作者tai33ru (磁砖大)
看板Wargaming
标题[情报] 9/13 Q&A
时间Mon Sep 14 16:33:34 2015
今日略多
- artillery and TD's cannot make "police turns" (U-turns) in new physics,
this is intentional. Veider (chief WG balancer) states that it would really
suck to be pursuing some faster arty only for it to make a handbrake turn and
shoot you. This is not something related to skill - the artillery would by
this maneuver lose so much accuracy (aim circle size would be enormous) that
any such hit would be pure RNG (which is not what the developers want). Such
cases would be rare anyway but with hundreds of thousands of battles each
day, it might actually become a problem.
SPG跟TD在新物理引擎中没办法玩甩尾,这是故意的。Veider表示如果遇到下列状况奇
檬子会很差:你正苦追着一台高速SPG跑,结果他一个手煞「神龙摆尾」反过来喷你一
发。这跟技术成分毫无关系,搞花式射击(瞄准圈会扩超大)而击中任何敌人都是纯
粹运气好/RNG保佑(这不是开发组乐见的情况)。尽管这样的情况会非常稀少,但场
数一多起来,这仍然会构成问题。
- there are player complaints that in the new motion physics, tanks are
losing too much speed on steep slopes - this is intentional so that players
don't get to places they aren't supposed to. The inertia on steep slopes (40
degrees or so and more) is artificially limited
有些玩家抱怨新物理引擎,有关车辆在陡坡损失太多速度的问题:这是故意设计的,
这会阻止玩家进到一些设计者不希望玩家能够进去的地区。40度以上陡坡的惯性滑动
值已被刻意限制。
- the issue above cannot be instead solved by invisible walls, players hate
them
承上问题不会用隐形墙来解决,因为玩家讨厌无形障壁。
- Storm states that faster going uphill (compared to current state) is not
something the developers want to implement in new motion physics
Storm表示(与现行相比)爬山速度加快并不是开发组想要加到新物理引擎的东西。
- Storm confirms that the parameters of all the vehicles were already
reworked for new motion physics system
Storm确认了所有车辆的参数早已经重制成新物理引擎系统的数值。
- new motion physics does put more load on servers than usual. Many features
(more accurate calculations) therefore had to be scrapped, there's no server
capacity reserve.
新物理引擎的确会造成伺服器额外的负担,因此许多需要更精确计算的功能需要被废
弃。目前已无更多伺服器容量储备。
- there is a very high probability that the server hull swinging in new
motion physics will be removed.
在新物理系统中的伺服器车身晃动功能有很高的可能性会移除。
(译:晃动仅仅是外观,不再能藉由晃动增加俯角)
- the main feature of new motion physics is the removal of tanks getting
stuck. Tanks are still getting stuck - but much less.
新物理引擎的主要功能是解除车辆会被困住的问题,但只是减少不能完全根除。
- the new motion physics cannot be too different from the old one for the
players, it would break the gameplay
新物理引擎不能和旧系统有太大的差异,不然会影响游戏体验。
- nobody promised to increase "gravity force": the fact that in new motion
physics the tanks are slipping down the slope as soon as they stop is
intentional (they don't feel like stuck to the surface). There was a part
about "gravity increase" in the supertest leaks but Storm reacts on this as
such: "Don't read supertest leaks. Seriously. Without knowing the context you
will make up all sorts of crap with this 'increased gravity' - gravity is
right now on the test the same as on live server."
没有人承诺过要增加「重力影响」。事实上新物理引擎中车辆在斜坡上停止时会向下
滑动是刻意设计的。有部分关於「增加重力」的超测泄漏资讯但Storm表示:「不要相
信任何超测泄密,真的,没有上下脉络的资讯会让你把任何种类的缺失怪罪在「重力
增加」的因素。目前的重力数值和一般伺服器是相同的。
- in the physics test, when one tank drives onto another, only the tank on
top loses hitpoints, this is a bug and it will be fixed
在物理伺服器中,当一台车骑上另一台时,只有位於上头的车辆会扣血的状况是个BUG
,会修正。
- Storm confirms that a vehicle tipped on its side and roof will not only die
(countdown is the same as in drowning - 30 seconds in this case) but also
cannot shoot. There is a possibility devs will add a function to tip the tank
back on its tracks (if tipped on the side) but in any case, tipping will lead
to destruction and the not-shooting part is also intentional, tanks tipped on
the side or roof and shooting would be unrealistic.
