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http://www.mamedev.org/ MAME v0.141 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. What's news in MAME v0.141: 0.141 ----- MAMETesters Bugs Fixed ---------------------- - 04161: [Crash/Freeze] nibbler and clones: Mame crashes after pressing OK (Aaron Giles) - 00859: [Color/Palette] blandia, blandiap: Tilemap colors issue. (Pierpaolo Prazzoli) - 00860: [Color/Palette] blandia, blandiap: Incorrect colors (Pierpaolo Prazzoli) - 04120: [Misc.] SDLMAME for Windows does not work unless you use -window (couriersud) - 04156: [Crash/Freeze] cabal, cabala, cabalbl2, cabalus, cabalus2, tharrier, tharrierj: memory_set_bank called for unknown bank 'bank1' (hap) - 04153: [Misc.] hydrthnd: SHA1 of CHD reported incorrectly. (David Haywood) - 03916: [Graphics] arabian: Missing bird at top of the screen. (Phil Bennett) Source Changes -------------- Redumped sprite roms in X Se Dae Quiz [Guru] Added preliminary (disabled by default) discrete sound emulation to Dai San Wakusei Meteor [Derrick Renaud, Andy Welburn] Added DMA slots to Legionnaire HW, fixes Godzilla regression [Angelo Salese] Fixed Bullet key back to what we dumped from original PCB. [Aaron Giles] Improved sprite GFX ROM order in Godzilla [Angelo Salese] AY-3-8910 unused bits in registers read back as 0 [hap] Fixed Seibu logo tilemap colors in Seibu Cup Soccer [Angelo Salese] s3c24xx.c: Fixing compiling process on Linux and MacOSX [qmc2] Assigned MB88xx interrupt sources unique vectors, as expected by the Arabian MCU program [Phil Bennett] Hooked up Arabian MB8841 MCU and removed obsolete simulation code [Phil Bennett] Adjusted ym2203 clock speed and added XTAL for goindol.c based on a reference video recording. [Tafoid, Rogerio] Rewrote ics2115 sound core using modern device standards, improving audio in Oriental Legend, Killing Blade and other PGM titles in the process. [austere, nimitz, trap15] Implemented pdrawgfx for sprite routines in Legionnaire HW, and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel [David Haywood] Implemented a preliminary sort-DMA in Seibu COP routines, fixes sprite-sprite priorities in Seibu Cup Soccer [Angelo Salese] z80dart.c: [Wilbert Pol] * The channel B modified interrupt vector can be read immediately after setting it. * Reading from a read register other than 0 also masks out the register index. Fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to boot [Angelo Salese] Neo-Geo updates [Johnboy]: * burningfh - Renamed p1 to hp1 * gowcaizr - Added correct C8 ROM * 8man - Tagged MVS and AES version * jockeygpa - Added alternate jockeygp set * mslug5h - Corrected chip labels Hooked up cocktail mode and proper controls for both players in Maze Invaders, adding button labels to describe the action of each. [sxevious, Tafoid] Fixed LDM opcode register writeback in ARM CPU core [Tim Schuerewegen] General stability issues with 64-bit builds fixed for cybertnk.c [David Haywood] Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects [Angelo Salese] hvyunit.c: Hooked up Mermaid protection MCU and removed obsolete simulation code. Also updated the driver to use a state class. [Phil Bennett, Dr. Decapitator, Andrew Gardner] Implemented preliminary road emulation in Cyber Tank [David Haywood] Renamed ilpag.c as blitz68k.c and added several games to the driver [Luca Elia] sdlmame now also looks for fonts in "-fontpath". In addition, moved font config stuff into function search_font_config. This is in preparation to add ttf support to windows sdlmame build. [couriersud] Fixed an ARM CPU core bug with pre-indexed addressing opcodes, that was preventing Poizone to boot [Tim Schuerewegen] Fix most-likely-to-fail SDL_TTF version check. Added a warning if strikethrough is specified but not supported. [Couriersud] Reimplemented scatter-gather Sprite DMA in Seibu COP used by SD Gundam Rainbow Tairiku Senki, also improving the functionality in it. [Angelo Salese] Greatly improved inputs and dip switches for ertictac.c [Tafoid] Fixed playfield color issues in Seibu Cup Soccer [David Haywood] Fixed *BSD compilation for SDLMAME. [ElBarto] Fixed sfx in Chouji