Emulator 板


LINE

http://code.google.com/p/vba-rerecording/ r30 unlocked lua movie functions (TODO: lag problem), various small improvements on movie i/o r29 unlocked joypad.set, little fix on joypad.read r28 cleanup :'( slight improvement for noise frequency r27 minor change at noise channel r26 No code changes (added Blip_Buffer for future use) r25 inserted chdir code before lua_load (for dofile) | unlocked joypad.read for the time being, but it has 1 frame lag :/ r24 Added lagCounter/lua hotkeys r23 Added LuaOpenDialog, finally you can load your script from the menu :P r22 Lag-counter now stored in savestate (SAVESTATE VERSION INCREMENTED but backward compatible) r21 Unlocked memory.register r20 Activated gui.gd* functions r19 activated gui.text (using snes9x font :P) r18 added memory.readbyterange, fixed? memory.readdword r17 fixed SGB border drawing, added some of gui functions (Lua) r16 ported the very basic part of Lua code from snes9x. available functions: memory.read*, memory.write*, vba.frameadvance, vba.pause, vba.message. r15 Fixed issue 21 (RTC snapshot length problem) r14 Changed to play the movie file (*.vbm), when it's dropped into the main window. r13 gbEchoRAMFix option added, it can be enabled from registry/ini / test movie : http://dehacked.2y.net/microstorage.php/info/1034627678/v19-echoram-test.vbm r12 Fixed a fatal bug that VBA doesn't clear out SRAM before movie playback. Added #ifs around systemNofityJoypadRead() to avoid compile error in svn build. r11 Changed VC++ build settings, to let VBA independent from CRT/MFC DLL r10 Added experimental lag-counter implementation (haven't stored it into savestate yet). Fixed the problem, that in-game text-rendering didn't put the text into AVI, hopefully. Applied XP visual style again ;) r9 Win32 - Reverted "in-game" text rendering to that in v19.3 to avoid redundant codes existing in other unmodified files since v19.3 r8 Win32 - Fixed 'xn' window size would not reset when clicking on the option that is already checked. r7 Win32 - Fix for not recording the Lag Reduction flag in GBA movies caused by using Ctrl-key-combos right before opening the recording dialog. r6 fix for crash when trying to open a file that doesn't exist and ends with .gba --



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