作者laechan (挥泪斩马云)
看板mud_sanc
标题[情报] 未监定防具官方设定总览 2024/11
时间Sat Nov 30 09:52:57 2024
底下照 fel str dex air con mag int
有负数代表监定出来的装备,该属性有可能为负的。
arm 类:
case "克迷伦": return ({"kemi" ,"克迷伦护臂", 10, 10, 10, 10, 10, 10, 0});
case "黔闇城": return ({"dark" ,"黔闇臂甲", 20, 20, 20, 20, 20, 20, 0});
case "白骨深渊": return ({"abyss" ,"屍灵臂甲", -30,-30, 50, 50, 50, 50, 0});
case "毒蛇地穴":
switch(random(3))
{
case 0:return ({"snake" ,"蛇纹护臂", 0, 35,-50, 50, 50, 50, 0}); break;
case 1:return ({"snake" ,"灵蛇臂甲", 0, 50,-50, 50, 35, 50, 0}); break;
case 2:return ({"snake" ,"蛇王臂甲", 0, 50,-50, 50, 50, 35, 0}); break;
}
break;
// laechan add 2024/11/25 for 塞迪斯子区域-东棱矿坑
case "东棱矿坑":
switch(random(3))
{
case 0:return ({"mine" ,"钢魂臂环", 0, 40,-40, 40, 50, 45, 0}); break;
case 1:return ({"mine" ,"灰骨臂甲", 0, 45,-40, 40, 45, 45, 0}); break;
case 2:return ({"mine" ,"黑曜战臂", 0, 50,-40, 40, 40, 45, 0}); break;
}
break;
bracelet 类:
case "克迷伦": return ({"kemi" ,"克迷伦手环", 10, 10, 10, 10, 10, 10, 0});
case "黔闇城": return ({"dark" ,"黔闇手镯", 20, 20, 20, 20, 20, 20, 0});
case "白骨深渊": return ({"abyss" ,"咒怨手环", 50, 50, 50,-30, 50,-30, 0});
case "锁妖塔":
switch(random(3))
{
case 0:return ({"syt" ,"刑天手环", 40, 40, 0, 40, 40,-30, 0}); break;
case 1:return ({"syt" ,"琅琊封环", -30, 40, 40, 40, 40, 0, 0}); break;
case 2:return ({"syt" ,"天穹碧镯", 40, 40,-30, 0, 40, 40, 0}); break;
}
break;
cape 类:
case "克迷伦": return ({"kemi" ,"克迷伦披风", 10, 10, 10, 10, 10, 10, 0});
case "黔闇城": return ({"dark" ,"黔闇肩甲", 20, 20, 20, 20, 20, 20, 0});
case "白骨深渊": return ({"abyss" ,"骷髅披风", 50,-30, 50,-30, 50, 50, 0});
case "锁妖塔":
switch(random(3))
{
case 0:return ({"syt" ,"雪羽披风", 50,-30, 50, 0, 30, 40, 0}); break;
case 1:return ({"syt" ,"银狐披肩", 45,-30, 40, 0, 40, 45, 0}); break;
case 2:return ({"syt" ,"白灵肩甲", 40,-30, 30, 0, 50, 50, 0}); break;
}
break;
cloth 类:
case "克迷伦": return ({"kemi" ,"克迷伦羽衣", 10, 10, 10, 10, 10, 10, 0});
case "黔闇城": return ({"dark" ,"黔闇长袍", 20, 20, 20, 20, 20, 20, 0});
case "锁妖塔":
switch(random(3))
{
case 0:return ({"syt" ,"龙鳞宝衣", 40, 40,-50, 40, 50, 40, 0}); break;
case 1:return ({"syt" ,"虎皮战衣", 30, 50, 40, 40, 40,-50, 0}); break;
case 2:return ({"syt" ,"祥鹤羽衣", 50, 30, 40,-50, 30, 40, 0}); break;
}
break;
case "天外天":
switch(random(3))
{
case 0:return ({"sky" ,"魔性之甲", 50, 0, 0, 0,-20, 20, 0}); break;
case 1:return ({"sky" ,"魅惑羽衣", 50,-20, 20, 0, 0, 0, 0}); break;
case 2:return ({"sky" ,"天魔战甲", 50, 0, 0, 20, 0,-20, 0}); break;
}
break;
foot 类:
