作者f16leon (COCO)
看板XBOX
标题Re: [情报] 最後一战:曲家瑞之战 最新两个评分出炉
时间Mon Sep 6 23:48:22 2010
http://forum.gamer.com.tw/C.php?bsn=60282&snA=82559&tnum=12
第二篇翻译
作者:h235235b(青蛙)
By: Anthony Accinelli
As I sit here writing this review I can't help but be nervous.
After all, the game that I am writing about is the last Halo that will ever
be made (or so they say). With Microsoft and Bungie going separate ways,
Halo: Reach is Bungie's way of saying "Farewall and Thank You". The reason I
am nervous is due to the fact that Halo: Reach is easily the best installment
in this epic franchise, and to be perfectly honest may be the single greatest
First-Person Shooter I have ever played. The pressure to write a review that
does this game the justice it deserves is insurmountable. What Bungie has
created is a finale that is so near close to perfect, it may be impossible to
express through words. At any rate, here I go. Bungie, this one's for you.
来自:安东尼他吸哪里
当我坐在这里写这篇评论时我非常紧张。毕竟,我正在评论的这游戏是最後一个会被制作
(应该是指由Bungie制作),至少他们是这麽说的,的Halo。当微软和Bungie宣布分家之
後,Reach就是Bungie说「谢谢你再见」的方法。我紧张的原因是因为Reach很显然是这史
诗般的独占系列中最棒的一个,而我必须很诚实的说,这也可能是我玩过最棒的FPS游戏
。写一篇能给一款这种层级的游戏最公平、最应得的评论,这种压力是无法逾越的。
Bungie创造的最终章是那麽的接近完美,难以以笔墨形容。但不论如何,我必须写这篇评
论。Bungie,这是一篇为你而写的文章。
For those rare few that haven't been following this game, Halo: Reach is a
prequel to Halo: Combat Evolved (the first installment released in 2001).
Rather than control Master Chief, you see the world of Reach through the
eyes of a nameless Spartan on "Noble Team". It's up to you and your Spartan
crew to defend the planet against the Covenant, and without giving too much
of the story away, it's a losing battle.
为那些没接触过这系列的人介绍一下,Reach的时代是在一代之前。你将透过一名贵族小
队上无名的斯巴达战士而非士官长来体验Reach的世界。你和你的小队必须抵抗星盟,守
护这颗星球。(以下小剧透反白)我不想说太多,但这是一场注定失败的战争。
If you have played any of the previous games, you will know that Bungie is
the King at creating intense settings coupled with epic stories. Halo: Reach
is no exception. From the opening cut scene there is this incredible sense
of inevitable doom that sticks with you through the entire journey. From the
war-torn environment, to the demeanor of Noble Team, to the one-way missions
given to you by your superiors, Halo: Reach does a phenomenal job of creating
the perfect setting. Hearing the Commander utter the words, "May God help us
all", as the camera pans out of view sent shivers down my spine.
假如你有玩过任何一个前作,你就会知道Bungie是创造紧凑经历融合史诗剧情的王者。
Reach也没有例外。从开场第一幕就会有一种无法逃避的使命感让你必须体验整个游戏。
因战争倾颓的环境、贵族小队的一举一动,到上司指派给你的不归任务,Reach营造了一
次非凡的经历。听到指挥官喃喃自语「愿上帝保佑我们」,取镜成功的让我起了一身鸡皮
疙瘩。
The interesting aspect of Halo: Reach is that I already knew the ending.
Everyone who is at all familiar with the game should know the ending.
That's what makes this story so beautifully tragic. Bungie somehow created
a story that we all know the ending to, and still made it engaging. Watching
Reach and the loved ones around you fall to the hands of the Covenant left me
emotionally drained. There were moments when I simply set the controller
down, jaw dropped wide open, thinking to myself, 'I can't believe they just
did that'. I'm not the only one that felt this way either. I played through
it a second time split/screen with a buddy of mine (a Halo hater may I add),
that still can't stop talking about how amazing Halo: Reach is. He's
actually playing through the rest of the franchise to get the full
experience. I kid you not, the story told in Halo: Reach couldn't have
closed this franchise any better.