Storm证实了当车辆翻肚或侧翻不仅会在三十秒内爆车,还不能开火。开发组有可能会
加入一个功能,如果车辆侧翻,可以藉此让车辆回正。但无论如何,翻车都是十分棘手
的事情,而不能开火的设计是故意的,车辆侧翻/翻覆还能够开火并不真实。
- Himmelsdorf has several artificial walls in order for players not to jump
off cliffs (mostly around the mountain), this is intentional ("there's enough
stupid stuff in the game as it is")
锡城有几个刻意设置的墙,好让玩家不会跳下悬崖,这是故意设计的。
- more realistic inertia system (side inertia, tanks sliding more etc.) the
way it was tested earlier was removed because it had very negative impact on
the game
更加真实的惯性系统(侧面惯性、车辆滑动等等),早先测试的方式被移除了,因为那
些数值对游戏有不良影响。
- so far the feedback on the new motion physics is very positive
目前而言新物理系统的玩家回馈十分正向。
原文网址:
http://ritastatusreport.blogspot.tw/2015/09/1392015-q.html
同场加映:
https://pp.vk.me/c625417/v625417850/3c14d/N4s3MRyiBpg.jpg
新的老虎涂装!但我比较喜欢那只食脑虫XD
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 140.114.112.18
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Wargaming/M.1442219620.A.453.html
1F:推 osc63360 : 萤幕上那个是啥啊XDD 09/14 16:47
2F:推 korsg : SPG不能甩尾回马枪!? 太过分惹 09/14 16:48
3F:→ korsg : 看起来像星舰战将电影里面的小只食脑虫 09/14 16:49
4F:推 owenlai : wow,耳机和我一样 09/14 16:49
5F:推 colin1120 : 发生少见的状况「我们认为那不构成问题」 09/14 16:53
6F:→ snegi : CrusaderSP:呼...幸好我唯一的优势还在 09/14 16:53
7F:→ colin1120 : SPG少见的状况「我们认为场数多了之後这是问题」 09/14 16:53
感谢抠零翻译微调!
8F:→ lsslss : 萤幕上那只是half life的headcrab 09/14 17:01
9F:推 chitin0313 : 很好奇新物理引擎会不会让wot变超级系XD 刚改版完大 09/14 17:31
10F:→ chitin0313 : 家一定各种甩 09/14 17:31
11F:推 tsmiffycat : spg甩尾不会因为弹药碰撞而自爆吗 09/14 17:56
12F:推 colin1120 : ....什麽理由自走炮就不用固定弹药? 09/14 17:59
13F:推 kyle9020 : 赞,我原本还在靠北昨天的还没翻完,9/13又屁一大篇 09/14 18:10
14F:→ kyle9020 : 出来 09/14 18:10
15F:→ kyle9020 : 感谢分担压力XD 09/14 18:10
这就是翻译君们的日常阿(茶
长期翻下来手速就会变快(?
※ 编辑: tai33ru (140.114.112.18), 09/14/2015 18:17:44
16F:嘘 AxelSergei : 天龙特攻队侧挂都可以开火了 09/14 18:36
17F:→ AxelSergei : 小小的翻车有什麽问题 09/14 18:36
18F:推 mcbain : 但是QB影片里面的FV304可以甩尾ㄟ...... 09/14 19:39
19F:推 WillieHuang : AxelSergei 是反串 09/14 20:02
20F:推 fransice7 : 不会学隔壁棚翻车可以让队友用绳索曳引拉正 09/14 20:06
21F:→ fransice7 : 虽然通常都没办法也没空帮就是 09/14 20:06
22F:→ fransice7 : 因为翻倒的车太重 or 曳引车推力不足 or 挂错挂勾 09/14 20:07
23F:→ fransice7 : 拉半天也拉不好,敌人一个走过来摸蛤仔兼洗裤 09/14 20:08
24F:→ lsslss : 目前测试服翻车只要有人帮忙顶车就翻正了 09/14 21:02
25F:推 wahaha5678 : 不要移除晃动+俯角的功能R,很好用耶XD 09/14 22:03
26F:推 damnedfish : 那只应该是战栗时空的食脑虫 09/14 23:08
27F:推 blakespring : 食脑虫可爱<3 09/14 23:24
28F:推 LoveIvy : 晃动增加俯角让我想到战舰转弯会增加其中一侧仰角 09/15 00:59
29F:→ LoveIvy : 这功能在正式server也不见了 09/15 00:59
30F:→ LoveIvy : 原先会增加射程的 09/15 01:01
31F:推 AxelSergei : 补推~ 09/15 09:12
32F:→ opass168 : 低阶车地图真少 跟本强迫放弃玩 09/15 09:48
33F:→ opass168 : 回错篇 SORRY 09/15 09:48