case "克迷伦": return ({"kemi" ,"克迷伦布靴", 10, 10, 10, 10, 10, 10, 0});
case "黔闇城": return ({"dark" ,"黔闇之靴", 20, 20, 20, 20, 20, 20, 0});
case "白骨深渊": return ({"abyss" ,"幽鬼魔靴", 50,-30, 50, 50, 50,-30, 0});
case "锁妖塔":
switch(random(3))
{
case 0:return ({"syt" ,"魅影神靴", 30, 0, 60, 40, 50,-50, 0}); break;
case 1:return ({"syt" ,"珍珑绣靴", 60,-50, 50, 40, 30, 0, 0}); break;
case 2:return ({"syt" ,"幻月魔靴", 40,-50, 50, 0, 30, 60, 0}); break;
}
break;
mask 类:
case "克迷伦": return ({"kemi" ,"白色假面", 10, 10, 10, 10, 10, 10, 0});
case "黔闇城": return ({"dark" ,"幽冥面具", 20, 20, 20, 20, 20, 20, 0});
case "天外天":
switch(random(3))
{
case 0:return ({"sky" ,"慾望假面", 50, 0, 0, 0,-20, 20, 0}); break;
case 1:return ({"sky" ,"魔性之眼", 50,-20, 20, 0, 0, 0, 0}); break;
case 2:return ({"sky" ,"堕落之面", 50, 0, 0, 20, 0,-20, 0}); break;
}
break;
misc 类:
case "洛奇洞窟深处":
switch(random(3))
{
case 0:return ({"rocky" ,"洛奇护符", 65, 0, 0,-20, 35, 35, 0}); break;
case 1:return ({"rocky" ,"魔炎之核", 35, 0, 0,-20, 35, 65, 0}); break;
case 2:return ({"rocky" ,"炎龙之护", 35, 0, 0,-20, 65, 30, 0}); break;
}
break;
case "天外天":
switch(random(3))
{
case 0:return ({"sky" ,"天魔之心", 50, 0, 0, 0,-20, 20, 0}); break;
case 1:return ({"sky" ,"天外魔铃", 50,-20, 20, 0, 0, 0, 0}); break;
case 2:return ({"sky" ,"魅惑魔镜", 50, 0, 0, 20, 0,-20, 0}); break;
}
break;
necklace 类:
case "克迷伦": return ({"kemi" ,"精美小墬链", 10, 10, 10, 10, 10, 10, 0});
case "黔闇城": return ({"dark" ,"黑夜项链", 20, 20, 20, 20, 20, 20, 0});
case "泰帕依":
switch(random(3))
{
case 0: return ({"tapay" ,"黑魔项链", 60, 0, 0,-20, 30, 50, 0});
case 1: return ({"tapay" ,"黑晶坠链", 40, 0, 0,-20, 35, 60, 0});
case 2: return ({"tapay" ,"闇芒之链", 55, 0, 0,-20, 40, 55, 0});
}
break;
说明
一、看到 case "XXX" 时,代表该新型态防具产自区域名与 "XXX"
有关的区域,例如:
巨神的无瑕坚固的 黑魔项链(tapay necklace) [它目前正被装备着]
--------------------------------------------------------
型态:necklace
认主:mpower
改装:3 次 (无法再改装)
影响:mag+35 con+99
--------------------------------------------------------
物品资讯:
泰帕依
这时请依 物品资讯 显示的区域名称及型态,去上面找 necklace
类的 case "泰帕依" 区块,就可得到:
case 0: return ({"tapay" ,"黑魔项链", 60, 0, 0,-20, 30, 50, 0});
case 1: return ({"tapay" ,"黑晶坠链", 40, 0, 0,-20, 35, 60, 0});
case 2: return ({"tapay" ,"闇芒之链", 55, 0, 0,-20, 40, 55, 0});
二、承上,显示 switch(random(.. 时,代表产自该相关区域的该
型态的装备,有数种,玩家监定後会随机得到一种。以泰帕依
的 necklace 为例,"黑魔项链" 就是其中一种。
三、承上,以黑魔项链为例:
fel str dex air con mag int
60, 0, 0,-20, 30, 50, 0
上面至少确定了,若监定出来是 黑魔项链 时:
1. air 属性有可能是负的
2. 绝对不会带有 int str 属性
那为什麽 mpower 监定出的黑魔项链,属性是 mag+35 con+99 呢?
