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好久没有大型Q&A了 Thank you MrConway for sending this ASAP! (A new WG EU/EN CC Manager) Hello Warriors, Here is a Q&A from Michael Zhivets(Storm) held with the RU comrades community contributors and bloggers: ========================================================================== There were talks that one of new city maps is going to be ‘Minsk’. Where is this map? - The Minsk map was removed from our plans. Q:先前提到的「明斯克」地图到哪去嘞? A:计画取消。 The most important question, what is going to happen with arty? - We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of arties to 2-3 (with new achievements) or keep it the way it is. Q:认真问,炮兵之後会怎样? A:我们并不打算削弱它们,目前正计画重新平衡整个车种。我们想要仔细开发并测试 计画中的每个细节。我们也不排除设定炮兵数量到每场两到三台(并重新设计成就) 或是维持原样。 What is going to happen with old Personal missions after new season release? Do you plan a new season? - We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions) Q:新的个人任务释出後,旧的个人任务会如何?你们有在规划新一季的个人任务吗? A:当然有。(旧的则是会继续供大家解,你可以继续努力解旧任务。) Any news about Japanese and Chinese TDs? - Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them. Q:有任何日本跟中国TD的消息吗? A:亚洲线的TD跟SPG需要更多时间准备,它们并不在我们2016的计画中,我们仍在持 续蒐集相关资讯,但目前没有任何特别令人振奋或特别优先的计画与消息。 What is going to happen with European branch? - A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks. Q:欧洲线怎麽嘞? A:统一的欧洲线已经不会出罗,因为会有组员的问题。我们考虑开发有具体结果的欧洲 国家像是义大利与瑞典线。其他国家的车辆可能会以金车的方式加入既存国家线之中, 或是在没有一般银车的未完成支线中以金车或活动车来推出。 Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that? - Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game. Q:游戏中有些草丛跟鼠式和日本重坦们一样大了,怎麽搞的? A:鼠式大小的草丛是游戏中重要的平衡手段,这个点子来自於之前早期开发中的一位 合作人(很久以前的,现在已经没有参与了)。因此会有能够隐蔽游戏中所有车辆的 草丛存在。 What is going to happen with perks? - We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members. Q:历练系统会怎样改? A:我们计画一个完整的重制方案,可能会类似像WOWS那样,我们也可能会增加能够一 次影响多位组员的技能。 When is circular view range going to be implemented? - Circular view range is already going to be implemented in 0.10.0 (former 0.9.11). Q:甚麽时候会实装圆体视野机制? A:10.0会推出。 When are you going to release new physics? - We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level. Q:那新物理系统会哪时候推出呢? A:我们还需要完成几个小幅度的改良,会在接下来的版本中择一推出,同时也会确保 能够有够好的运作品质。 Regarding the new engine, what are its features? - There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies. Q:新引擎(指BW-改)呢?会有什麽新功能? A:在重制的新游戏引擎中会有多核心支援(BW已经完全脱胎换骨,成为我大WOT专属 的引擎了),同时引擎也支援DX11、12,以及大量新颖的显示技术。 There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking) - We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming. Q:新物理测试中有个很酷的功能:「边使车前後晃边射击」(利用急煞短暂的改变车 辆的俯角之技术) A:我们将会减少甚至关闭这个效果,我们的主要玩家群恐怕不会喜欢这个功能,有经 验的玩家对此有很多抱怨,因为车辆晃动会影响瞄准。 Any news about the replacement of the British top HT? - The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game.We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain. Q:有任何英国顶重坦换车的进一步消息吗? A:超级征服者已经被我们的历史顾问证实了,它跟FV 215b相同,但炮塔中置。很不 幸得是我们不会在游戏中保留FV 215b。而我们也计画加入两台车:酋长车身配T95MT 炮塔、T95车身配酋长炮塔。 What about Tier 11-12 vehicles? - We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game. Q:T11、T12阶的车辆计画? A:我们不排除会加入更高阶车辆的可能性。 