(此段剧透,没看过小说或玩过前作别看...看了也没关系就是)
Reach 最引人入胜的就是我已经知道结局了。每个对这系列熟悉的人都应该知道结局。这
就是让这故事成为美丽的悲剧的关键。Bungie写出了一个故事,一个我们都知道结果却仍
无法克制投入其中的故事。看到Reach和你珍爱的每个人在星盟手中倒下让我无法平息我
的情绪。有时我会忍不住放下手把,无法置信他们真的会这麽做。不只我这样想。我用分
割画面和我朋友(容我一提,这家伙是个反Halo份子)玩了第二轮,却仍然无法克制说这
有多美妙。基本上,我朋友(别忘了,他是个反Halo份子)甚至为了获得完整体验去买整
个系列。不是开玩笑的,Reach为这系列做了完美的结尾。
As for gameplay, the major differences are that dual-wielding weapons has
thankfully vanished, there are more pick-ups (such as different armors and
jet-packs), Space Combat, and there are a few new weapons. The reason that I
am thankful dual-wield doesn't make it's appearance is due to two main
reasons. The first is that the game makes you have to choose your weapons
more wisely. No more carrying a Needler with an Assault Rifle. Make your
choice, and hope it's a good one. The second reason being that dual-wield
wasn't an option in Halo: Combat Evolved, so having it in the prequel
wouldn't make any sense. Technology wouldn't take a step backwards.
至於游戏过程,最大的不同就是双持武器被取消了,感谢上帝,另外有更多的物件可以被
捡拾(像是不同的配备或是喷射背包),多了太空战争,还有几把新武器。我对双持武器
被取消感到感激有两个原因。首先是你必须更聪明的选择你的武器,不会再有刺针枪和冲
锋枪的组合了。做出你的选择,并祈祷他是正确的吧。第二个理由是Halo一代并不具备双
持,所以他的前传也不该有。科技并不会倒退。(小弟自己不是很赞成这句,像是鬼面兽
就因为战争让科技退化,现实的例子则是中古的黑暗时代阻绝了进步的动力,而且双持很
帅XD)
The new pick-ups include Sprint, Hologram, Active Camo, Armor Lock, and Jet
Pack. In all honesty, I only used Jet Pack and Sprint. I messed around with
Hologram (fun on multiplayer), and Armor Lock is fun when a speeding vehicle
is aimed straight at you. Even in Legendary Mode they weren't all too
helpful. A welcome addition nonetheless that is definitely going to change
the way Multiplayer is played.
新东西包括了冲刺、投影、匿踪、暂时无敌和飞行背包。但我只用到飞行背包和冲刺(*
这里是指战役里)。我喜欢到处乱投影(多人很有趣),暂时无敌在一台载具朝你加速驶
来时很有用。但即使在传奇难度它们也没什麽用。但这些东西毫无疑问的会改变多人游戏
的玩法。
While there may not be a ton of new features in Halo: Reach, I am thankful
for the familiarity. Bungie knew they had already created one of the best
franchises to date, and as the saying goes, "if it ain't broke, don't fix
it". The solid gameplay mechanics are where Bungie has always excelled, and
it's evident in Halo: Reach that they are aware of this. I have absolutely
nothing to complain about when it comes to overall gameplay. Guns fired with
accuracy and had a good sense of kickback, melee reacted nicely (dropping in
on an enemy's skull is still way too much fun), and the enemy AI, especially
on Legendary, is certainly not lacking. Checkpoints are well-placed, and
vehicles aren't far overpowered (I felt like they were in Halo 3). Even the
inclusion of Space combat missions felt well-placed and broke up the monotony
very well.
即使Reach里有很多新的变革,我仍然能看到许多的相似点。Bungie知道他们已经创造了
一个最棒的系列,而就像俗话说的,「没有坏掉,就不必修理」。紮实的物理引擎(是这
样翻吗?)是Bungie一向擅长的领域,很明显他们在Reach也没有遗忘这点。提到整个游
戏体验,真的没什麽好抱怨的。准确的弹着点和不错的後座力,近战反应也很迅速(掉在
敌人的头上还是很有趣),而AI也很聪明,尤其是在传奇难度下。储存点的放置很亲民,
载具也不会不平衡(我觉得在三代有点强势)。太空战斗也出现在完美的时间点,给了一
个美妙的高潮。
There are ten main chapters, which will take you roughly 6 hours to beat on
the Normal difficulty. While this may seem short to some of you out there,
it felt to me like the absolute perfect length. The ending is one of the
best I've seen, and for the first time in a long while I don't feel like
there was no closure. Far too often do games end with either a chance for a
sequel, or an ending that seemed abrupt. Halo: Reach tells an epic story
from start to finish, and at no point left me wanting more.
