作者orcadan (欧卡丹)
站内streetfight
标题[情报] SSF4 AC版角色变更
时间Sun Sep 12 15:41:00 2010
http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4-
arcade/
T. Hawk
‧ He has a stand alone EX Condor Dive (3x Kick), which can be done while jumpi
ng backwards. You no longer have to perform this as part of his EX Rising Hawk.
原本的 EX-Condor Dive (623PP派生PPP 两格气,上冲接下冲2个动作)
现在拆解开来了,下冲指令改成KKK,可独自放出来,後跳的时候也可以发动
‧ Ultra 2 (Raging Slash) has a faster startup time or extended range,
probably the latter.
UC2发动变快 或比较有可能是范围变大了
‧ Standing Hard Punch might have a better hit box.
5hp看起来判定有强化
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El Fuerte
‧ El Fuerte Ultra Spark (Ultra 2) damage reduced.
UC2伤害递减
‧ No longer has invincibility on any Habanero Dash moves that go up in the air
236P的所有派生不再有起跳无敌(更容易跳踢打掉了?!)
‧ Far Standing Hard Kick may have a better hit box.
远5hk判定似乎强化了
------------------------------------------------------------------------------
Abel
‧ His Tornado Throw (Command Grab) does less damage now.
63214P伤害下降
‧ More recovery time on his Ultra 2, Breathless.
UC2硬直增加
‧ His Roll have a bit more recovery.
roll(214k吗?)硬直增加
------------------------------------------------------------------------------
Cody
‧ Walk speed is faster.
走速加快
‧ EX Zonk Knuckle doesn't travel as far.
‧ Regular Zonk Knuckle cannot be Focus Attack Dash Canceled.
ex无赖拳(按住pp)距离缩短,普通无赖拳无法SA6644
‧ The hitbox on his Hard Ruffian Kick looks like it's better. A player was
able to hit Zangief with it while he was crouching, and this doesn't connect in
the console version of SSF4.
‧ Medium Ruffian Kick travels a longer distance.
流氓踢236hk判定强化,踢的到蹲姿老桑,236mk距离增加
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Dudley
‧ Dudley had an EX version of his "Ducking" attack added. This is where he
slides forward and can punch or uppercut, it lacks Super Armor. This travels
the same distance as the Hard Kick version, but recovers almost instantly, so
if you go through a fireball you have a lot of options open to you.
41236K多了EX版,没装甲,距离跟41236hk同样远但是硬直更小,可钻飞道
‧ Crouching Hard Kick (Launcher) has a faster start up time.
2hk发生变快
‧ Jumping Hard Kick knocks down now in air-to-air situations.
空对空跳重脚能down夺
‧ Dudley's rose taunt has less recovery
扔玫瑰硬直减少(新牵制手段可能?)
品客看来有强化不少
------------------------------------------------------------------------------
E. Honda
‧ Overall damage has been reduced.
打人比较不痛了
‧ It may be harder to combo into his Hundred Hand Slaps.
重百烈连段难度提升
‧ Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a
2x half-circle back motion.
UC2指令变更为6321463214
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Gouken
‧ Gouken's Light Rush Punch has no forward movement, but it is faster.
623lp不会前进,速度提升
‧ Gouken's counter move (Kongo) has been changed. It's now done with a
reverse Dragon Punch motion with Punch. Light Punch deflects low attacks,
Medium Punch for high and what Hard Punch does is still unclear.
当身指令变更421p lp挡下段 mp上段 hp不明
‧ The EX version of Gouken's counter hit (Kongo) is unchanged. The Hard
Punch version has the same animation as the EX.
EX当身判定没变,hp当身动作跟EX一样
------------------------------------------------------------------------------
Guy 这家伙改不少
‧ Hit box on Medium Punch, Hard Punch chain combo was fixed, it no longer
will miss against some players who crouch.
mp>hp的判定强化 再也不会打不到部分蹲姿脚色
‧ Hard Punch Dashing Elbow is faster and can be used to hit characters out
of their fireballs a little easier. Light Punch Dashing Elbow is now safe on
block against Zangief and T. Hawk's 360 command grabs.
