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文章来源: https://goo.gl/QdRVcP ====================== – New German branch was neccessary to equalize German heavies to other nations; for the developers, this was a means to create a common playstyle, where players have an idea about the branch which results in the Maus; 为使德重与他国平起平坐,新的科技树是有其必要的 而对於开发人员来说这同时是建立一个共通玩法的办法 如此玩家便能对这条通往Maus的科技树有点概念 – Light tanks and MM are tied to each other, the decision to introduce tier 10 LT is mainly motivated by the MM changes; 轻坦跟MM密不可分,加入十阶轻坦的决策便是起因於MM的改变 – The next update will introduce the LT changes (tier 9-10) and the new MM (3-5-7); 下一版将引入轻坦科技树改动(T9,T10)以及新MM(3/5/7) *: 到3/5为止都还在沙盒测试的十阶轻坦, 如此说法要不下一版挺晚才出来的,要不就是沙盒上反应很好, 否则让人觉得操之过急 – Tier 10 LT will perform the role of medium tanks, and also have their individual roles on the battlefield; 在战场上十阶轻坦会扮演中坦的脚色并有它们自己独有的工作 – WG wants to fix the balancer/MM and make it simpler, to save the role of scouts in the game; WG想藉由改动MM,以保存侦查(车)的定位 – Tier 10 LT should always be at the front line, close to the enemy, due to their maneuverability; 由於拥有强大的机动能力,十阶轻坦应该长居前线 *: (一方面来说0.4X准度的炮是要打什麽黑枪) – The Sandbox was developed by WG to have a possibility to try out bigger changes and see how it changes the game, without introducing them to the live server. As such, devs can try out more and collect more various feedback; 沙盒测试就是可以在不导入正式伺服器的清况下测试一些较大幅的改动 如此,开发人员可以做出更多尝试也能收集更多反馈 – The LT’s will be a bit worse than MT’s, they have less HP and will have a scouting role. In a 1vs1 against MT’s, they should not have a chance. MT’ s are a “jack of all trades”, LT’s have the main role of spotting; (新版本的)轻坦会比中坦弱一点,在血量上会比较少而且还要同时做侦查的工作 在跟中坦单挑的情况下,轻坦将毫无取胜之机 中坦就是万精油的代表,而轻坦还是有侦查这项主要工作 – The devs still think about the fate of the AMX ELC bis. But before changing something, they’ll think whether this is the right way or not; 开发人员还在思索ELC的命运,但至少在改动什麽东西之前, 他们会好好想过好还是不好 – WG has a historical office which is working on something that will be a huge surprise; WG某个历史部门正在筹备一项大惊喜 – The devs intentionally made some premium tanks weaker than others, but now plan to make them on par. The devs never wanted to make premium tanks weaker than researchable ones so as not to create a “pay-to-win” environment, but this was a wrong step; 过去开发人员有意地让有些金车弱於银车,但现在计画转向让金车跟银车战力相近 [为了不创造出 P2W的环境,开发人员从未想让金车比银车弱(逻辑似乎反了)/ 开发人员从没有为了特地为了防止P2W去让金车比银车弱 都挤??] ,但那是个错误的做法 – The dev team plans to fix the repeating maps problem during 2017; 开发团队计画在2017年间解决重复地图的问题 – The new MM will track which maps the player was on as to not repeat them as often [TN: not quite sure if the map tracker is part of the 3-5-7 MM or not]; 新MM会追踪玩家之前进过什麽地图以便让地图不那麽频繁的重复 [撰文者:不太确定地图追踪器是不是3/5/7MM的一部分] *: 