Why do you use BigWorld? - We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client. Q:为什麽还坚持用BW引擎? A:我们内部做过不同引擎的效能测试,结果显示其它引擎在低阶电脑的表现并不好。 做出一个完全实用的HD客户端程式是我们为什麽选择重制BW引擎的原因(加入多核心 支援、未来版本会有DX11、12支援) There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why? - We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD. Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced). Q:之前大量讨论的HD地图到现在还是没有加入游戏中,为什麽? A:明年开始我们会加入高画质的地图,但首先我们必须要先投入所有技术与配置来 启动我们的「生产线」来HD化车辆。 客户端的Flora植被系统(有些素材已经用了四五年了)会被新的SpeedTree(译:一 个制作植被的软体)取代,旧的会完全换掉。 How about bots? - We keep fighting with them and have new effective methods for this; Q:那BOT会怎麽处置? A:我们持续打击BOT,会有新而有效的方式来对付它们。 How do you plan to counteract forbidden client modifications? - The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the "Tundra" mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc. Q:你们会如何因应对客户端的不当修改? A:最好的办法就是制造一个情境好让他们的努力毫无用处,像是面对「Tundra」模组 的方式就是只让车辆外框指显示未被地形阻挡的部分。 What are the plans regarding 3-caliber rule? - For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs). Q:关於三倍口径压制规则你们有什麽计画? A:我们将会移除某些重坦装甲构成(像是侧裙里头有到梯形装甲的或是某些头顶薄的) 上的三倍口径规则。 Partial damage when hitting turrets? - We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible). Q:打中炮塔受到的伤害减低? Q:我们考虑过,但还没有最终决定,如果我们决定要做,那麽所有模型必须重制并设 定新的内部伤害判定,这也可能让部分玩家不满意。想像一下你从500公尺外击中敌人 却造成较少的伤害。(即使几乎看不见敌人) Further plans regarding game balance? - Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play. Q:目前对於游戏平衡的计画是? A:目前我们计画是引入新物理引擎,解决目前地图的问题再面对其他不分,因为物理 系统以及地图等基本要素大大影响了游戏体验。 There is a difference in penetration values for 75mmL56 in Blitz and PC? - The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun. Q:电脑版与行动版中的88mm L/56的穿深为何不同? A:电脑版132mm穿深、行动版145mm穿深,Storm认为这很正常,不了解为什麽有这些 抱怨,他玩四驱时并没有遇到问题,但他还没试过VK DB上的情况。如果要增强 的话必须要在许多车辆上进行测试,因为有很多车用这管炮。 (译:行动版在近日改成145mm,谢谢板友提供资讯!) Japanese heavies, how are they performing? - Japanese heavies are really popular compared to other Asian tanks. Q:日本重坦的表现如何? A:日本重坦比起其他亚洲车辆受欢迎的多。 We’ve seen lots of new premium tanks, but they have not been released, what will happen with them? - The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made. Q:以经有很多金车露面了,但为什麽他们还没推出?怎麽回事? A:相关金车(三号K型、雪曼改进型及其他)的未来还没有完全决定,他们被做出来 用於未来的特殊活动、个人任务奖励等等,2016年金车会比较少。 Will it be possible to paint German tanks in DunkelGelb? - The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations. Q:未来有可能将德国车漆成暗黄色吗? A:暗黄色在未来很有可能会个别做为是德国车的自订选择,同样的其他国家也有可能 有其他基底色。 Why was the FCM PaK withdrawn? - FCM 36 PaK40 – has been withdrawn as it is over-powered. Q:为何FCM 36 PaK被撤架? A:因为他太强。 What about Tier 10 TD's? - Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed. Q:顶TD的命运是? A:Foch 155跟Object 268不会改,Foch(T9)的部分有几个选择(给弹夹120/155单 发),我们会讨论,这车砍过头了。 (译:终於承认了...不对阿Foch 155咧...) What about the IS-6? - Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character. Q:IS-6呢? A:Storm对於给IS-6换颗炮弹并去掉分房保护的提议并不热衷,原因:游戏性跟要顾 虑买他的人。 What about further customization? - Customization elements are planned, ASAP; Q:关於未来自订要素的资讯? A:自订要素已在规划中,很快就有。 When will the Czech tree be released? - The Czech tree will be released before the New Year. Q:何时推出捷克线? A:捷克线会在新年时推出。 