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http://emu.crimsonrain.com/2009/10/pcsx2-svn-r2029.html PCSX2 SVN r2029 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality. PCSX2 SVN Changelog: r2018 Tested the cycle changes extensively on legacy_gui, they are fine.So bringing them over to pcsx2/wx now.They're tagged with "voodoocycles" in the source, to easily test for regressions (or improvements!) :p r2019 Quick fix for GSdx10 crashing when entering/leaving fullscreen on pcsx/wx.Ideally this should be reverted one time, it really made a difference in fps for some DX calls heavy games. r2020 It seems trying to second-guess win32api plays against you, so it's best to assume it worked when the functions say it did.(Fixes the stdout redirection for me.) r2021 SPU2-X: New default values for soundtouch, fix the sound quality somewhat. Also got rid of a small configuration dialog glitch. r2022 More threading improvements: * Added TimedLock to MutexLock * Use MutexLock::TimedLock as a replacement for some sloppy semaphore use in SysCoreThread and PersistentThread. * Minor fixes to thread cleanup when exiting the App * Added some extra deadlock protection to the blocking Wait and Lock functions for Mutexes and Semaphores. * Moved MutexLock and Semaphore implementations into their own files. r2023 Linux: Minor fixes for prev commit. r2024 aligned_stack branch: Preliminary work for having the recompilers align the stack to 16 bytes, to appease the expectations of GCC and Mac OSX. Done: * EEcore aligns stack on entry and performs routine checks of ESP and EBP integrity. * Dispatchers are recoded using the PCSX2 Emitter. Todo: * Convert all C-code function calls from the recompiler to use the new aligned stack setup. * Implement stack-alignment checks and emitter-based dispatchers for the IOP. r2025 aligned_stack: fix attempt #1 for RecExit. Changed the jump to a call, which (I think!) should give GCC the stackframe setup it expects to see when trying to throw an exception. r2026 Added some missing semaphore/mutex resets, and bugfixed the emitter when using a certain type of complex indirect sddressing ( ie, ptr32[addr + (eax*4)] r2027 wiki: Fixed an issue related to the fact that google's TOC doesn't differentiate between same named headings, causing a few links to be incorrect. r2028 wiki: Fixed the rest of the TOC issues that I happened to overlook the first time. Thanks Lana! r2029 More thread sync fixes (these mostly only showed up on linux, because of threads starting a lot slower); fixed by including a startup signal to let the creating thread know when the worker has aquired its persistent locks. --



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