十个主要的章节在普通难度大概有6小时(......我玩游戏从来没有一次花的时间比评论
网站还短......)。或许这听起来有点短,但对我来说是完美的长度。结局是我看过最棒
的之一,而我不觉得还有什麽需要继续的。太多游戏草草结束,或为了续集而铺梗。
Reach是一个有始有终的史诗故事,完美的结束这一切。
Multiplayer naturally returns and is stronger than ever. Online Matchmaking
is included with new maps, a few new modes, and a Credit system to unlock new
armors and other goodies. With the new abilities (Armor Lock, Jet-packs,
Hologram, etc), multiplayer is going to be full of new strategies. Becoming
what the game calls a "Jumper" (an enemy with a Jet-pack), is going to be
something you want to become a Pro at. Jet-packing into enemy territory,
Sniper Rifle sights engaged, and picking your enemies off one-by-one is a
feeling that doesn't get much better. Firefight returns as well, this time
with Online Matchmaking (if that wasn't a "WTF?!" moment in ODST, I don't
know what is). Along with Classic Firefight mode, there are other modes such
as Gruntocalypse, Rocket Fight, and a new Firefight mode where you play a set
number of rounds to win.
多人游戏比以前的任何一次都还要强大。线上配对包刮了新地图、新模式,还有一个CR系
统来解锁新护甲和道具。新的策略会随着新能力而出现。你会想成为一个专业的「jumper
」,也就是那些背着喷射背包的人。飞进敌人的领域,开启你的狙击镜,让对方一个接一
个倒下是无与伦比的体验。(这作者是喷射背包爱好者)枪林弹雨也回来了,这次它装备
了线上配对(假如ODST不算是那种"WTF"(What The Fuck)的东西的话,就没有别的东西是
了)。除了传统的枪林弹雨,也有其他的模式像是???、火箭互轰,还有一种玩几轮就
能胜利的新模式。
The Credit system is something that I feel is going to draw a lot of people
in. You can gain credits in both Online Matchmaking and Online Firefight,
and offline modes such as Firefight and Forge. You can use these Credits in
the Armory to unlock new Armor for your character, along with other gifts
such as different Matchmaking voices and special effects for when you die
(such as Confetti and Hearts spewing from your dead character). Bungie was
smart here by resetting all Credits of those few that are accumulating them
pre-release, and also keeping track of those attained offline so that players
aren't just cheating the system to get the best stuff.
我认为CR系统会吸引很多人参与。你可以从线上多人对战和枪林弹雨,以及一些离线模式
像是枪林弹雨和Forege赚取你的点数。你可以用这些点数从军火库里为你的角色解锁新装
甲,以及其他礼物像是声音和特殊效果(例如死的时候会爆彩带或爱心)。Bungie很聪明
的让所有点数全部归零,并监管那些想在离线时作弊的人。
Overall Halo: Reach is absolutely amazing. I can really tell that Bungie
took their time, listened to the fans, took their experiences from the past
ten or so years, and created a game that they are very proud of. The only,
and I mean the only, complaint that I have is that the pacing during the
story can be a little slow. Waiting for the Evac seems a little awkwardly
timed in certain sections. That's it though. That's all the bad I can say
about Halo: Reach. The story is incredible. The graphics are top-notch.
Watching the beautiful planet of Reach be ripped apart as you fight a war
you know you are going to lose creates a feeling unlike any other.
