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http://rapidshare.com/files/399119384/EmuCR-Dolphin-r5704-x86.7z.html Dolphin SVN changelog: r5690 Reverted even more of r5681. Now games don't hang r5691 some fixes to my last commit and .... modify shader generator to produce native sm 4.0 code. eliminate compatibility mode in dx11 so now all shader must work much better. please test. r5692 Fixed GPFifo out of bounds by 32 bytes Fixed incorrect FIFO out of bounds check plus a bit optimization of CheckPipe() r5693 Integrate the standalone memcard manager into the main build. Use 10.5 SDK header files in an attempt to keep us honest and 10.5 compatible. I'd do the same with system libraries, but the linker gives strange errors when I try that. We also link against third party libraries from Macports that haven't had any magic 10.5 compat dust sprinkled over them, so maybe it isn't very important anyway. Move the OS X variable section in SConstruct upwards a bit to have the settings apply to more of the config tests. SCons' ParseConfig causes problems for the -arch tuples, though, so the SDL check still isn't quite as comprehensive as it should be. Put the XCode project out of its misery. r5694 Garbage collect a few more XCode files. r5695 Add proper adapter enumeration in the DX11 plugin. Set default video mode format to DXGI_FORMAT_R8G8B8A8_UNORM. This might fix FRAPS recording, but also decrease FPS; test both, please. Add numerous TODOs r5696 Optimized FIFO gather a tiny bit. r5697 D3D11: Hardcode the backbuffer size again. Fix R5G6B5 texture converting, textures should be perfect now. r5698 some fixes to dx11, now efb access should work well (smg pulling stars) r5699 Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog. AbortFrame is not implemented yet. r5700 Restore the look of the details/banner tab and limit the size of the properties window so that a large ISO directory doesn't cause the window to take up the full height of the display. r5701 more fixes: fixed line and point rendering r5702 Fail initializing if the D3D11 runtime is installed but no at least D3D 10.0 capable video card is used. Remove some superfluous checks in the shader caches. r5703 DX11: Fix window resizing. Still some aspect ratio problems though... r5704 Confirmed the ARAM DMA alignment by testing the real hardware. X --



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◆ From: 221.169.101.112 ※ 編輯: nopai21 來自: 221.169.101.112 (06/15 09:54)







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