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Yuri Pasholok 是 WG 的历史顾问;以下是他受 FTA VK 社群访问的内容 - Regarding the KV-4 and its rework to HD: the KV-4 project in the game is historical, it was proposed by a designer named Dukhov and it's goal was to use as many elements of KV-3 as possible in order to speed up the KV-4 production. The preliminary historical parameters of the vehicle can be found here: http://yuripasholok.livejournal.com/2653499.html - they are preliminary but as you can see, this KV-4 version is lighter than the others. It would make no sense to change the vehicle into some other project in HD, especially since some KV-4 proposals resemble SPG's more than tanks. KV-4 和 HD 化相关:游戏中的 KV-4 计画是史实的,它是由一位名为 Dukhov 的设计师 所提出,目的是尽量沿用 KV-3 的部件以加快 KV-4 的量产。该车的预估数据见上连结。 可看到这个版本比其他的轻。HD 化时换成其他版本没啥意义,特别因为某些计画,与其 说是战车更像自走炮了 - When reworking vehicles to HD, WG is using materials collected during last couple of years as much as possible; HD 化时,WG 尽量使用近几年找到的新资料 - There's no point in replacing T110E5 with MBT-70; 用 MBT-70 取代 T110E5 没啥道理 (MBT-70 六零年代美德主战车联合开发案,搭载 XM150 152mm 主炮,最後没有量产) - "Several dozen" well armored hightier vehicles are available for implementation but whether they will be implemented is another matter. Yuri Pasholok states that not spamming new regular branches is the right approach. According to him the game needs principally new game modes instead. New tanks implemented should be interesting or at least unusual - there's basically enough of those amongst hightier vehicles; 有『几十台』高阶重甲车辆已经准备好推出了,但要不要推出又是另一回事。Yuri Pasholok 表示不乱加科技树是正确的。他说,这游戏需要的是新概念的新游戏模式。新 车要加入必须有有趣性,或至少有独特性;而目前高阶车的数量基本上已经足够了。 - It's theoretically possible to build a Sturmpanzer branch but whether it will be done is a question for game designers; 理论上建得出突击虎线,但要不要做是由设计师决定 (译者:高伤的平衡问题搞不定;自走炮机制翻新过後再看看吧) - There are almost no data on IS-4 based tank destroyer. There was a whole bunch of vehicles based on Object 701 (including Object 712, a bridgelayer), but there's no drawing available for the TD, only some schematic of 152mm guns mounts developed by the design bureau of Plant No.172, it's possible they are related; 几乎没有基於 IS-4 的驱逐战车的资料。Object 701 衍伸出一堆车辆(包括 Object 712 架桥车),但就是没有驱逐战车;只有172厂设计局提出的示意图,搭载 152mm 主炮,是 有相关的。 - Swedish tanks are fine, they can build an entire branch. Italians are a bit worse off but principally they can build at least an entire MT branch; 瑞典车没问题,可以做出完整科技树。义大利车就差了点,但原则上至少能凑出完整中坦 线。 - When asked whether "fast" Japanese light tanks exist, Yuri Pasholok replies that those tanks are basically the ones already in the game (Ha-Go, Ke-Ni, Ke-Ho). Ha-Go for example is originally a cavalry tank. The Japanese tank design school is very specific. It was heavily restricted by the vehicle weight requirements because the marines received the same tanks and their assault landing ships had the carrying capacity of 16-17 tons. The Japanese tanks were principally not bad, they were very comfortable from the crew placement point of view but the Japanese focus on navy and air force was noticeable. 被问到日本『快速』轻战车存不存在,Yuri Pasholok 回说那些基本上就是游戏中的车 (九五轻战、九八轻战、五式轻战)。例如,九五轻战本来是骑兵战车。日本的战车设计 是相当特别的。它对重量的限制极为严格,因为海陆用的是一样的战车,而他们的登陆艇 限乘16~17吨。日本车原则上不差,就成员角度来说非常舒适;但日本的重点在海空军。 - There are historical plans for another French light tank (Char 13t - 75) but there are no plans to put it into the game; 法国还有一个轻坦的史实计画(Char 13t-75),但没打算放进游戏中 - There won't be a third Soviet heavy branch ("there were two main design bureaus, hence two main branches"); 不会有苏联重坦三线(「两个主要设计局,所以只有两条线」) - The French heavies without autoloaders that were previously planned are "at least unusual". Yuri Pasholok is of the impression that the French in fact infected the Germans with their megalomania. The French had three projects of 150 ton weight category for example and two actually had full-scale mock-ups built. The number three means that three different companies made them - FCM, ARL and AMX. 之前规划的无自动装填机法国重坦「至少很特别」。Yuri Pasholok 觉得法国人被德国的 『大就是好』影响了。法国有三个150吨级的计画,其中两个有做出全尺寸样车。三个是 指三家不同的制造公司:FCM、ARL、AMX - It's theoretically possible to introduce Shashmurin's KV-4 design as a TD (as well as two other designs that would fill that role); 理论上可以把 Shashmurin 的 KV-4 设计拿来当驱逐战车(另两个也行) (译者:车身正面中置主炮;车身上方再安装 KV-1 炮塔) - Regarding the ingame Borsig and WT Pz IV designs - most of it was just paper but the six-roadwheel Borsig type suspension was built; 游戏内的 Borsig 和 WT Pz IV 设计大部分都只是图纸,但 Borsig 的六路轮悬吊有生产 - Whether M4 with FL10 turret will be implemented is a question for game designers not historians M4 加 FL10 炮塔会不会实装要问设计者,不是历史学家能决定的 - Chinese TD's are based on Soviet vehicles and their Chinese copies. However there are some unusual vehicles as well. 中共驱逐战车是基於苏联车和其山寨版。但其中也有些独特的车辆。 - Implementing the T58 Heavy Tank would make no sense at this moment; 目前,引入美国 T58 重坦没什麽意义 - E 10 will "not come before than Strv 103"; E-10「不会比 Strv 103 早出」 - It's possible to introduce the ZiS-30 TD into the game from historical point of view; 以历史角度来看,引入 ZiS-30 是有可能的 - Apparently the Object 726 would be too overpowered for WoT. Object 726 对 WoT 来说强度太破格了 http://ritastatusreport.blogspot.nl/2015/05/yuri-pasholok-q_31.html -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Wargaming/M.1433131013.A.766.html
1F:→ lsslss : MBT-70引入WOT会颇惨的不能射APFSDS跟橡树飞弹只剩 06/01 12:37
2F:→ lsslss : HE/HEAT 虽然有自动装填机但还是不乐观 06/01 12:38
3F:→ lsslss : 西德方面主炮采用莱因的120炮不过是滑膛炮 更不可能 06/01 12:42
4F:→ m9fghost : T58真的引进也太op 6发152... 06/01 13:33
5F:→ lsslss : T58是155mm喔 06/01 13:52
6F:推 m9fghost : 感谢楼上指正 06/01 15:28
7F:推 tai33ru : 推Willie翻译,这篇看到时我已经半死不活Orz 06/01 16:07







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