2000, XP, or Vista. For Linux, 3 executables are included: m1 - 32-bit x86 m1-x64 - 64-bit x64 m1-ppc - 32-bit PowerPC (including PlayStation 3 Linux) How to use (commandline) ------------------------ Edit m1.ini to point to your ROMs. It's format is like this: ; lines starting with a semicolon are comments and are ignored [ROMPATH] <- this starts the rompath section.Each line after that is a path roms <- this is the default path, the roms/ folder where the exe is c:\roms\mame\ <- add additional paths here f:\server01\archive\roms\ <- add as many as you need [WAVPATH] <- this starts the wave path section, where output .WAV files go waves <- only one path will be paid attention to here, unlike the rom path! Run the app from the command line (yes DOS!) like this: m1 [switches] [romname] The switches can be any of these: -a disables "album mode" and the use of .lst files. Handy if a .lst file exists for a song but you want to "explore" for more sounds/tracks. (Note: tracks with names will still show those names, but you will no longer be restricted to selecting only named tracks). -b lists all games, sorted by hardware type -d lists the required ROMs for all games in a format compatible with MAME's -listinfo. ROM managers such as ClrMamePro can use this to automatically support M1. -i shows the required ROMs for a given game name. ROM managers can use this in conjunction with the -l switch to automatically build a ".DAT" for M1. -l lists all games, sorted in alphabetical order -mN: sets the headphone mix, in which the game's left channel is mixed into the right and vice versa. This is so-named because it's useful for headphones to avoid the stark stereo imaging you otherwise can get. N ranges from 0 (full stereo) to 100 (full mono). -n turns off normalization (see below for a detailed explanation of this) -o shows the current volume that normalization has calculated, for use with the -v switch. -rN: sets the output sample rate of M1. N can range from 8000 to 48000. Higher values sound better but require a faster CPU. Some soundcards (notably SBLive! and Audigy models) slightly distort the sound if it's not at 48000, so on those cards -r48000 is recommended. Default: 44100. -t disables forcing maximum track lengths from the .lst files. -vN: disabled normalization (like -n) but also lets you set a fixed volume level. N ranges from 0 to 2100, where 0 is silent, 100 is no amplification, 200 = 2x amplify, 300 = 3x amplify, etc. -w records the output to a .WAV file. The filename is constructed from a combination of the game's name and the song number, so you can get .WAVs for each song in your favorite game simply by navigating them. While the commandline M1 is running, you can press the following keys: Q or ESC quits + and - change songs / and * change games If a ROM loading error occurs, M1 commandline will simply exit. NOTE: Song numbers vary by game and can have a large range on some games. Not all numbers correspond to useful playable songs - some may just play garbage. Most games in fact have very few mapped working numbers (less than 100 in many cases). How to use (Android) -------------------- Install the emulator from the Android Market. This port expects certain locations and files to exist: * /sdcard/m1/lists * /sdcard/m1/m1.xml * /sdcard/m1/m1.ini The example of m1.ini in the above commandline section applies here as well. Changes since 0.7.8a5 --------------------- * Experimental Sega Genesis/MegaDrive GEMS driver. Some games using the GEMS sound driver can automatically play music and sounds in M1 now. Known problems (do not waste time on the boards asking about there) -------------- * Star Wars Arcade has corruption at the start of some songs. This is known. * Namco C352 games do not sound perfect, especially Mr. Driller and a few others. This is known. * The YMF271 OPX chip is not yet perfectly emulated and not all songs in all games will sound exactly right. This is known. Most wanted ROMs! If you have these PCBs, please get them dumped! ------------ * Taito's "Double Axle" (US version of "Power Wheels") is misdumped. The sample ROM C78-12.33 should be 8 megabit rather than 4. This is why the Japanese set is the one in M1 rather than the usual MAME parent. Thanks ------ * Special thanks to CAB of AMUSE, for leading the way and making me realize a multi-arcade sound emulator was possible in the first place. * Big thanks to the Hoot development team for their Taito F3 work. * ZEK. Because. * All e2j.net board users for great feedback and making the project worthwhile. * All CPU and sound cores not specifically credited are from MAME/MESS. Thanks to the many contributors who made them possible. * Viva Nonno HLE sound engine courtesy of Cap. Thanks!!! * Musashi 680x0 CPU emulation by Karl Stenerud and MAMEdev. * FM OPL/OPN/OPM emulation by Tatsuyuki Satoh and Jarek Burczynski. * OPL4 (YMF278-B) PCM emulation by R. Belmont and O. Galibert. * YMF271 emulation by Ville Linde and R. Belmont. * MultiPCM emulation by R. Belmont based on info from CAB of AMUSE, TitoJ of SMOG, and DMP Soft (Hoot). * SCSP (Saturn Custom Sound Processor) emulation by ElSemi and R. Belmont. * www.System16.com by Toby Broyad. * Lev, Atila and everyone at ZTNet/Emulation World for the webspace. * .LST file format by Fujix. * Richard Bannister at bannister.org for the message boards. * ivilded for the great site design and coding. * Additional testing by Toby Broyad and Richard Bannister. * Additional thanks to Smitdogg, Randy Hoffman, The Guru, Brian Troha, UNKNOWNFILE, and the Belgian Dump Team. Legal ----- 1) You may freely distribute this emulator as long as it is not on the same medium as the necessary ROM files. 2) You must never charge money for this emulator. 3) You must not obtain or use ROMs for machines you do not own. If you decide to anyway, it is entirely at your own risk. 4) You must not distribute altered versions of this emulator or it's documentation. 5) This emulator is distributed with NO WARRANTY as to it's functionality or fitness for any purpose. Although the software is believed to be free of major problems, the authors cannot be held liable for any damage or problems related to the use of this emulator. 6) We will not give you ROMs, and you may not ask for them on our message boards. Violators will be banned. --



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