214hp速度加快+钻飞道性能提升;214lp被挡下後,老桑/霍克指令投无法确反
‧ Ultra 2 has been improved. Less recovery time and the distance on it was
fixed, so it's very comparable to Rose's normal throw range. According to one
player, this is the Ultra of choice now, period.Another report came in that
said the damage this does has been reduced now, though.
UC2硬直缩短 抓距增加,也有人说伤害降低了
‧ Flip Grab damage reduced. 120 instead of 200. Also, the window where you
can grab the other player with the Medium and Hard versions has been shortened.
236p抓人伤害200降为120 236mphp抓距缩短(爽)
‧ His slide is faster.
滑踢变快(那麽多招滑踢是说哪个滑踢?)
‧ Toward + Medium Punch overhead hits twice.
6mp中段判定+2hit判定
‧ Guy seems a lot better overall.
感觉整体强化不少
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Hakan 整体强化
‧ Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which
adds to the overall time it stays on.
涂油时间可以累加了
‧ Capcom also gave him a Kick follow up after performing his Oil Shower.
Also, he can reportedly combo Standing Light Kick into his Oil Shower.
‧ His Slide has now two options afterwards. Pressing Punch does an
additional attack you've seen before, but pressing a Kick button oils him up.
涂油跟236p都新增派生 可以236p>抹油或压人
涂油新增踢技派生,据说涂油时时可以5lk踢人
‧ Hakan's 360 command grab with Kick can be canceled. This is where he runs
in place and if you let go of the button he attempts to jump towards his
opponent and grab them.
一圈k可以在奔跑动作中取消
‧ Jump arc may have been changed.
跳跃轨道?高度?有改变 (不会跳不过飞道了)
------------------------------------------------------------------------------
Makoto 村姑也强化不少
‧ Makoto's EX Dash Punch (Hayate) now breaks armor.
236pp有破甲属性
‧ She slightly faster walk speed.
走速增加
‧ Her Axe Kicks are more like they were in Third Strike.
剑(j214k)的性质更接近SF33
‧ Fukiage (Upwards Punch) takes off more life. The hitbox for this may have
been improved though, but it's not conclusive so far.
623p判定威力双双强化
‧ EX Overhead Chop (Oroshi) has more invincible frames.
ex菜刀无敌时间增加 (又多一种对空新手段了!?)
------------------------------------------------------------------------------
Sagat 改不少 整体应该是往猛攻型角色趋近
‧ Tiger Uppercut damage increased.
昇龙威力又增加了XD
‧ More recovery time on his Tiger Knee.
‧ Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium
and Hard Tiger Knees are useless now.
623k硬直增加XD.623lk似乎改回无印版判定,mkhp则是更废
‧ Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled
into special moves, bigger hit box and it takes off roughly 40 damage.
5lk判定改强回无印版 1hit-40damage 可取消必杀
‧ More recovery time on High Tiger Shots. His fireball game is a lot worse
than it was.
236p硬直增加,炮台模式掰掰~
‧ Angry Scar is now executed with a Kick button.
摸奶指令从214214p更改为214214k
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Vega
‧ Vega's EX-Scarlet Terror (Flip Kick) is a viable reversal now. First hit
can be Focus Attack Dash Canceled, but 3rd frame is not airborne anymore so
it cannot hit further.
16kk可以reversal了 第一击可以SA664,但没浮空属性无法追打
‧ His EX-Wall Dive grab does less damage.
28KK的指令投伤害降低
‧ Backdash weakened.Forward dash may be faster.
44判定弱化,66感觉变快
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Zangief
‧ Zangief's EX Green Hand no longer knocks down and this puts him in range to
set up for another grab. On hit, it also leaves him at a slight frame advantage
. Some people say the EX Green Hand still knocks down on Counter Hit though.
