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版本:PTR 情报来源:蓝帖 情报网址:https://reurl.cc/W1mkRe 情报原文: 死亡骑士 Blood (2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate one rune. (4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds. Frost (2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%. (4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine. Unholy (2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds. (4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase your damage and Haste by 10% for 8 seconds. This chance is increased during Vile Infusion. 恶魔猎人 Havoc (2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%. (4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. Your critical strikes increase this chance. Vengeance (2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment. (4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds. 德鲁伊 Balance (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times. (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage. Feral (2) Set Bonus: Rip & Ferocious Bite damage increased by 5%. (4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5 seconds. Guardian (2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%. (4) Set Bonus: Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals. Restoration (2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%. (4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds. 唤魔师 Devastation (2) Set Bonus: Increases Empower spells’ chance to critically strike by 5% and Empower spells increase your chance to critically strike by 5% for 6 seconds. (4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Sated. Preservation (2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by 5% for 6 seconds. (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times. 猎人 Beast Mastery (2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot. (4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus. Marksmanship (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds. (4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit. Survival (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%. (4) Set Bonus: Raptor Strike, Mongoose Bite, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Bite, Carve, or Butchery cost no Focus. 法师 Arcane (2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%. (4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks. Fire (2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage. (4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%. Frost (2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%. (4) Set Bonus: Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 seconds. 武僧 Brewmaster (2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds, stacking up to 4 times. (4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger. Mistweaver (2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist. (4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 seconds for each heal. Windwalker (2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%. (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase your Versatility during your next Fists of Fury by 5%, stacking up to 3 times. 