作者alwaysOGC (沁夏)
看板XBOX
标题鬼屋魔影2024 国外一些媒体 评分
时间Wed Mar 20 11:54:54 2024
https://www.gamesradar.com/alone-in-the-dark-review-2024/
本来想说要预购了…不过突然想说看一看国外评论好了,结果看起来应该可以等降价再买了
。
本来还蛮期待的QQ
评分:1.5/5
(另外 GameSpot 4/10 , IGN 6/10 , metacritic 64%)
节录一些内容
"Lacks the life or coherence needed to give it any momentum"
"缺乏赋予其任何动力所需的生命力或连贯性"
Threaded through the story is a lifeless combat system that does little to help.
The shooting model is functional, but combined with sluggish movement and restr
ictive space, means fighting monsters just feels joyless. There's no meaningful
texture to these encounters. Most of the time you'll just meet a single monster,
maybe two, that feels like they were placed just to break things up. Other time
s, when there's meant to be some sort of climax there might be a small horde, at
which point it's easy to just get blocked into a corner.
故事中贯穿的是一套无生气的战斗系统,这对游戏帮助不大。射击机制虽然可行,但结合了
迟缓的移动和有限的空间,意味着与怪物战斗的过程毫无乐趣。这些遭遇战没有任何有意义
的特色。大多数时候,你只会遇到一两个怪物,感觉就像它们被放在那里只是为了打破单调
。其他时候,当应该有某种高潮的场合,可能会有一小群怪物出现,这时很容易就被逼到角
落里无法动弹。
There are odd choices here too, like a melee system that only works if you have
one of the many breakable weapons you can pick up - so if you run out of ammo an
d break the weapon you have left, you literally can't do anything but wait to d
ie. There are also occasionally small stealth sections, but with no clear way to
tell if you're safe or detected, there's little point to them. Then there are t
he odd throwables scattered around that you can only use at fixed locations, ini
tially introduced as ways to distract enemies. You can't store them, only pick t
hem up which then locks you into an aiming animation until you've launched them.
The use of a molotov cocktail icon to highlight these objects here is also the
only clue you'll get that some are flammable, because it's otherwise never menti
oned (non-flammable bricks are also marked with a molotov symbol just to confuse
things further).
这里也有一些奇怪的选择,比如只有在你拿到其中一件可以捡起来的多件易碎武器时才能使
用的近战系统——所以如果你的弹药用光了,手中的武器也碎了,你真的别无选择,只能等
死。偶尔还会有一些小型的潜行段落,但由於无法清晰知道自己是否安全或被发现,这些段
落几乎没有意义。然後还有一些奇怪的投掷物散落在周围,你只能在固定的位置使用它们,
最初介绍这些是作为分散敌人注意力的方法。你不能保留它们(可能意思是放入包中之後再
用?),只能捡起来,这会让你锁定在瞄准动画中,直到你把它们扔出去。这里使用摩洛托
夫鸡尾酒图标来标记这些物品也是你唯一能够得知有些物品是易燃的线索,因为这个信息在
其他情况下从未提及(非易燃的砖块也用摩洛托夫符号标记,进一步增加了混淆)。
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.227.219.69 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/XBOX/M.1710906897.A.4EE.html
1F:→ TETUO: 看来要进XGP拼回本了 03/20 12:27
2F:推 egrlanm: 预告出来那个模组看起来就不太妙了 03/20 12:37
3F:→ efreet: 不意外,当初放预告出来的时候就一堆负评了 03/20 13:25
4F:推 EspressoJ: 连IGN那麽客气的都给6 XD 03/20 14:06
5F:推 rasputin: 知名ip而且延期多次,结果在基本游戏机制上翻车有些不 03/20 15:18
6F:→ rasputin: 可思议 03/20 15:18
7F:推 deray: 未看先猜崩到脱裤子 03/20 15:43
8F:→ nutienptt: 果不其然翻车了,然後我下班要去超商取货……. 03/21 13:39
9F:→ Medic: 很早放出来的demo的情节给人不明所以 果然... 03/21 14:12
10F:推 huangshinwen: 这个操作系统根本是90年代的游戏...不是老ip就要用 03/22 09:20
11F:→ huangshinwen: 老系统吧... 03/22 09:20
12F:推 eyecolor: 当老游戏复刻就好了 03/22 12:15