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http://code.google.com/p/snes9x151-rerecording/ r67 win32 - add internal audio buffer for avi writer Today (8 hours ago) gochaism r66 separated "Lua drawings in image" from "Text in image", gui.gdscreenshot now overlays uncommited Lua drawings if needed. Today (8 hours ago) gochaism r65 _WIN32, __WIN32, __WIN32__ => WIN32 Today (9 hours ago) gochaism r64 test May 31, 2009 pault414 r63 fixed some issues with the linux build and added a few feature like Lua support and -ignoreframes for encoders May 09, 2009 shinydoofy r62 1.43 change #92 (Quick fix for the issue that the current working directory is changed by snes9x, the script host. (I think this fix is incomplete, when a function which is provided by snes9x changes the current directory unintentionally, the current directory will be lost anyway)) Apr 27, 2009 gochaism r61 added gui.clearuncommitted for easy flicker reduction when gui.register can′ t be used Apr 24, 2009 [email protected] r60 improved gui.popup (win32), added input.popup Apr 20, 2009 gochaism r59 Small SFMT changes. Apr 20, 2009 gochaism r58 Changed the draw timing of Lua GUI (use gui.register to display something) Apr 20, 2009 gochaism r57 added full superscope/mouse/justifier support to joypad.get() and joypad.set(), added joypad.gettype() and joypad.settype() for checking or changing what type of controller is plugged into each port, made joypad.get()/joypad.set() first argument optional, fixed bug where frame and lag counter looked corrupted if input display got too wide, added autodetect of a couple common games needing mouse or superscope in case NRST headers aren ′t found Apr 20, 2009 [email protected] r56 1.43 change #80 and #81 (gui.gdoverlay improvements, D&D behavior) Apr 19, 2009 gochaism r55 increasing V1_RR_UNOFFICIAL for the same reason as it was done in the 1.43 branch (so we don′t drop old savestate compatibility) Apr 19, 2009 [email protected] r54 more convenient hotkey setup for frame/lag counters Apr 19, 2009 [email protected] r53 gocha′s change #78 to 1.43 (Hi-res support for gui.gdscreenshot, Added StretchScreenshots to cfg file.) + my change #79 to 1.43 (made gui.gdoverlay act like it does in Gens (i.e. full transparency support, coordinates are optional, extra transparency modifier allowed), and unrestricted input.get mouse coords) Apr 19, 2009 [email protected] r52 mainly savestate and reset desync fixes similar to the ones done on the 1.43 branch Apr 18, 2009 [email protected] r51 Replaced math.random and math.randomseed with SFMT version, because C rand′s quality is bad, generally speaking. Apr 12, 2009 gochaism r50 made the savestate compression level configurable in the emulator settings menu, and chose a faster compression level as the default Apr 11, 2009 [email protected] r49 added gui.getpixel, saved lua filename to config so reload will work across sessions, added savestate.verify in debug for catching/testing desyncs, minor script load dialog improvements (done by nitsuja for 1.43) Apr 10, 2009 gochaism r48 tried to fix 1.43 issue 10 Apr 08, 2009 gochaism r47 added "TV Width Pixels" video menu option, added scanline-free "bright" versions of Blargg′s NTSC filter, and (probably) fixed NTSC filter modes showing garbage in the rightmost 1 pixel column Apr 07, 2009 [email protected] r46 fix for a crash when closing snes9x (nitsuja, 1.43 revision 61) Mar 31, 2009 gochaism r45 Added something ugly which is not used after all (24/32 bit color version of render method for Lua GUI) Mar 30, 2009 gochaism r44 input.get added Mar 30, 2009 gochaism r43 fix for leaking .luasav files of anonymous savestates Mar 30, 2009 [email protected] r42 fixing a bunch of warnings, turning up the Release mode optimization level, and adding a vcproj.user file to make Lua script reloading not insanely slow by default when running from the debugger in Release mode (if you′ve opened the project before, you′ll have to delete your snes9xw.vcproj.COMPUTERNAME.USERNAME.user file for this last change to take effect) Mar 29, 2009 [email protected] r41 Fixed wrong default