是的话就会如上面说的下一版就会登场,不是的话就还有得等 – The devs do not plan to introduce +-1 MM for balancing on higher tiers, but said that it’s possible to try it on lower tiers; 开发人员并无打算为了平衡高阶去加入+-1MM,但是说了可能会在低阶尝试看看 – The devs do not think that the 252U is too strong of an enemy in tier 8; 开发人员不认为252U在八阶有太强 – Sandbox offers players to take up on more active roles influencing the tests; 不甚重要 – There are some minor changes to the stun mechanic left, the devs think that they’re going in the right direction while relying on player feedback; 击晕机制只差一些微调 开发人员认为他们走向正确并同时倚重玩家们的反馈 – Supertest and public test are good to get a huge amount of information on new possibilities, but in the end some things are introduced and some are scrapped. Sandbox complements these two to collect information more efficiently; 不甚重要 – The devs read player feedback on the Sandbox forums, they have a team dealing with this information; 不甚重要 – The devs think that maximum of 3 SPG’s per team is a key to balancing; 开发人员认为每队至多3炮车是平衡的关键 – Devs do realize that the stun effect can be quite annoying, but they introduced multiple consumable usage per battle to combat this; 开发人员有认知到击晕效果可能会很惹洨,但已经有加入多次使用消耗品以抗衡这项机制 – WG works on “old/classic” maps, they might re-introduce, for example, Port or Dragon’s Ridge; WG 也有着手处理一些"老/经典"地图,有可能会重制後回归, 例如:Port 或 Dragon's Ridge – Night battles, weather effects and transparency are not a priority at the moment; 夜战、天气跟透明度效果并非现下的优先事项 – Skill-based MM is not a good idea for random battles, but will be realized in Ranked battles; 技术分房用在一般战斗并不是个好主意,但是会实现在天梯战上 – Ranked battles will have a ladder system, each time a player ranks up, he will meet players equal to his skill. Ranked battles are not only for clans, but also for solo players which play tier 10 tanks. Players who are defeated but end up in the top 3 of their team will also receive a “reward”. Players taking up the last 3 positions in the team will not receive rewards; 天梯战败方前三名也会获得奖励,而(胜方?)末三名将不会获奖励 – Ranked battles will most likely be tested on Sandbox first, no ETA yet, the first season will be an alpha version; 天梯战很有可能先在沙盒做测试,但还没有时间表 第一季会是内测版本 – Currently, new graphics are being worked on, WG plans to convert all maps to HD in a short time; WG 现正着手於新的图像,计画在短期内把所有地图HD化 *: 按更之前CEO道歉文来的消息似乎是约八月左右 – Regarding performance: players currently playing on minimum settings will be able to play on new maps and have the same performance; (可能是承上题)至於效能面: 现在用最低配的玩家在HD地图上照样可以游玩无虞而且效能会跟以往相同 – Ranked battles will not be available 24/7, there will be timeframes (talking about seasons); 天梯不会无时无刻都开着,是有时间区段的(在说赛季) – No ETA on new graphics yet, but some news should appear in the coming weeks; 新图像相关还没有时间表,但接下来几周应会有新消息 – Devs are discussing large maps, some news might appear soon; 开发人员正在讨论大型地图,可能很快会有些消息 – In 2017, there will be new (multiple) branches; 2017年将会有新(多个)科技树 – WG uses a new graphics engine called Core 5.0; WG现在是用一个新的绘图引擎叫做 Core 5.0 – Multi-core support won’t be introduced for now; 目前为止还不会支援多核 – Female crew voiceover is being worked on; 女性组员音效正在制作中 ============================== 如有误译或语意不清处 还请多多指教以及海涵 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 220.134.182.181
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Wargaming/M.1489463761.A.FA8.html
1F:推 Pegasus99 : "0.4X准度的炮是要打什麽黑枪" 齁齁齁这你就不懂了 03/14 12:21
2F:→ Pegasus99 : 官方明确的指出他们脑袋里的P2W和我们不一样(笑)03/14 12:23
3F:推 grayoasis : 赛季耶 不错喔 但赛季分房机制应该要不同吧?03/14 12:50
4F:→ grayoasis : 不然一直当小弟不就超干03/14 12:50
天梯战只有十阶车能参战所以没有小弟问题
5F:推 HcaS : 当然不一样.光一个252u在T8不够强就很屌罗~~03/14 12:50
6F:推 ccc101419 : 猴子:"十阶轻坦应该长居前线?"(开场高速抢到黑枪草03/14 13:15
7F:→ ccc101419 : 位并且生根)03/14 13:15
8F:推 Pegasus99 : 我猜是以前担心P2W所以故意金<银 後来发现赚不够就03/14 13:20
9F:→ Pegasus99 : 给他金>=银 然後因为更多菜虫花钱耍废拉低水准所以03/14 13:20
10F:→ Pegasus99 : 并没有造成"数据上"的P2W 有得赚又能当问题不存在耶03/14 13:20
11F:→ Pegasus99 : 耶耶 所以他们发现以前大错特错现在最平衡惹03/14 13:20
12F:推 larailing : 还是没有多核(笔记03/14 13:21
13F:推 dx90c : 开发人员玩的252U和玩家的252U是不是不同一台车03/14 13:28
14F:推 iraqolddad : 差距跟MT还是拉不出来啊 03/14 13:30
15F:推 GRJOE : 喂喂喂 252U不算强 就代表有更强的是吧?03/14 13:41
16F:推 eyes8168 : 比对一下之前说要请历史部门查百夫长系列的炮盾03/14 13:49
17F:→ eyes8168 : 希望惊喜是这个,酋长线的话也不错,两个一起!(被打03/14 13:50
18F:推 iraqolddad : FV215b用超级蒸发者顶替 酋长好像会有新线03/14 14:03
19F:→ eyes8168 : 之前看隔壁站的消息说是会从情人节那边延伸的样子 03/14 14:11
20F:→ Pegasus99 : 360的酋长好像很鬼神03/14 14:13
21F:推 iraqolddad : 完全就是现代MTB 像中坦的重坦03/14 14:18
22F:→ iraqolddad : MBT..03/14 14:19
※ 编辑: scoMico (61.226.220.29), 03/14/2017 14:21:14
23F:→ iraqolddad : 之前好像有人贴过比较表 跟E50M比 03/14 14:20
24F:推 iraqolddad : #1Lty7MGF (Wargaming) 03/14 14:23
25F:→ iraqolddad : 1.44s瞄准时间 呵呵 03/14 14:23
26F:→ george1218 : 日本女组员爆车:RRRRR以哭幽 03/14 14:46
27F:推 iraqolddad : 本来想要凑四个捷克女组员 现在可能要换日本的了 03/14 15:23
28F:推 tai33ru : 推翻译,「什麽是对的什麽是错的」这句应该是「好还 03/14 15:28
29F:→ tai33ru : 是不好」比较顺 03/14 15:28
30F:→ scoMico : 好噢晚上改 03/14 16:07
31F:推 jimmysquidy : 推翻译 感恩 03/14 18:43
32F:推 yeangigi : 最强的永远都是下一台礼品店新品对吧?开发人员正在 03/14 19:49
※ 编辑: scoMico (211.21.227.240), 03/14/2017 19:50:03
33F:→ yeangigi : 测,当然不觉得252U有强啊.... 03/14 19:49
34F:推 Atima : 但最强的永远不会是德国车唷 秋咪 03/15 00:28
35F:推 Pegasus99 : 德国蠍也是有轰动过的 然後...就没有然後了 03/15 01:03
36F:→ Pegasus99 : 黑萌犬就当美国车好了 03/15 01:04
37F:推 ccc101419 : 最强金轻坦:black dog 最强金TD:E25 蠍G 03/15 01:27
38F:→ ccc101419 : 最强 或者至少最推荐的金中坦:mutz 03/15 01:28
39F:→ ccc101419 : 然後最强的四阶分房保护金币车Pzb2 03/15 01:28
40F:推 elflin1024 : 没有最强只有更强玩家请买下一辆金车 03/15 14:02







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