总而言之,Reach是无与伦比的。我可以告诉你Bungie花了许多时间倾听他们的fans,从
过去十年汲取经验,并创造一个他们会感到骄傲的游戏。但唯一,我是说唯一,我想抱怨
的是故事节奏可以再慢点。很抱歉,这句我不会(Waiting for the Evac seems a
little awkwardly timed in certain sections.)就这样。这是我唯一想得到的缺点。
无法置信的故事。顶尖的图像表现。看着美丽的Reach在你奋战时被撕裂,你知道你将会
得到前所未有的感受。
I have seen this game turn myself and a friend of mine into Halo believers.
It will convince those haters out there that Bungie and Halo are the real
deal. If you don't own an XBOX 360, Halo: Reach is a good enough reason
alone to buy one. If you are already a fan of the series, prepare to lose
your job, lose your significant other, and forget that the Sun exists. Halo:
Reach is going to take over your life, and guess what... you won't feel bad
about it. This is a must buy for sure.
这款游戏让我和我的一个朋友变成了HALO信仰者。它会说服每一个反对它的人,告诉他们
Bungie和Halo是真的有那麽一回事。如果你没有一台 360,Reach会是你买一台的好理由
。如果你已经是Halo的粉丝团了,准备失去你的工作,你所有重要的东西,忘记太阳的存
在。Reach会接管你的生命......而你并不会觉得这有什麽不好。毫无疑问的必买。
--
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◆ From: 220.136.156.82
1F:推 tobytohg :推 话说买英配版的话过场可以开字幕? 09/06 23:50
2F:→ f16leon :只有过场有字幕 09/06 23:52
3F:→ f16leon :不过HALO最多讲话的都不在过场 09/06 23:52
4F:→ f16leon :而是在每个战斗之中 甚至有些任务指令或提示都没字幕 09/06 23:54
5F:推 Spartan117 :无情的死神来了~ 09/06 23:54
6F:推 talan :gameplay mechanics 游戏性设计? 09/06 23:55
7F:→ f16leon :先徵两个队友来破传奇难度XD 09/06 23:56
8F:推 Spartan117 :那句是「某些等待救援的场景时间拿捏得不够好」 09/06 23:57
9F:推 vinex :最多是几人?我预计当天收到直接连线传奇XD 09/06 23:58
10F:→ f16leon :4人 09/06 23:58
11F:→ f16leon :我这边有两个人 差两个 09/06 23:58
12F:→ Spartan117 :找齐四个人一口气冲爆传奇吧 09/06 23:58
13F:→ Spartan117 :看他们讲得那麽好 只好第一时间买了.. 09/06 23:59
14F:→ f16leon :+2000 还缺一个! 09/07 00:00
15F:→ f16leon :不过不知道巴哈传奇版什麽时间点会寄到 09/07 00:01
16F:→ Spartan117 :我也加 09/07 00:01
17F:推 vinex :对了你後来有败同捆吗? 09/07 00:02
18F:→ vinex :我勾宅配...希望跟AW一样被盗版偷跑提早啦XD 09/07 00:02
19F:→ f16leon :我还败同捆是要几台主机在家里... 09/07 00:31
20F:→ f16leon :同捆10台都订光啦 09/07 00:31
21F:推 tom40819 :什麽 要是听不懂英文的话 还是买中配中吗? 09/07 01:37
22F:推 tom40819 :糟了 我买中文字幕配英文语音 囧... 09/07 01:41
23F:→ tom40819 :惨了 QQ 巴哈没中中了Q<>Q" 09/07 01:43
24F:→ tom40819 :难道这是要我下定决心买限量版... 囧? 09/07 01:45
25F:推 JohnPetrucci:我比较喜欢Myth 09/07 01:53
26F:→ vinex :我到是想要英文语音的耶... 09/07 02:56
27F:→ TreXD :@@ 一直看不太懂halo每代差别在哪... 09/07 03:41
28F:→ TreXD :每次出来都说是epic阿阿阿阿 囧 09/07 03:42
29F:→ CRAZYWAYLIVE:3600 好贵~~ 09/07 09:30
30F:推 jackct307 :id:vic0718 一起来玩传奇 加我好友吧 09/07 13:00
31F:推 ting212 :来冲传奇版破传奇!(谜:传奇难度是只有传奇版才有吗?) 09/07 14:54
32F:推 gogostussy :超想玩的 09/08 01:05
33F:推 wangkun :这片真的好玩...推 09/12 01:08