一、该项链依照设定,确实 有机会 加 mag 与 con
二、当然它也有机会加 fel,只是该次监定并没有骰出 +fel
例如
高魔力完整坚固无瑕的 黑晶坠链(tapay necklace) [它目前正被装备着]
--------------------------------------------------------
型态:necklace
认主:advance
改装:3 次 (无法再改装)
影响:mag+94 con+43 fel+29
--------------------------------------------------------
物品资讯:泰帕依
三、为何它没有 -air? 有可能是骰出来的,也可能是改装的关系,
在链金工坊(help workshop)进行 reform 改装後,有机率消除
负属性。
四、链金工坊的 reform 改装一般最多三次,但有条件再附带额外两
次改装。
例如
绝顶魔感完整无瑕坚固的 天穹碧镯(syt bracelet)
--------------------------------------------------------
型态:bracelet
认主:aima
改装:5 次 (无法再改装)
影响:mag+182 str+34 con+58 fel+75
--------------------------------------------------------
物品资讯:锁妖塔
目前徵求玩家可针对新型态区域,提出
1. 该新型态区域的什麽怪物
2. 会掉什麽型态的防具(限定以上八种)
3. 该防具要具备至少三种名称
4. 该防具的各属性初始设定(int 限定为 0, 以及至少要有负属性)
这样的建议。
然後你或许会问,为啥有些防具可以没有负属性设定? 那些是特别的,
非一般情况,这里徵求的是一般的情况。
以最近新增的东棱矿坑 arm 类为例:
// laechan add 2024/11/25 for 塞迪斯子区域-东棱矿坑
case "东棱矿坑":
switch(random(3))
{
case 0:return ({"mine" ,"钢魂臂环", 0, 40,-40, 40, 50, 45, 0}); break;
case 1:return ({"mine" ,"灰骨臂甲", 0, 45,-40, 40, 45, 45, 0}); break;
case 2:return ({"mine" ,"黑曜战臂", 0, 50,-40, 40, 40, 45, 0}); break;
}
像名称的部份我是请 chatgpt 协助帮我想几个可行的名称。属性
设定的部份我主要对照毒蛇地穴,因为设定上我将东棱矿坑的掉落
物设定为与毒蛇地穴差不多的概念,即玩家去打毒蛇地穴跟东棱矿
坑,得到的 arm 理论上是差不多的东西,类似分流。
最近新增、或即将新增的区域部份
零落的王墓 - 确定不会掉宝,非练功区域
朱拉大森林 - 应该会设定掉东西
有可能新增掉落物的既有区域
菲里德古堡研究所
迷光森林
(这两个区域也向玩家徵求建议,我是预计等种族进化Lv3开放後才弄。)
Laechan
--
明末,乡间多鬼怪,常夜伏於溪林之间,见孩童便捉,乡民甚扰之。
某日,一道士造访,授驱鬼之术,教村民制假蛋,壳白浑圆似真蛋,
先以笔沾墨摹画童脸,蛋内塞入火药,再将蛋缠线後悬於梁上,诱鬼
扯蛋而炸之,则鬼可除,乡民重金酬谢。
是夜,鬼怪又来,见梁上所系之蛋後,哈哈大笑而离去。隔日村民遍
巡道士不着,怒骂:
你他妈鬼扯蛋啊!!
--
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