opacity of gui.text. Mar 29, 2009 gochaism r40 Fixed the crash on Lua external module use (thanks our hero nitsuja!) Mar 29, 2009 gochaism r39 Added gui.opacity, SHIFT, alternative names for certain methods. Mar 28, 2009 gochaism r38 Lua savestate register (nitsuja provided it, and I modified it a bit for 1.51 use, though I didn′t test it at all) Mar 28, 2009 gochaism r37 str2colour bugfix, gui.drawbox optimization. Removed (commented out) the clipping code from gui.text. Mar 25, 2009 gochaism r36 Lua now uses the small font of Gens. Modified S9xLuaWriteInform to handle bank mirroring (Thanks nitsuja for contributing these changes). | Changed color order from "#aarrggbb" to "#rrggbbaa" (Gens compatible) Mar 25, 2009 gochaism r35 Added lua source codes to the project instead of linking to the static library. Fixed some of "exit silently" behaviors. Mar 23, 2009 gochaism r34 Changed the location of lua directory Mar 23, 2009 gochaism r33 Enabled file manipulation on file browse dialog | Cut Win98 support off again, because it brings some inconvenience. Mar 22, 2009 gochaism r32 Fixed KeyUp handling again | added menu items for sound interface switching Mar 21, 2009 gochaism r31 removed emu.OnClose | experimental addition of snes9x.registerbefore, snes9x.registerafter, snes9x.registerexit | added snes9x.framecount, snes9x.lagcount, snes9x.lagged | changed Lua GUI font-width Mar 21, 2009 gochaism r30 Disabled fast-forward status message | Fixed KeyUp handling Mar 20, 2009 gochaism r29 Merged WAV/AVI Record/Stop command Mar 20, 2009 gochaism r28 Forgot to add new files in previous revision. I feel dumb. Mar 20, 2009 gochaism r27 Removed modal cheat search | Name change: Cheat Search => RAM Search | Moved RAM Search codes from wsnes9x.cpp to another file Mar 20, 2009 gochaism r26 various win32 sound fixes Mar 19, 2009 gochaism r25 new option OldFashionedFrameCounter Mar 15, 2009 gochaism r24 fixed random crash on exit Mar 15, 2009 gochaism r23 Merged new sound code from OV2′s Snes9xDirect3D Mar 15, 2009 gochaism r22 sln+vcproj upgrade (to open these with VS2005, modify sln version 10.00 => 9.00, and vcproj version 9.00 => 8.00) | DirectX SDK upgrade Mar 13, 2009 gochaism r21 inserted chdir code before lua_load for dofile Mar 07, 2009 gochaism r20 quick fix for Mystical Ninja pipe sound... hope it won′t cause another problem. Mar 04, 2009 gochaism r19 added memory.readdword, memory.writedword, memory.readbyterange Mar 04, 2009 gochaism r18 ported emu.OnClose from FCEUX source Mar 02, 2009 gochaism r17 Added secret joypad buttons (b1, b2, b3) for custom input display support. Feb 27, 2009 gochaism r16 Changed joypad.read to return the actual input which will be sent to SNES (e.g. movie input) Feb 27, 2009 gochaism r15 Lua improvements (same as 1.43-rr r24-27) Feb 22, 2009 gochaism r14 Expanded lua graphic buffer from 16bit to 32bit. Feb 21, 2009 gochaism r13 Ported lua-scripting from snes9x-rr 1.43. I didn′t touch unix/*.cpp yet, see ./lua_todo.patch if you plan to add the lua code. Also, there is a little problem => Issue 3 Feb 18, 2009 gochaism r12 set D3DCREATE_FPU_PRESERVE at D3D CreateDevice() call, for future additional lua module support Feb 15, 2009 gochaism r11 little lag-counter fix Jan 04, 2009 gochaism r10 simple platform-dependent snapshot code for temporary solution for lag counter Jan 04, 2009 gochaism r9 it doesn′t need decode certainly, but needs to set block pointer. Nov 08, 2008 gochaism r8 feels dumb, xsmp_count as well... Nov 08, 2008 gochaism r7 ch->nb_* should be 0 after snapshot load for the time being :/ Nov 08, 2008 gochaism r6 S9xFixSoundAfterSnapshotLoad() : set needs_decode always true is wrong, fixed. prepare to add some sound variables in savestate (I think I′ll add them after I ask zones.) Nov 08, 2008 gochaism r5 fixed spc dump after snapshot load (spc_dump_dsp removed) Nov 08, 2008 gochaism r4 fix release build Nov 08, 2008 mgambrell r3 fix vs2005 build Nov 08, 2008 mgambrell r2 initial upload Nov 07, 2008 gochaism r1 Initial directory structure. Nov 07, 2008 --



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