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来源:http://ppt.cc/sjq6 Abel ‧ His Tornado Throw (Command Grab) does less damage. 摔技伤害变少了 ‧ More recovery time on his Ultra 2, Breathless. UC2硬直变大 ‧ His Roll has a bit more recovery. 翻滚硬直变大(老了?) Akuma ‧ Ultra 2 is faster and apparently can be comboed into from a Shoryuken, Focus Attack Dash Cancel. UC2踢更快,昇龙拳取消接UC2成立 ‧ EX Dragon Punch damage reduced. EX昇龙伤害减少 ‧ Hard Punch Red Fireball damage increased. 重火焰波动伤害上升 ‧ May have slower walk speed. Akuma was tied for fastest walk speed in the game in SSF4. 走速下降(又一个变老的) ‧ Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. If you're at the peak of the jump or on your way down, they work pretty much the same. Crossing up with a Hurricane Kick still works, though. 空中旋风脚不能落跑了,没在最高点用会直接往下掉 Cody ‧ Walk speed is faster. 走速上升 ‧ EX Zonk Knuckle doesn't travel as far. EX流氓拳前进距离变短 ‧ The hitbox on his Hard Ruffian Kick looks like it's better. A player was able to hit Zangief with it while he was crouching, and this doesn't connect in the console version of SSF4. 236HK击中判定变大,像老桑蹲下可以踢到了,不过这在主机上的版本不会改 ‧ Medium Ruffian Kick travels a longer distance. 236MK踢得更远了 ‧ Regular Zonk Knuckle cannot be Focus Attack Dash Canceled. 一般的流氓拳不能取消了 Dudley ‧ Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly, so if you go through a fireball, you have a lot of options open to you. Ducking多了ex版本,距离跟H版差不多远但几乎没硬直 ‧ Crouching Hard Kick (Launcher) has a faster start up time. 2MK举得更快了 ‧ Jumping Hard Kick knocks down now in air-to-air situations. HK空打空会把对手击倒 ‧ Dudley's rose taunt has less recovery. 玫瑰丢得更快了! El Fuerte ‧ El Fuerte Ultra Spark (Ultra 2) damage reduced. UC2伤害减少 ‧ No longer has invincibility on any Habanero Dash moves that go up in the air. 冲刺准备派生时的跳跃不再有无敌时间 ‧ Far Standing Hard Kick may have a better hit box. 远HK的击中判定变大了 E. Honda ‧ Overall damage has been reduced. 所有伤害减少 ‧ It may be harder to combo into his Hundred Hand Slaps. 百烈掌更难带入连段了 ‧ Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion. UC2指令从两圈变成63214*2 Gouken ‧ Gouken's Light Rush Punch has no forward movement, but it's faster. 623LP不会前进但是变快 ‧ Gouken's counter move (Kongo) has been changed. It's now done with a reverse Dragon Punch motion with Punch. Light Punch deflects low attacks, Medium Punch for high and what Hard Punch does is still unclear. 受身技变成LP挡下段,MP挡中段,HP不明 ‧ The EX version of Gouken's counter hit (Kongo) is unchanged. The Hard Punch version has the same animation as the EX. EX受身技不变 Guy ‧ Hit box on Medium Punch, Hard Punch chain combo was fixed, it no longer will miss against players who are crouching. MP,HP的连段不会打不到蹲着的对手了 ‧ Hard Punch Dashing Elbow is faster and it's easier to hit characters out of their fireballs with it. Light Punch Dashing Elbow is now safe on block against Zangief and T. Hawk's 360 command grabs. H冲刺变快,更容易穿过气功打到敌人,L冲刺被挡住不会再被老桑跟T.hawk指令摔 ‧ Some properties for his Ultra 2 have been improved. Less recovery time and the distance on it was fixed, so it's very comparable to Rose's normal throw range. According to one player, this is the Ultra of choice now, period. Another report came in that said the damage this does has been reduced. UC2硬直变短距离变长,跟ROSE的普通摔差不多远,不过伤害下降 ‧ Flip Grab damage decreased. 120 instead of 200. Also, the window where you can grab the other player with the Medium and Hard versions has been shortened. 摔技伤害减少40%,中版跟重版的判定也变短了 ‧ His slide is faster, although some players said this wasn't the case. 有人说滑踢变快有人说没有 ‧ Toward + Medium Punch overhead hits twice. 6MP变两段 ‧ Guy seems a lot better overall. 整体来说变强了 Hakan ‧ Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on. 