What about female voices? - We are planning to introduce female voices ASAP. Q:有关女性组员配音? A:已计画推出,很快就有。 Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)? - For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that ’s why they will appear seldom. Q:我们能够期待明年会有FV101跟英国LT吗?或是其他国家会有额外的车辆?法国重 坦线呢? A:明年不会有FV101蠍式,既有国家也不会有新支线(但不包含法国新重坦线)。未 来五年不会有太多新车推出,因此他们(英国LT等)出现的可能性很低。 Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree? - The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree. Q:匈牙利线会只推出金车还是以支线的方式放在德线下? A:匈牙利线(以及瑞士线,像是Pz 58)会以金车的方式放在德线下。 Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton? Replacements will be in version 10.0. Quote from the patch-note: Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG. Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer. Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG. Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer. Replaced the T57 Tier II SPG with the new T1 HMC. Q:提到T82与他的替代车辆等,之後会有甚麽计画,以及M7跟Sexton会怎麽处理? A:10.0会进行更换。 ========================================================================== 整理後图表: T2 T3 T4 现在情形 TD T18 ----------> T82 ----------> M8A1 SPG T57 ----------> M7 Priest ----> M37 未来情形 TD T3 HMC -------> T56 GMC ------> M8A1 SPG T1 HMC -------> T18 ----------> T82 新车 旧车移位 ========================================================================== What is the plan regarding the VK 45.02B? - The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co. Q:VK45.02B的计画? A:换车的计画被推迟了,同样的替换品小老鼠推出也被延後。 Why are maps in Armored Warfare larger? - The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT); Q:为什麽AW的地图比较大? A:WOT跟AW的地图决定於车辆的速度。(AW的车速:30-100kph/WOT:12-60kph) Why wasn't Havok implemented? - Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’ t work, more pieces are needed. Q:为什麽Havok还不能推出? A:Havok引擎已经在Stalingrad地图上测试过了(如果在该地图运作顺利,其他地图 同理),结果是:发现Havok对记忆体与处理器造成极重的负担。测试中建筑已被简化 成三到四块来减少负担,但这行不通,必须要能分成更多块。 And some additional snippets: -Physics will first be added for some small things (customization elements, destruction of small objects); Havok系统会先以部分小更动的方式加入游戏(自订配件、可摧毁小物件) An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype. 以色列线理论上可行(很像满是复制车的中国线),顶线可以是梅卡瓦一型或原型车。 -A bonus for tanking is in development, the priority – medium; 坦伤奖励开发中,优先程度是中等层级。 -Tanking damage is considered to be the damage that reached the armor and didn ’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered; 坦伤奖励考虑以触及但未穿透装甲的伤害为判定标准,击中平行於车体的履带或是HESH 不会被记入。 -Equipment is planned to be remade as well as crew skills; 装备品与组员技能计画重制。 Multi guns and multi turrets won’t be soon; 多炮管跟多炮塔系统不会很快推出。 原文网址:http://ritastatusreport.blogspot.nl/2015/09/dev-q-with-storm.html 超极多...让我想到之前的FTR Q&A 有问题还请不吝更正,我已头昏眼花。 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 1.160.214.4
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Wargaming/M.1443114374.A.82B.html
1F:推 a601401 : 辛苦了 09/25 01:24
2F:推 austin0353 : 穿深不同那个应该是88炮 09/25 01:27
不对也 88炮的行动版仍然是132说@@ 或者...wiki的资料是错的@@?
3F:推 TF00207374 : Q的T82 打成T28 09/25 01:28
谢谢修正!