EX焰掌无法down夺了 相对来说命中後可打摔多择(讨厌):但康特对手还是会倒地
‧ Range on his Ultra 2 was increased — A LOT — but so was the recovery time.
This also travels horizontally now, so it can even grab people jumping away.
UC2硬直跟抓距双双增加-移动轨道改成水平滑行(龙卷旋风抓!?XD)
距离远到可抓跳开的对手
‧ Light Punch Spinning Piledriver may have more grab range as well.
一圈lp抓距增加
‧ The range on Short Jump seems to be shorter,although this'nt conclusive yet.
短跳跃(里技:98)距离似乎更短
‧ Punch Lariat has a better hitbox.
ppp判定强化(讨厌)
‧ A Zangief player (defender) who'd just been hit by an EX Green Glove did a
Spinning Piledriver that beat out another Gief's (attacker) Spinning Piledriver
A老桑用EX焰掌命中B老桑後双方同时指令投 A被抓到(耐人寻味)
这可能表示EX焰掌打到还是负的(乾五颗连?)
------------------------------------------------------------------------------
Adon
‧ Adon doesn't get up as quickly after a knock down now, although it still
seems to be quicker than other characters. EX-Jaguar Tooth doesn't do the
yellow glow, like other EX moves, until after you reach the wall. Not sure
what effect this has, if any, on the move.
起身速度跟其他人一样了 虽然看起来还是很快
exJaguar-Tooth发动後直到碰到墙壁才会发出黄色光芒
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Akuma
‧ can apparently Shoryuken, Focus Attack Dash Cancel into his Ultra 2 now.
昇龙>SA66>UC2成立
‧ Akuma and Ryu's Air Hurricane Kicks are no longer as effective for
escaping bad situations. If these are done in the air before hitting the peak
of the jump, they'll become floaty and go nowhere. If you're at the peak of
the jump or on your way down, they work pretty much the same. Crossing up
with a Hurricane Kick still works, though.
龙和豪杯杯无法用J214k绕跑了,还没跳到顶点发动214k只会原地转下来
但214k的打背性能还在
‧ EX Dragon Punch damage reduced.Hard Punch Red Fireball damage buff increased.
623PP伤害递减:重火焰波动伤害提升
‧ May have slower walk speed. Akuma was tied for fastest walk speed in the
game in SSF4.
走速似乎变慢了,总之不再是前几名走的快角色
------------------------------------------------------------------------------
Balrog
‧ Dirty Bull Ultra 2 is now a double half-circle back motion instead of a 720
UC2指令变更为6321463214
Blanka
‧ bounces away about half the distance he used to after a blocked Beast Roll,
making it much easier to punish. Azrael saw a Sakura player walk up after a bl
ocked ball and punish it with a Crouching Medium Kick Canceled into her Dragon
Punch. If his Beast Roll hits, Blanka bounces away the same distance as before
46p命中後反弹距离不变
但挡住後距离缩短(爽),连sakura都可以用2mk>昇龙确反
Cammy
‧ normal moves are easier to combo with now, but Tiger Knee (instant) Canon
Strikes are no longer possible. Can still Canon Strike normally, and the EX
version can still be Tiger Kneed (done instantly). Spiral Arrow's distance to
get 2 hits is shorter.
普攻连段(目压?)更容易了
2149k低空插被取消,只能2149kk (推测要前跳至最高点後才能214k)
236k的2hit命中判定距离缩短 (可能是说钻到人从"啪~~~啪"变成"啪~啪")
Chun-li
‧ Chun-Li's Crouching Hard Kick sweep doesn't do as much stun. Overhead Flip
Kick (Hazan Shuu) hit box was nerfed.
2hk晕眩值减少,霸山脚判定变更(弱化?)
Guile
‧ damage has been nerfed and his Sonic Boom no longer builds Super meter. It
seems unlikely that the latter change will stay in the game, though. Another
player using Guile said he felt like he was more or less the same, so the dam-
age nerf may not have happened either.
不明朗 有人说打人更痛有人说没这回事.