抹油可以累积了 ‧ Capcom also gave him a Kick follow up after performing his Oil Shower. 抹油多了派生可以踢人 ‧ Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them. 一圈K现在可以取消 ‧ His Slide has now two options afterwards. Pressing Punch does an additional attack you've seen before, but pressing a Kick button oils him up. Also, he can reportedly combo Standing Light Kick into his Slide, if he's oiled up. 飞扑现在可以派生抹油,而且抹油後5LK+飞扑成立 ‧ Jump arc may have been changed. 跳的姿势改变了 Makoto ‧ Makoto's EX Dash Punch (Hayate) breaks armor now. EX236P线再可破甲 ‧ She has slightly faster walk speed. 走速微幅上升 ‧ Her Axe Kicks are more like they were in Third Strike. J214K变得跟33差不多(应该是击中判定吧) ‧ Fukiage (Upwards Punch) takes off more life. The hitbox for this may have been improved, but this is not conclusive so far. 623P威力上升,击中判定不确定有没有变大 ‧ EX Overhead Chop (Oroshi) has more invincible frames. EX214P无敌时间变多 Sagat ‧ Tiger Uppercut damage increased. 昇龙伤害上升 ‧ More recovery time on his Tiger Knee. 虎膝踢硬直变大 ‧ Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, has a bigger hit box and takes off roughly 40 damage. 5LK变回跟SF4一样,击中判定变大且伤害变大,可以接其他招式 ‧ Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now. 轻虎膝踢变得跟SF4时差不多,有些人说中版跟重版没甚麽用了 ‧ More recovery time on High Tiger Shots. His fireball game is a lot worse than it was. 气功硬直变大,不能用炮台模式了 ‧ Angry Scar is now executed with a Kick button. 摸良心那招变成用脚发动 Seth ‧ Seth's Jumping Hard Punch is gone, the stretchy arm one copied from Dhalsim. Now Seth does something like Guile's Crouching Hard Punch. 原本的JHP被拿掉了,改成像凯尔2HP的样子 ‧ Down + Medium Kick in the air (toe taps) had their hitbox weakened, so it's more difficult to connect. 空中2MK击中判定变小,连段难度上升 ‧ Ultra 1 is now 'fireball-like', so it can be deflected by other character's projectiles. UC1变成有气功的样子,可以被消掉 ‧ His Dive Kick is faster. 空中2HK变快 ‧ Seth may have had his stamina (hit points) increased. 血量上升 ‧ Many people are saying Seth is like a new character now. 很多人说好像变了一个新角色似的 T. Hawk ‧ T. Hawk has a stand alone EX Condor Dive (3x Kick), which can be done while jumping backwards. You no longer have to perform this as part of his EX Rising Hawk. 空PPP多了EX版本,用KKK发动,EX版可以在後跳中使用,不像以前只能 在EX623P之後才能用 ‧ Ultra 2 (Raging Slash) has a faster startup time or extended range, probably the latter. UC2变快或变远了,应该是变远 ‧ Standing Hard Punch might have a better hit box. 5HP击中判定似乎变大 Vega ‧ Vega's EX Scarlet Terror (Flip Kick) is a viable reversal now. First hit can be Focus Attack Dash Canceled, but 3rd frame is not airborne anymore so it cannot hit further. EX16K现在可以翻滚了,然後第一下可以取消但是不能追击 ‧ His EX Wall Dive grab does less damage. 蹬墙摔威力变弱 ‧ Backdash weakened. 44後退变弱 ‧ Forward dash may be faster. 66冲刺可能变快 Zangief ‧ Zangief's EX Green Hand no longer knocks down and this puts him in range to set up for another grab. On hit, it also leaves him at a slight frame advantage. Some people say the EX Green Hand still knocks down on Counter Hit, though. EX绿手不再击倒对手,这招打到後可以打摔二择,不过counter好像还是会击倒 ‧ Range on his Ultra 2 was increased — A LOT — but so was the recovery time. This also travels horizontally now, so it can even grab people jumping away. UC2距离增加非常多但是硬直也变非常大,移动方式变成水平,所以对手即使跳走也会抓到 ‧ Light Punch Spinning Piledriver may have more grab range as well. 一圈LP击中距离变远 ‧ The range on his Short Jump seems to be shorter, although this is not conclusive yet. 