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SDLMAME 0.129u2 http://rbelmont.mameworld.info/?page_id=163 MAMEUIFX32 0.129u2 http://mame32fx.altervista.org/home.htm MAME 0.129u2 http://www.mamedev.org/ 0.129u2 ------- MAMETesters Bugs Fixed ---------------------- - 02810: [DIP/Input] hanaroku,hanaawas: Input keys are inconsistent with other hanafuda games [Sonikos] - 02852: [Known Issues/To-Do's] cloak and clones: Message "SLAVE COM BAD" flashes before game startup (Phil Bennett) - 02847: [Crash/Freeze] all cloak.c and midzeus.c sets: [debug] Access Violation (Phil Bennett) - 02842: [Graphics] logger: gfx issue (Aaron Giles) Source Changes -------------- Fixed compilation errors if HAS_SAMPLES is 0. [Nathan Woods] Stop crash/assert when trying to decrease the debugger memory window bytes per line to 0. [Phil Bennett] Improved implementations for undocumented instructions 63, 67, 6f, 73, 77, 7b, 7f, 9c, 9e, ab, e3, e7, ef, f3, f7, fb, and ff in the n2a3 cpu core. [Wilbert Pol] Force recalculation of screen parameters when only the MC6845 input clock changes. [Wilbert Pol] Seibu CRTC part 1: [Angelo Salese] * Merged Sengoku Mahjong & Good e Jong video HWs * Added correct scrolling functions for Sengoku Mahjong * Removed some positioning kludges in both drivers Fixed Sengoku Mahjong hopper error after first winning match. [Angelo Salese] Removed deprecat dependancy from Good e Jong, one irq wasn't needed at all (points to a reti). [Angelo Salese] Fixed cpu reset for upd78c06. [Wilbert Pol] Added new #define ENDIANNESS_NATIVE, which maps to either ENDIANNESS_LITTLE or ENDIANNESS_BIG based on the LSB_FIRST definition. Unlink LSB_FIRST, ENDIANNESS_NATIVE always exists and can be used in expressions without invoking the preprocessor. [Aaron Giles] Added macro ENDIAN_VALUE_LE_BE() which selects one of two values based on the endianness passed in. Also added NATIVE_ENDIAN_VALUE_LE_BE() which calls ENDIAN_VALUE_LE_BE with ENDIANNESS_NATIVE. [Aaron Giles] Updated a number of drivers and call sites to use these macros in favor of #ifdef LSB_FIRST. [Aaron Giles] Removed some stray ADDR2BYTE/BYTE2ADDR macros that have been replaced by inline functions. [Aaron Giles] DRC frontends must now do their own opcode fetching unfortunately. Updated all DRC cores to do this. Also tweaked a few oddities in the SH2 DRC. [Aaron Giles] drw80pkr changes: [Jim Stolis] - Added bankswitching to program memory - Partial graphics support - Partial sound support Preliminary ADPCM hook-up to Jantotsu, it plays something but it's not yet right. [Angelo Salese] Removed redundant config parameter from SND_START. [Aaron Giles] Fixed gfx regression with 18 Holes Pro Golf and added proper memory map for the second cpu. [Angelo Salese] Sound cores no longer allocate their own tokens. Instead they return a new integer value indicating the size of token they want, and the core allocates it for them. This mirrors the standard device behavior. [Aaron Giles] SRMP5 update [tsBTN0640] - sound pitch is low with current st0016 driver. Fixed Perfect Soldiers input (added missing button3) [a3SEybxT0] Added missing key for sfiiij and sfiii2j [swzp1Dp/0] Tidied up the micro3d driver and fixed sound. [Phil Bennett] Increased Cloak & Dagger interleave quantum to eliminate 'SLAVE COM BAD' startup message. [Phil Bennett] Major cleanup to IGS poker games [Mirko Buffoni] - Renamed csk driver to igspoker. This includes Champion Poker, Champion Skill, New Champion Skill - Converted drivers to tilemap system and unified video section - Unified memory maps and checked all input ports - Removed obsolete palette handlers and made use of generic handlers - Added layout for lamps handling - Added hopper simulation - Added New Champion Skill (different set, maybe original international release) and renamed current igs_ncs to igs_ncs2 (2000 version for italian market) - Promoted igs_ncs2 to working state, but set GAME_IMPERFECT_GRAPHICS (missing initial notice screen) - Moved Jackie to a separate driver (it's a slot machine game) - Made some progress on Jackie which now boots (toggle mode to play, but work still needs to be done) Virtual Combat and Shadow Fighters update. [Phil Bennett] * Fixed framebuffer handling & screen parameters. * Added sound. * Corrected RAM sizes to match what is present on the PCBs. * Hooked up NVRAM. Fixed clamping to 12 bit range to Okim6376, and adjusted volume attenuation accordingly. [Mirko Buffoni] Fixed TMS5220 speech in Turbo Sub [Phil Bennett, Jay Gallagher] adp improvements: [robiza] - implemented p1 inputs in skattv and fashiong (service mode is working) Defined ROM_LOAD64_WORD/ROM_LOAD64_WORD_SWAP in emu/romload.h. [Phil Bennett] cb2001: mapped two more opcodes. [robiza] Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0] Added custom 3-screen layout to Stepping Stage driver. [Naibo Zhang] Changed yunsung8 oki xtal to 400khz, verified on pcb. Unfortunately I couldn't verify the main xtal which was missing on my pcb. [Corrado Tomaselli] Restored previous cycle eating behavior in gstream. [Mamesick] Changed device start routines to no longer return a status. Instead, if a device needs to delay its initialization pending the startup of another device, it must call the new function device_delay_init(). [Olivier Galibert] New games added or promoted from NOT_WORKING status --------------------------------------------------- Give us a Break (2 sets) [Phil Bennett] Ten Up (2 sets) [Phil Bennett] Himeshikibu (Japan) [Uki] Super Othello [Tomasz Slanina] New clones added ---------------- Cannon Ball (Yun Sung) (vertical) [David Haywood] Sega Water Ski (Japan, Revision A) [Smitdogg Jones] Raiden Fighters 2 (USA, SPI) [Arzeno Fabrice] Stepping 3 Surperior [Naibo Zhang] --



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