4F:→ austin0353 : Foch个人觉得9阶用120弹匣,10阶155单发对节奏较好 09/25 01:28
5F:→ TF00207374 : 辛苦了! 09/25 01:29
6F:推 larailing : 75mmL56找不到穿深132的阿? 09/25 01:32
重点是没有56倍径的75mm QQ
7F:推 forraykrader: 匈牙利线重复两次了,辛苦了~ 09/25 01:50
已修正,谢谢更正~
8F:推 colin1120 : 不用那麽麻烦 让155的短装填快0.5~0.7秒就解决了 09/25 02:06
9F:→ colin1120 : 否则变成单发的话 268:哩来冲杀 09/25 02:07
10F:→ colin1120 : 现在TD少数的卖点就是 每条线都很有特色 不能乱动 09/25 02:08
11F:推 ccc101419 : 5秒短装填根本是笑话 没人会站在那边给你打完 09/25 02:11
12F:推 voyager35 : 是88cmL56没错 闪击战里的穿深是145mm 09/25 02:12
感谢提供!!!已经修正罗~
13F:推 voyager35 : 最近几次改版才改的 从132mm buff上来 09/25 02:15
14F:推 takahashikag: FB215b 09/25 02:44
那是原文打错XDDD
15F:推 austin0353 : 我纯粹不喜欢装太久,不然9阶120弹匣当白板,单发 09/25 02:45
16F:→ austin0353 : 155当顶炮满不错的。 88cm...是铁道炮吗XD 09/25 02:47
17F:推 voyager35 : lol完全没发现打错 09/25 03:20
18F:推 colin1120 : 比朵拉猛点 不错 09/25 03:22
19F:推 tomk0301 : 新物理引擎,解决目前地图的问题再面对其他"不分" 09/25 04:05
20F:推 batterykugua: with好像是w/ 09/25 08:41
已修正
21F:推 doomhammer : 觉得车辆晃动影响准度应该被考虑进去 09/25 08:48
22F:推 doomhammer : 不然ㄧ堆轻中坦都跑射 09/25 08:51
23F:推 blakespring : 终於要开发近代战车了嘛www 09/25 09:02
24F:推 JLintopPG : 不排除更高阶的车?? 愚人节吗? 09/25 09:12
25F:推 titantang : 超大篇辛苦了!!!! 感谢翻译!!!!! 09/25 10:04
26F:推 lidon00968 : 感谢翻译!! 09/25 10:33
27F:推 xul327 : 感谢分享 09/25 10:45
28F:推 hengyen : Fcm36Pak40太强?是猴子太多吧..一台只能当炮台的车 09/25 11:08
29F:推 AzureArcana : Fcm看地图啊 09/25 11:21
30F:→ AzureArcana : 以前有province的时候 400m视野可不是开玩笑der 09/25 11:22
31F:推 YukiPhoenix : PAK40不强? 400m视野视奸OP到爆炸 09/25 12:05
32F:推 ccc101419 : Mittengard也是 一进去就先拿个patrol duty牌 09/25 12:27
33F:推 qaz596 : 重坦会改厚头皮不能三倍口径压制?祖国车表示爽 09/25 12:36
应该是取消那部分的三倍压制,而不是头皮加厚喔
34F:推 qaz596 : 抱歉看错,但取消还是爽阿 09/25 12:57
像是IS-3的头皮
35F:推 konny : 以前Fcm36被分到普罗旺斯 车停好丢着去大便 09/25 12:58
36F:→ konny : 回来就一张M牌了 09/25 12:59
※ 编辑: tai33ru (1.160.214.4), 09/25/2015 13:14:00
37F:推 infernoking : 辛苦推 09/25 13:50
38F:→ lsslss : 取消三倍=减少转正=提高等效 某方面来讲变厚也没错 09/25 13:57
39F:→ colapola : 变相BUFF那些祖国扁头 其实是中坦系列 09/25 14:28
40F:→ colapola : 没三压你有那麽好打祖国扁头中坦?? 以後弹死你 09/25 14:29
41F:推 EXZUSIC : 救虎王的头皮吧 40mm被122mm屌打 09/25 21:39
42F:推 fransice7 : FCM36Pak40开场位置正确带V镜过5秒 15点亮GG 09/25 22:48
43F:→ fransice7 : Province, 忘记打地图 09/25 22:52
44F:推 dasgesetz : 真不晓得中国TD可以跑出什麽车来 09/26 08:54







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