小跳距离不确定是不是有变短 ‧ 3x Punch Lariat has a better hitbox. PPP击中判定变大 ‧ A Zangief player (defender) who'd just been hit by an EX Green Glove did a Spinning Piledriver that beat out another Gief's (attacker) Spinning Piledriver. EX绿手打中另一个老桑然後两个人一起一圈P,被打中的那个摔赢 Other Characters 其他角色 ‧ Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters. EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move. Adon起身变慢了,EX214要踢到墙以後身体才会变黄(不知道这有甚麽影响) ‧ Ryu's Air Hurricane Kicks are no longer as effective for escaping bad situations. If it's done in the air before hitting the peak of the jump, it'll become floaty and go nowhere. If you're at the peak of the jump or on your way down, it works pretty much the same. Crossing up with a Hurricane Kick still works, though. Ryu的旋风脚一样不能落跑 ‧ Balrog's Dirty Bull Ultra 2 is now a double half-circle back motion instead of a 720. Balrog的UC2也改成63214*2 ‧ Blanka bounces away about half the distance he used to after a blocked Beast Roll, making it much easier to punish. Azrael saw a Sakura player walk up after a blocked ball and punish it with a Crouching Medium Kick, Canceled into her Dragon Punch. If his Beast Roll hits, Blanka bounces away the same distance as before. Blanka的46P被挡住後弹飞的距离变原本一半,更好反制,像Sakura可以挡住後前进 2MK+昇龙确返,打中的话弹飞距离跟之前一样 ‧ Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly). Spiral Arrow's distance to get 2 hits is shorter. Cammy的一般拳脚更好连段了,低空跳插剩下EX版可以用 236K要更近才能打两段 ‧ Chun-Li's Crouching Hard Kick sweep doesn't do as much stun. The hit box for her Overhead Flip Kick (Hazan Shuu) was nerfed. Chun-Li的2HK晕眩值下降,63214K击中判定改弱 ‧ Dan's Standing Medium Kick is slower and he gets more height off of his air taunt. Dan的5MK变慢,空中挑衅飞更高 ‧ Dee Jay's Standing Hard Kick is an overhead now. A few players are saying his EX fireball is about as fast as Guile's EX Sonic Boom now. Some people have said this is bull crap, though. Dee Jay的5HK现在是踢中段,EX46P变得跟凯尔EX46P差不多快 ‧ Dhalsim's Yoga Fireballs may not build as much meter as before. Dhalsim的火球所增加的集气量变少了 ‧ Fei Long's Hard Kick Chicken Wing no longer has any invincibility. Fei Long的重烈空脚不再有无敌时间 ‧ Gen's normal moves are supposedly easier to combo with. His Ultra 2, Teiga (Double QCF 3x Kick) is faster. Gen's EX Hands still leaves the opponent very far away. Gen的一般拳脚更好连段了,UC2变快,EX百烈掌还是会把敌人打得非常远 ‧ Guile's Sonic Boom no longer builds Super meter, but another player jumped on later and refuted this claim, while yet another said it just builds less meter overall, so this is definitely up for debate. A damage nerf was also rumored, but a number of players have said Guile felt like he was more or less the same, so this may not have happened either. 凯尔的46P现在不知道是不加集气量还是变加少,众说纷纭 ‧ Juri's Fireball launches her opponent higher into the air so they can be juggled after it hits, but this only be for the anti air version. Supposedly the Kick part of this move can combo easier with the Fireball as well. Juri的236K把敌人踢得更高,但只限定制空版(HK?) 236K踢中後的气功更好连段了 ‧ Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu. 肯的EX旋风脚可以蹲挡了,轻昇龙硬直增加,但同时也可以像龙一样 使用轻昇龙→EX波动连段了 ‧ M. Bison's Ultra 2 is now a charge motion with way more recovery. It's performed by doing a Back then Forward command twice with 3x Punch. 司令的UC2指令变4646PPP ‧ Rose's Ultra 2 (orbs) are no longer invincible, although it's up for debate as to exactly what this means. She supposedly has a faster Focus Attack as well. Rose的UC2没有无敌时间了,SA变快 -- 感觉还有缺,像Juri走速变快但是找不到资料来源 这篇断断续续打了一个多小时.... --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.25.8.141
1F:推 Zalky :翻译推 10/08 14:01
2F:推 fantasyking :用心推~ 10/08 14:19
3F:推 NUBA :这是日本街机设定,家用版目前没消息 10/08 14:51
4F:推 mikosara :标题有写AC版啊 10/08 15:15
5F:推 Tamajam :肯的旋风脚还是可以落跑吧?另外飞龙是烈空脚非昇龙脚 10/08 16:37
肯那段完全翻错,我看到旋风脚就下意识打那段了XD 飞龙那个则是鬼遮眼,已修正 ※ 编辑: foreverk 来自: 114.25.8.141 (10/08 16:56)
6F:推 MirrorR0905 :推! 翻译辛苦 10/08 20:44
7F:推 moonban :辛苦了!!! 10/08 22:37







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