圣骑士 Holy (2) Set Bonus: Holy Shock increases the critical hit chance of your next heal within 10 seconds by 10%. (4) Set Bonus: When your direct healing spells critically strike, your next Holy Shock deals 30% increased damage or healing. Protection (2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing the Versatility of you and your closest ally by 4% for 4 seconds. (4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by X% for Y seconds and extends the duration of Versatility of Light by 1.0 seconds. Retribution (2) Set Bonus: Blade of Justice and Judgment grant Crusader’s Strength, increasing the damage of your next Crusader’s Strike or Consecreate by 100%, stacking up to 2. (4) Set Bonus: When you consume Crusader’s Strength, the damage of your next Blade of Justice is increased by 50% for each stack of Crusader’s Strength consumed. 牧师 Discipline (2) Set Bonus: Casting Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%. (4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing. Holy (2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word cooldown reduction effect by 2.0 seconds. (4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 seconds. Shadow (2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times. (4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds. 盗贼 Assassination (2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%. (4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8 seconds, stacking up to 5 times. Outlaw (2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent. (4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%. Subtlety (2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent. (4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 15% and the damage of Black Powder by 8% for 6 seconds. 萨满 Elemental (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 2-3%, stacking 10 times. (4) Set Bonus: Casting Earth Shock or Elemental Blast or Earthquake increases your Mastery by 10% for 10 seconds. Enhancement (2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon. (4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly. Restoration (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%. (4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds. 术士 Affliction (2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds. (4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%. Demonology (2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%. (4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage. Destruction (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds. (4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets. 战士 Arms (2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%. (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds. Fury (2) Set Bonus: Execute’s chance to critically strike increased by 10%. (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased. Protection (2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds. (4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal. 附注/备注 技能名字很多不知道是什麽,所以就不翻了 增强萨套装是什麽垃圾QQ --
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※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 59.115.201.60 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/WOW/M.1664582873.A.ADC.html
1F:推 joe255118: 不只萨满吧? 很多职业特效都是垃圾 看起来就没做好= = 10/01 08:50
2F:→ joe255118: 一堆只增加爆击率的特效是三小.. 10/01 08:51
3F:→ enchyi: 正常发挥 第一套套装一堆87特效 10/01 08:59
4F:嘘 GodMuii: 这些是什麽垃圾 10/01 09:11
5F:→ GodMuii: 全部都是懒趴机率变而已 10/01 09:11
6F:→ GodMuii: 先来一张半年卡吃吃大便 10/01 09:12
7F:推 coolboy16: 楼下wmud 来评论一下贼 10/01 09:21
8F:推 catmeat777: 哭啊,想玩的职业几乎都废物特效 10/01 09:34
9F:推 ex990000: 有提升但不好玩 10/01 09:37
10F:推 capoboy: 增强的是三小 随机到fs 是哪招? 10/01 09:41