46p伤害下修同时加气量下修甚至有人说不加气表(诡异)
如果这样改 那28kSA44就更难了XD
M. Bison
‧ Ultra 2 is now a charge motion with way more recovery. It's performed by
doing a Back then Forward command twice with 3x Punch.
司令大人的UC2硬直增加,指令更改为4646PPP.....
阿原本硬直也很大可以确反阿,现在该不会是大到对方可以SALV3? 囧
------------------------------------------------------------------------------
Seth 惨兮兮 越改越难用
‧ Jumping Hard Punch is gone, the stretchy arm one copied from Dhalsim. Now
Seth does something akin to Guile's Crouching Hard Punch.
垂直跳/後跳重手被拿掉了,改成类似凯尔2hp往上打的动作(改这样是要打谁阿)
跳重手牵制掰掰~
. Down + Medium Kick in the air (toe taps) had their hitbox weakened.
j2mk鹰爪脚判定弱化,三鹰爪更难接了 (踩踩乐掰掰~这是塞斯生命线之一阿~<囧>)
. Ultra 1 is now 'fireball-like',so it can be deflected by other character's
projectiles.
UC1改成飞道属性 有被抵销可能
‧ His Dive Kick is faster.
j2hk插人速度加快
‧ Seth may have had his stamina (hit points) increased.
耐力值/血量看起来有增加
------------------------------------------------------------------------------
‧ Ken's EX Hurricane Kick can be blocked low. He has more recovery on his
Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an
EX Fireball, just like Ryu.
肯的214kk会扫到蹲姿对手,623lp硬直增加,623lp对空命中对手可补236pp
‧ Rose's Ultra 2 (orbs) are no longer invincible to attacks. She supposedly
has a faster Focus Attack as well.
老太婆UC2没无敌时间了(爽,现在可以大大方方的进攻她了)
SA打击速度似乎变快
‧ Dan gets more height off of his air taunt. Big whoop.
丹的jhp+hk跳更高了...
‧ Dee Jay's Standing Hard Kick is apparently an overhead now.
DJ的5hk变成中段判定
‧ Dhalsim's Yoga Fireballs may not build as much meter as before.
瑜珈火焰增加的气量表似乎降低
‧ Fei Long's Hard Kick Chicken Wing no longer has any invincibility.
飞龙412369hk烈空脚没无敌时间了
‧ Gen's normal moves are supposedly easier to combo with now. His Ultra2,Tei-
ga (Double QCF 3x Kick) is faster.
元普攻连段更容易(这样不是普攻发生变快就是命中加不少f),UC2蹄牙速度变快
‧ Juri's Fireball launches her opponent higher into the air so they can be
juggled after it hits, but this only be for the anti air version. Supposedly
the Kick part of this move can combo easier with the Fireball as well.
Juri的重脚飞道对空命中之後可以追打:轻中飞道命中後带入踢击连段更容易
(应该是命中有加不少f 不然就是k系列的hitbox有变长XD)
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 115.43.233.22
