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2009.12.14 Engine Changes - CNS: New Trigger: Cond. This is a short-circuiting version of ifelse. - CNS: Set to use precise floating point model; was previously using a less accurate model that might have caused strange rounding errors. - fight.def: Added [Fightfx] section with scale parameter. - Keyboard: Fixed bug where keyboard presses/releases are sometimes lost when other keys are pressed at the same time. - Storyboards: now scaled to fit screen aspect instead of being cropped. - Stages: Added displayname, versiondate, mugenversion, author parameters to stage [Info]. Stages older than 1.0 will have camera movement snapped to whole stage coordspace units. Doc Changes - Added description of special forms (ifelse, cond). - Stages + Backgrounds: Fixed Parallax parameters description to match implementation. - Other minor fixes. Bug Fixes - CNS: HitDef: Fixed bug that set default guarded getpower/givepower parameters to 0. - CNS: AppendToClipboard and DisplayToClipboard: More robust handling of type mismatch scenarios. - CNS: Fixed bug where Const trigger returned incorrectly-scaled values if player is in a temporary state of another player with a different coordspace. - CNS: Fixed bug where AssertSpecial flag=invisible does not work during hitpauses. - Display: Fixed Offset sctrl not scaling properly to coordspace. - Display: Fixed fightfx explods being created with incorrect scale when character and system have different coordspaces. - Display: Fixed projectile Clsn2 not being displayed in Ctrl-C mode. - Fixed bug where loading malformed SFFv1 sprites would prevent the program from closing properly. - Fixed character mugenversion date parser to reject malformed version strings. Backwards Compatibility - Fixed: ver2002 characters only: After a ReversalDef with p2stateno and p1stateno parameters has been executed, P2′s state updates will lag behind P1′s by 1 tick. - ver2002 backwards compatibility: implemented bug where AssertSpecial flags that affect a single player are not reset each tick when the player is in a hitpause. Flags affected are: nostandguard, nocrouchguard, noairguard, noautoturn, noshadow, nojugglecheck, nowalk, unguardable, invisible. - ver2002 backwards compatibility: implemented bug where the effects for the following controllers are not reset during hitpause: AngleDraw, PlayerPush, Offset, ScreenBound, Trans, Width. ______________________________________________________________________________ 下載:http://elecbyte.com/mugenfiles/mugen100rc6.zip 官方:http://elecbyte.com/ -- 莫 再 提 莫 再 吵 莫 再 問 莫 再 捧 莫 再 信 莫 再 爭 莫 再 講 莫 再 聞 莫 再 理 莫 再 叫 莫 再 貶 莫 再 寫 莫 再 說 莫 再 想 莫 再 求 莫 再 打 莫 再 用 莫 再 扯 莫 再 婊 莫 再 罵 莫 再 扛 莫 再 聊 莫 再 管 莫 再 傳 莫 再 投 --



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