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SDLMAME v0.128u1 http://rbelmont.mameworld.info/?page_id=163 MameUI v128.1 http://mameui.classicgaming.gamespy.com/ MAMEUIFX32 v0.128u1 http://mame32fx.altervista.org/home.htm MAMEUIFX32 0.128u1 released. * Updated to MAME 0.128u1 - MAMEUI 0.128 - Fixed MAME Testers bug ID 01679. o (kuniokub, kuniokun, renegade: Game freezes after Title Screen) MAME v0.128u1 http://www.mamedev.com/ 0.128u1 ------- MAMETesters Bugs Fixed ---------------------- - 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage. (Aaron Giles) - 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing start has no effect at the continue screen. (Phil Bennett) - 00436: [Sound] kyukaidk: Some of sound effects are wrong. Umpire′s voice is most notable. Also, music is not correct. (Phil Bennett) - 01702: [Gameplay] cloak + clones: Can′t pick up items (Phil Bennett) - 02140: [Save/Restore] cubeqst: cube quest crashes mame when saving state (Phil Bennett) - 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli) - 00359: [Sound] blocken: Some of the enemy voices are totally wrong (Phil Bennett) Source Changes -------------- MC6845 changes: [Curt Coder] - added cursor and display enable skewing - added preliminary support for SY6545-1′s transparent addressing mode - Hsync should be pulsed even when vsync is active. Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core). Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they′re not really needed with the DRC and just clutter the code. [David Haywood] Minor NeoGeo cleanups [JohnBoy] Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner] * Complete rewrite focusing on legibility and extensibility. * 27/121 opcodes (mostly) implemented. * Bugfix for reset status of interrupt priority bits. * Bugfix for disassembly of register-to-register parallel data move. * Added additional branch, move and bitfield ops. * Plygonet now passes its memory test and uploads a new program. * Implemented tst, or, jsr, rti, tst2, and 2 new movec ops. * Added opbase handler to plygonet.c Increase cubeqst interleave factor to eliminate LDP timeout countdown flicker. [Philip Bennett] Added redumped B-Rap Boys sample ROMs. [Guru] Cleaned up STV rom loading a bit. [David Haywood] NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont] Updated tnzs.c driver: [stephh] - renamed sets : * ′tnzsjn′ -> ′tnzsj′ * ′tnzsj′ -> ′tnzsjo′ * ′kagekia′ -> ′kagekih′ - fixed Dip Switches for all games (2 remaining unknown Dips in ′plumppop′ and ′jpopnics′ though) - added many notes Small cleanups to the ST-V driver. Make some work for magzun, still not working. [Angelo Salese] AICA: fix sample addressing for the full 8 MB [kingshriek]. Fixed bnstars1 screens. [David Haywood] MCS51/I8051 overhaul, micro3d improvements and full m72 protection emulation for lohtb2: [couriersud, Jim Stolis] * improved serial port timing * better infrastructure for adding more variants like DS5002 * Fixed port reading * Rewrote Macros for better readibility * Fixed and rewrote Interrupt handling * Now returns INTERNAL_DIVIDER, adjusted cycle counts * Remove unnecessary and duplicated code * Remove unnecessary functions * Rewrite to have sfr-registers stored in int_ram. * Debugger may now watch sfr-registers as well. * implemented interrupt callbacks (HOLD_LINE now supported) * Runtime switch for processor type - remove ifdefs * internal memory maps for internal rom versions (internal ram now displayed in debugger) * more timer cleanups from manual * fix timer 2 interrupts * implement serial mode 2/3 rx and tx clock handling * Remaining games checked and adapted to changes in cpu core * Cardline still broken. I need the exact and complete cpu name. * Added more variants 803X, 80CXX, AT89C4051 * Fix segas18.c (segaic16.c) mcu maps. * Fix sslam.c * Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate) micro3d improvements: [couriersud] * serial port communication between main cpu and sound board works * sound board now works m72 - lohtb2 improvements: [couriersud] * full emulation of protection device * Samples are now piped through the mcu Added sound and corrected wrong DIP-SW in the Double Dealer driver. Completed protection vectors, fixed video emulation and added coin setting simulation. [Angelo Salese] Fixed recently regressed raster interrupt issues in fuukifg* drivers. [Philip Bennett] Added flip screen / cocktail support to yumefude driver. Completed DIP-Switches (manual-wise) and made better comments. [Angelo Salese] Separated umk3 and breakrev from their parents. [David Haywood] Some reorganization in megadriv.c, porting over some code to attempt to get it working again, bit by bit. [David Haywood] Improved dakkochn gfx; the priority are ok but there are various offset so i marked also the game as "inperfect gfx". [Sonikos] Fixed a subtle bug in the 65c02 emulation where the result of the BIT instruction differs on the 65c02 (from the 6502), when executed in immediate mode. [Phill Harvey-Smith] Added samples suppor to Cosmic Alien. [T. Bellm] New games added or promoted from NOT_WORKING status --------------------------------------------------- (Medal) Yumefuda [Bet] [Angelo Salese] Grudge Match (Yankee Game Technology) [Aaron Giles] Double Dealer [Angelo Salese, David Haywood] Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek] Mirage Youjuu Mahjongden [Angelo Salese] New clones added ---------------- The King of Fighters 2002 (bootleg) [Kawaks] Police Trainer (v1.3B Newer) [Brian Troha] Egg Venture (Release [Brian Troha] Kick for the Goal [Brian Troha] (Not Working) Fire Shark (Korea, set 1, easier) [Guru] Fire Shark (Korea, set 2, harder) [Guru] Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING) New games marked as GAME_NOT_WORKING ------------------------------------ P′s Attack [Guru] Magic the Gathering: Armageddon [David Haywood] --



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