Meikyuu Legion [Tomasz Slanina] Implemented preliminary Seibu COP macro command 0xdde5, used by Seibu Cup Soccer x/y radar positions [Angelo Salese] Implemented ROM banking support in Raiden 2 HW, improving Raiden 2 and Zero Team behaviour [O.Galibert] plygonet.c : Fixed save state & device handler regressions. [Andrew Gardner] Golden Poker driver: Added new sets, and some notes about ipc-1 daughterboard encryption [Roberto Fresca] Preliminary simulation of text layer protection in Chouji Meikyuu Legion [Tomasz Slanina] Further ICS2115 work [austere, nimitz, trap15] mpu4drvr.c: Account for the 45 degree trackball mounting [James Wallace] Adds the recent 87C52 MCU decaps to Wonder League Star and Wonder League '96 [Dr. Decapitator] superchs.c - Moved Button 6 assignment to a DIP selection which is more appropriate for "Freeze Screen" behavior and added some missing port names. [Tafoid] Updated the RSP and RDP implementations to be largely bit-perfect and pixel-accurate. [angrylion, Harmony] Fixed alpha compare in the N64 RDP implementation. [Harmony] More Golden Poker driver cleanup. Added more references and reorganized some parent-clone relationship. Added some new sets. [Roberto Fresca] Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs [Angelo Salese] ARM7+ updates: [Tim Schuerewegen] * Enhanced MMU with page fault support * Preliminary 26-bit mode support * Fixed bugs with S-flag operations on R15 * Fixed STRH involving R15 * Support for ARM models 7500 and 920T. Add directxor parameter to direct memory accessors. Update all callers that manually XORed addresses to pass the XOR instead. This improves behavior when direct accessors hit non-RAM regions, or when watchpoints are used, because we now know the original, un-xored address and can fall back to standard read/write handlers properly. Also fixes glitched disassembly when read watchpoints are enabled. [Aaron Giles] s3c24xx: some improvements and fixes [Tim Schuerewegen] Removed public decodechar function. [Aaron Giles] Fixed writes in the MIPS III interpreter. [MooglyGuy] Some bulk naming cleanups across the whole source base: [Aaron Giles] 1. MDRV_* -> MCFG_* 2. running_device -> device_t 3. mame_rand() -> machine->rand() 4. memory_region() -> machine->region()->base() 5. memory_region_length() -> machine->region()->bytes() 6. region_info -> memory_region New games added or promoted from NOT_WORKING status --------------------------------------------------- Heavy Unit [Phil Bennett, Dr. Decapitator, Andrew Gardner] Poizone [Tim Schuerewegen] Silver Game [Roberto Fresca, Team Europe & HAL9K] Jack Potten's Poker (NGold) (3 sets) [Roberto Fresca, Darran] New clones added ---------------- Multi Champ Deluxe (ver. 1114, 14/11/1999) [caius] (not working) Gran Tesoro? / Play 2000 (v4.0) (Italy) [Corrado Tomaselli] (not working) Raiden (US, set 2) [Smitdogg, The Dumping Union] Golden Tee Golf (Trackball, v2.0) [Smitdogg, The Dumping Union] Relief Pitcher (set 2, 26 Apr 1992 / 08 Apr 1992) [Smitdogg, The Dumping Union] G.I. Joe (World, EB8, prototype?) [caius] Space Firebird (2 sets) [Andrew Welburn] New games marked as GAME_NOT_WORKING ------------------------------------ Bank Robbery (Ver. 2.00) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] Bank Robbery (Ver. 3.32) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] Deuces Wild 2 - American Heritage (Ver. 2.02F) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] Maxi Double Poker (Ver. 1.10) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] Mega Double Poker (Ver. 1.63 Espagnol) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] Mega Double Poker Jackpot (Ver. 1.26) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] Poker 52 (Ver. 1.2) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] The Hermit (Ver. 1.14) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union] Mambo A Go-Go (GQA40 VER. JAB) [Kevin Eshbach, Tormod, gatt9, Smitdogg, The Dumping Union, smf] "Unknown french poker game" [Roberto Fresca, Team Europe & HAL9K] "Unknown encrypted poker game" [Roberto Fresca, Team Europe & HAL9K] --



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