1F:推 sboy1111:倩咪表示:........ 09/12 15:46
2F:→ orcadan:新增的中华兄弟还没看过动作 我就没翻译了 09/12 15:54
3F:→ CantaPerMe:recovery貌似是无敌? 09/12 16:24
4F:推 Tamajam:翻译推!!!肯的214kk应该是指蹲着可以被挡住 09/12 16:26
我是觉得可以蹲挡=蹲着也会命中所以要蹲着也要挡:)
5F:→ gbear:家用版有机会更新吗? 09/12 16:27
6F:推 CantaPerMe:juri气功至近命中就+10了,看来这变更比较像是场中 09/12 16:29
7F:→ CantaPerMe:更好追加微前进2MK>风车的连段 09/12 16:29
8F:→ w7266:recovery是硬直 09/12 16:30
9F:推 log56:新增的是中华兄弟吗!?还有哪些角色呢 09/12 16:31
10F:→ nswrth:司令的UC2没像以前那麽好使用了而且收招硬直还变大 真惨 09/12 16:32
11F:→ nswrth:KEN的原文跟原PO翻的有些出入耶 09/12 16:35
12F:推 sboy1111:新增滑板车跟溜冰鞋 09/12 16:36
13F:推 MaiLu:我的GUY的236P威力下降T_T..360版也会跟着更新吗? 09/12 16:38
14F:→ MaiLu:不过幸好HONDA的攻击力下降了= =头锤不会那麽痛了 09/12 16:39
15F:推 Tamajam:Cammy是要强迫以saving跟连段来集气了吗~"~ 09/12 16:46
16F:→ Tamajam:不过至少cammy连段跟招式的伤害没有被下修,期待连段是不是 09/12 16:48
17F:→ Tamajam:真的比较好连了Q︿Q 09/12 16:49
18F:推 NESTSZERO:黄师傅哭哭 09/12 16:50
19F:→ ds1441:怪兽改46p,我觉得本田46p应该要更容易确反 09/12 16:57
20F:→ ds1441:ken的ex旋风脚蹲姿可挡是说不用确认站姿了吗? 有这麽爽? 09/12 16:59
21F:→ gbear:ken这样不是更威了吗@@? 不过前跳旋风打背总算有比较不威了 09/12 17:13
22F:推 MaiLu:我还希望GUY的UC能改强一点,不然随随便便都被打掉. 09/12 17:37
23F:推 lO:我想问 什麽是AC版呀..? 09/12 17:59
24F:推 gbear:大型机台 09/12 18:07
25F:推 Lachdanan:我比较希望出PC.........(滚地) 09/12 22:49
26F:推 Landius:本田这样改算很够了,他46p本来也就只有LP与EX版能用. 09/12 23:52
27F:→ Landius:只是不知道怪兽EX46P是不是也是跟着调间距便是... 09/12 23:53
28F:推 Landius:但油王这样改满翻身的... 09/12 23:58
29F:推 DNCV:感觉这样改起来倩咪和赛斯会跟火引弹一起当新一代的最下位三 09/13 00:51
30F:→ DNCV:帝王 09/13 00:51
31F:推 Anzar:我以为爪子会强化,怎麽反而改弱了呢 09/13 09:03
32F:推 seruze:龙怎麽又变鸟了~~~还好最近常练飞龙~ㄎㄎ 09/13 09:36
33F:推 sai0224sai:豪鬼可以323P SA UC2...这样没人要选真瞬狱杀了吧 09/13 11:29
34F:→ sai0224sai:现在的UC2跟真瞬狱杀都是在凹人 没凹到就哭哭 09/13 11:32
35F:推 Landius:有些部份真的是玩家杀的弱化...,铁面44算不上很顶尖啊..., 09/13 11:44
36F:→ Landius:这是要被压就完蛋吗? -o- 09/13 11:45
37F:推 Tamajam:飞龙的421K发动已经不算很强势了吧?还要修阿~"~ 09/13 11:59
※ 编辑: orcadan 来自: 115.43.246.175 (09/13 12:07)
38F:推 Tamajam:厨师这样修会不会更冷门呀? 09/13 12:08
39F:→ orcadan:厨师还好 利用前跑起跳无敌闪飞道被拿掉而已 09/13 12:12
40F:→ orcadan:uc2发动那麽快(3f) 威力降低正常 uc1其实也很好用 09/13 12:13
41F:→ orcadan:飞龙烈空笔误 不是421XD 09/13 12:14
42F:→ Zalky:飞龙烈空改这样只能吃屎了 发动18f又没无敌的东西是要去踢谁 09/13 12:20
43F:推 Tamajam:我也看错XD 忽略中文名称烈空脚了,但是还是觉得很囧 09/13 12:26
44F:推 seruze:恩恩,现在飞龙刚玩的起劲,结果又看到这「好」消息~ 09/13 12:54
