Emulator 板


LINE

http://code.google.com/p/gens-rerecording/ New in version 11: -Optional compensation for game drawing latency. (nitsuja) -Added configurable default RAM Watch directory to options. (Upthorn) -Optional automatic loading of previous RAM watch file. (adelikat) -RAM watch now prompts to save changes when you close gens. (adelikat) -Fixed bug where framecounter resets and movie closes if you cancel opening a ROM. (nitsuja) -Fix for menu squashing game window if fonts are too wide. (nitsuja) -RAM watch now has recent files list. (adelikat) -Fixed bug where "next render mode" wouldn't select past EPX. (nitsuja) -Actually fixed bug where certain hotkeys would be read when window was out of focus. (Upthorn) -Fixed crash to desktop on AVI splitting. (Upthorn) -Option for frame advance to skip lag frames. (adelikat) -Frame search (same feature as VBA) (nitsuja) -Screenshots optionally no longer use the wrong resolution in 256x224 display mode. (nitsuja) -Screenshots no longer affected by render mode. (nitsuja) -Error messages when GMV can not be loaded. (nitsuja) -Fixed file handle leak in mp3 code. (nitsuja) -Autopause works correctly again. (Upthorn) -Fixed bug where saving a state, closing gens, reopening it, and reloading the state would sometimes corrupt the z80 state. (Upthorn) -GMV files again truncate properly to last recorded frame. (nitsuja) -RAM Watch window optionally remembers position. (adelikat) -Fixed bug where movie splicing produced 2 frames of garbage at the splice boundary. (nitsuja) -RAM Search window now shows which rows will be eliminated by the current search condition. (nitsuja) -RAM Search now has a modulo comparison operator. (nitsuja) -Now possible to select and eliminate a range of rows in RAM Search. (nitsuja) -Added undo/redo buttons to RAM search. (nitsuja) -Various RAM search bug fixes (nitsuja) -Movie length now displayed with framecount. (nitsuja) -Various RAM watch file bug fixes (nitsuja) -Fixed sound buffer looping when a frame takes longer than expected to render. (nitsuja) -Lua scripting support (nitsuja) -Added -play <gmv file> commandline option to begin a movie playing automatically. (adelikat) -Added -cfg <config file> commandline option to automatically load a non-default config. (adelikat) -Added -loadstate <gst file> commandline option to automatically load a specified savestate. (adelikat) -Added -pause commandline option to open the emulator with emulation paused. (adelikat) -Project now explicitly includes all required files, so no user setup is necessary to compile the svn source. (adelikat/nitsuja/upthorn) -Added configurable default directory for Lua scripts. (nitsuja) -RAM Search and RAM Watch no longer require a frame to advance between being opened and displaying correct values. (nitsuja) -AVI split filesize now configurable. (nitsuja) -AVIs no longer use the wrong vertical resolution for NTSC games. (nitsuja) -AVIs optionally no longer use the wrong horizontal resolution in 256x224 display mode. (nitsuja) -Screenshots now saved as PNG files. (nitsuja) -Roms and movies can now be opened from inside zip, rar, and 7z files. -Automatic movie backups once again back up _before_ file truncation. (upthorn) -"Swap Scroll layer" option now swaps priority of the correct scroll plane. (upthorn) -Workaround for BRAM size option causing Sega CD desyncs. (nitsuja) -Drag and drop support for lua scripts, RAM watches, roms, gyms, savestates, cfgs, and zip/rar/7z archives containing them. (nitsuja) -Added -lua <lua script file> commandline option to automatically load a specified lua script. (nitsuja) -Added option to temporarily disable SRAM emulation. (nitsuja) -Included manual/reference for Lua scripting. (nitsuja) -Autofire and autohold modifiers again behave the same for enabling and disabling holds (nitsuja) -Hotkey configuration now recognizes three versions of modifier keys (ctrl, alt, shift, win), L, R, and generic. (nitsuja) -About window displays correct version information (nitsuja/upthorn) --



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