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PCSX2 rev 768 rev 730 GSDX 1.14 Files from these two sites <http://re4rainbow.4shared.com/ and http://www.mediafire.com/re4rainbow> are compiled SVN versions of PCSX2 and its plugins. r769 wx: Get the wx port to compile in Linux. (Note: will not actually run games at this stage.) r768 forgot to commit this... r767 Forgot two files. r766 Preliminary work on a new version of the plugin api. Not hooked up, and very subject to change. Mainly committed both for backup, and for other devs to mess with... r765 cleanup: moved 'software emulate mul' to gamefixes section since it seems to only be needed by 1 game. r764 pcsx2-wxgui: maintenence merging of trunk revisions into the brance (always a good idea to update branches after header file renames) r763 R3000air branch: Interpreter is pretty much finished now (tho not extensively tested at this point). Performance is roughly 15-25% better than the old IOP interpreter. Additional feaures include: * Support for branch instructions in the branch delay slot (known cases exist on the PS1, may not be an issue on PS2 tho) * Correct support for delay slot exception handling. * #define free, and lots easier to trace usingt he debugger. (merged trunk revisions into branch) r762 Some header work, get rid of some dead code, and rename PsxCommon.h. r761 Minor fixes to the IOP Interpeter and const prop regarding the SLTIU instruction. Removed the rest of the references to the UseGui global boolean since it wasn't used anymore. r760 implemented some more opcodes... r759 Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. Today (12 hours ago) arcum42 r758 Should warn when can't write to config files. Getting sick of repeated posts by the unwashed masses about this (Though also find it bizarre that Vista chooses to not allow an app to write to its own subdirectories). Also, included VC 2005 project now builds successfully as long as you have an svnrev.h. r757 Linux: Fix Final Fantasy XII. (memcmp_mmx appeared to be freezing MMX and not thawing it, and it didn't freeze it in Windows.) Comment out some unused code. Remove some code I commented earlier. And consolidate some of the calls to FreezeXMMRegs/FreezeMMXRegs. r756 Linux: Bring in sync with recent changes. (as usual) r755 R3000air branch: Interpreter working nicely now booting games. IT's (inredibly slow* but it's booting. :) r754 microVU recs: fixed a bug in LQ, and implemented LQI and LQD. r753 R3000air branch updates -- added Instruction disassembler and diagnostic info. (Merged all relevant trunk revisions.) r752 Fixed a bug that caused pcsx2 to crash when loading/saving savestates using the "other..." menu option. Added new command line options for running pcsx2 without a gui. Using "pcsx2 [filename]" where filename is the name of a cd image, will run the game. use "pcsx2 -nogui" to boot whatever you have configured in your CDVD. Use -bootmode=1 to enable the quick boot method (same as RunCD) .. default boots through the BIOS. [untested feature! please report if it's broken] r751 some tweaks based on some optimization tips jake found. the idea is that with SSE, doing operations that don't modify all the vectors can give false-dependencies, and in some situations prevent CPU's out-of-order execution (slows things down). so the solution is to only use stuff like "movss" when you need to preserve the upper 3 vectors, if not, its always better(faster) to use movaps. r750 implemented ERCPR (seems i forgot about it on my last update). r749 optimized some stuff, and implemented all EFU opcodes. note: most of the microVU EFU opcodes are implemented with completely different algorithms than zerorecs. this might prove to be more accurate, but i mainly did it to avoid using x87 FPU instructions (since i'm using mmx regs for storage). r748 Minor PERF fixups -- moved the diagnostic msg to a less spamming-like area (on PCCR assignment, rather than on PCR update). r747 Added option to control PCSX2 volume only with volume keys, instead of global windows volume. Release shift, control, and alt on deactivate. Fix for changing skip mode on alt-F4 (Accidentally removed the old fix for it in 0.9.5) r746 More work on the PERF counters. Counters now selectively count or don't count depending on mode (which should keep some games happier which might try and use them, if still not being totally accurate or correct). r745 Fixed the bug in r740 that broke speedhacks; and improved the PERF support a bit more using bitfields and more correct mode tests. --



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◆ From: 59.126.238.100 ※ 編輯: choan 來自: 59.126.238.100 (03/13 22:41)







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