45F:推 ds1441:飞龙应该还好,没讲到ex版,很多角色也是只有ex版才对空 09/13 13:13
46F:推 dbjdx:有新角色 主机会再出一版加上新角色跟BUG修正的版本吗?? 09/13 19:12
47F:→ orcadan:‧ Many people are saying Seth is like a new character 09/14 13:03
48F:→ orcadan:now. 塞斯改太多 打法完全换了XD 09/14 13:03
49F:推 Anzar:主机会用付费DCL方式 09/14 15:14
50F:推 humanfly:然後不能互连这样吗= = 09/14 15:51
51F:→ ibanes:也许更新档都会放出新角色资料,只是有另外付费买DCL才能用 09/14 16:43
52F:→ ds1441:我想多半是那些人玩seth只是在那边龟跳重手蹲重手 09/14 17:55
53F:推 Anzar:DLC才对,打错字,然後同一款游戏基底的话应该能互连吧? 09/14 22:27
54F:推 orga:若天冲海铄刃可以由昇龙导入,那其单招攻击力应该是需要下修 09/14 23:02
55F:→ orga:否则以豪鬼的昇龙输出量而言,还可以补上一记单招500的UC 09/14 23:06
56F:→ orga:,似乎是有点太超过了 09/14 23:08
57F:→ sai0224sai:UC2光是由闪空带入伤害就剩4XX了 连段+昇龙大概剩2XX 09/15 11:16
58F:推 w7266:闪空派生的UC2 和单发UC2威力不一样 不是补正的关系 09/15 12:25
59F:→ orga:补正是当然的,但是以豪鬼本来就强大的连续技威力来讲,这还 09/15 17:31
60F:→ orga:是很可观。单波输出可能会接近上代沙加特....... 09/15 17:35
新增情报
来源日本wiki
伊吹
‧ 全体的に気絶値、火力にマイナス修正。
整体威力/晕眩值下修
‧ 苦无ダメージ、気絶値减少
空中で投げた後は真下に落ちるように(逃げ苦无が出来なくなった)
苦无起き攻めは出来るが、リターンが少し减った。
苦无的威力跟晕眩值减少
空中丢苦无後改成垂直落下(无法当逃跑技了)
‧ 大足:TCがついた
hk现在可以带入TC
‧ TC:単発屈大Kからのルート追加。
新增2hk起始的TC
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DJ
‧ EXのスピードがEXソニックくらいまで上がった
DJ的46pp速度现在跟凯尔46pp差不多快
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春丽
‧ 3小K 判定弱体化。対空に使うには早出し必须。
3lk判定弱化,要对空请早点出
‧ セビ1の全体硬直减少?(ガセくさい)
sa lv1全体硬直减少
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拳王
‧ ヘッド UC1での追撃不可に?(UC1の変更?)
28k後无法uc1追击 (这改变好大@@)
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元
‧ TC「丧2小K→丧2中K」、「丧大P→丧中K」が追加
新增两TC: 丧流 2lk > 2mk / 丧流 5hp > 5mk
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爪子
‧ 中ローリングクリスタルフラッシュの発生强化。屈中爪から繋がるように
46mp发生速度变快 可2mp>46mp
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老桑
‧ 空中食らい判定が小さくなった?
空中被攻击的判定似乎变小(跳起来比较瘦?!XD)
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鲁肥
‧ ルーファスUC2攻撃力が下がった
UC2威力下修
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JURI
‧ 歩き速度アップ。
走速加快
‧ 风破刃
蹴りを当てると追撃可能な吹き飞びになる(高度も上がる)
例:风破蹴り>弾ホールド>EX风车、
EX疾空>壁バウンド>风破蹴り>EX风车まで确认 弾部分に追撃判定追加?
重飞道有追击判定 打到让对手浮的更高
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阿东
‧ 2大K少し伸びた?
2hk判定似乎更远
‧ ジャガーキック低空ジャガキは少し食らい判定がデカく、高度制限が少し厳しく?
低空421k判定弱化 使用高度受到了一些限制
※ 编辑: orcadan 来自: 115.43.245.180 (09/18 01:11)