11F:→ chichiwater: 元素萨的4件特效应该可以几乎全程覆盖,不过冰怒系列 10/01 09:42
12F:→ chichiwater: 天赋价值降低不少 10/01 09:42
13F:→ chichiwater: 如果元素超载能叠2件套效果,那我觉得不差。 10/01 09:46
14F:→ chichiwater: 然後为了4件套的精通,天赋底层中线应该是必点了。 10/01 09:47
15F:推 enchyi: 不过这种特效的好处就是平衡起来容易 几乎都没机制== 10/01 09:52
16F:→ chichiwater: 设计师有提到第一赛季的套装概念是减少天赋的连动, 10/01 09:55
17F:→ chichiwater: 他们大概也知道天赋树大改会有平衡问题吧 10/01 09:55
18F:推 Rivendare: 这种特效就跟特殊戒指或饰品差不多 但还要凑四件== 10/01 09:56
19F:→ henry1234562: 冰DK的四件很爽阿 一直杀戮一直爽 10/01 10:15
20F:→ henry1234562: 风僧的跟雪怒套算是有连动 反正单体都会点 10/01 10:16
21F:推 ALEGG: 兽王猎 两件增加击杀命令伤害10%,10%重置锋锐射击CD; 10/01 10:27
22F:→ ALEGG: 四件 锋锐射击50%让下一发眼镜蛇射击或多重射击免费。 10/01 10:27
23F:推 orz65535: 7版以前第一套特效都是这麽无聊 这样才有动力换第二套 10/01 11:03
24F:→ orz65535: 7版就是的把游戏末期才该出现的特效塞在前期 10/01 11:04
25F:推 d6102003: 是啦 减少连动比较不会出意外 但就很普 安全牌 10/01 11:04
26F:→ orz65535: 相对次版本部分天赋效果倒退 搞到要去农旧版本泰坦 10/01 11:05
27F:推 coolboy16: Max在评价套装tier 10/01 11:12
28F:推 holybless: 要快点正式版就只能这样 不用分的这麽细 10/01 11:15
29F:推 tim111444: Dk坦刚把天赋的符文获取拔掉 套装又加回来 好 好喔 10/01 11:27
30F:→ mealoop: 第一个T装 废物正常吧 10/01 11:41
31F:推 Thelight: 以往版本初有套装的版本,套装效果都不怎麽好吧 10/01 11:42
32F:→ mealoop: DD的就算惹 看坦的比较重要 10/01 11:42
33F:推 FuNnYw: 风僧二件套不错 四件套微妙 但都比9.2好太多了ww 10/01 12:18
34F:推 enchyi: 而且最重要的是数值 XD 数值够机制就是假的 10/01 12:20
35F:推 ioylye: 坦圣..2件飞盘附近队友与自身获得4%临机 4件施放祝福之槌 10/01 12:21
36F:→ ioylye: 正义之槌 获得招架X%持续Y秒 并把二件效果提升1秒 10/01 12:22
37F:→ ioylye: 如果是完整4%不错 但是应该是不会完整%数..然後招架微妙 10/01 12:23
38F:→ lucifer2703: 简单点也好日後动刀 10/01 12:32
39F:→ lucifer2703: 不然再弄出一次生存跟毁灭谁受得了 10/01 12:32
40F:→ henry1234562: 二件套就是要你用狂拳 四件套感觉随便啦 10/01 12:47
41F:→ henry1234562: 倒是坦僧的四件 12%是变62% 还是56%呢.. 10/01 12:48
42F:→ mealoop: 7版就太白痴惹 再加上有泰坦 暗夜堡特效比萨墓强= = 10/01 12:50
43F:→ b2202761: 怕人都不换改版时候在把上一版T装砍废就好 10/01 12:59
44F:→ b2202761: 但是T装至少要能够值变才好玩 10/01 13:00
45F:推 ckknkaiya: 增强4件要是不会随机到没进CD的就勉强还行 10/01 15:37
46F:推 cblade: 一定有10.0的沙士比亚,不可能平衡的 10/01 15:55
47F:推 kingman0716: 初期要研究天赋,给复杂的套装不好吧 10/01 16:08
48F:→ kingman0716: 现在团本测试鸟德惩戒屌打其他30%+ 10/01 16:09
49F:→ newtana: 只要最终表现平衡就行 第一季套装不要弄变数量太大的机 10/01 16:22
50F:→ newtana: 制 10/01 16:22
51F:推 Neverfor: WTB翻译 10/01 17:38
52F:推 deathboy: 术士那啥鬼 10/01 18:26
53F:→ redmib: 这什麽烂特效 (看不懂跟着骂 10/01 18:38
54F:推 Dyrusfans: 全部都只有加强数值,没有改变玩法你敢叫套装 10/01 18:47
55F:推 tsairay: 蛮无聊的,都是加%而已 10/01 19:04
56F:→ tsairay: 根本玩不出甚麽新把戏 10/01 19:04
57F:推 ckknkaiya: 点进去蓝帖设计师有讲设计理念 看你买不买单 10/01 19:14
58F:→ ckknkaiya: 不买单可以选择玩免费的WOW版 (′.ω.‵) 10/01 19:14
59F:推 yiyichiang: 增强这个很烂吗? 怎麽看起来还不错 减少发呆时间 10/01 19:42
60F:→ gunnip4: 穿上去伤害upup dps排第一就会好香好香了 10/01 19:49
61F:→ d95272372: 就算只是简单机制 数值调高就没人嫌了 10/01 19:53
62F:推 scottayu: 恶魔术貌似超垃圾! 10/01 20:40
63F:→ cblade: 垫底职业,BZ觉得没问题不用加伤害 然後这个版本就废了 10/01 20:43
64F:推 capoboy: 增强的除非让所有不在冷却时间内技能不吃效果 10/01 22:37
65F:→ capoboy: 且天赋必点冰风暴 不然真的特效介於有跟没有之间 10/01 22:38
66F:→ chichiwater: 增强套装有个问题是本来风打/火打就有刷新机制了 10/01 23:06
67F:→ chichiwater: 这个-CD很容易让触发浪费 10/01 23:06
68F:推 louis1022: 术士套装效果跟当前版本比根本垃圾 10/02 09:14
69F:推 ckknkaiya: 就别拿版本初跟版本末的套装特效互相比较了吧 10/02 16:35
70F:推 cblade: 玩家一定要变弱的,想当初神兵双橘,一觉醒来 都没了 10/02 20:24
71F:→ newsnew: 根据经验 术士爽过後要废个一段时间 尤其这次爽了S3+S4 10/02 20:28
72F:推 SPAEK: 看套装效果就知道时间挺吃紧的 10/03 05:24
73F:→ SPAEK: 这样弄到时候就算要调也比较简单 10/03 05:25
74F:→ mfkk3kkk: 我觉得元素2件套的设计蛮怪的,如果不加入冰怒循环能量 10/03 08:43
75F:→ mfkk3kkk: 累积就肯定不够快,变成是取决要增伤或是快速累积能量 10/03 08:43
76F:→ Hylun: 这麽基本的套装效果应该是想先测试天赋树的状况 10/03 13:44
77F:推 fcoin: 设计师有说为什麽特效这麽阳春 基本上就是不改变回圈为主 10/03 15:00
78F:推 capoboy: 大概增强被喷烂了 现在四件改为消耗气漩送1%加速四秒 10/23 01:04







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